Ryan C. Gordon
67664a0427
testfilesystem: test some Storage APIs, too.
2025-01-16 08:19:28 -05:00
Ryan C. Gordon
eb793dede7
filesystem: SDL_GetCurrentDirectory() should add a path separator at the end.
2025-01-16 08:19:28 -05:00
Ryan C. Gordon
87e1b0eb89
filesystem: SDL_EnumerateDirectory() gives dirs with path seperators appended.
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Fixes #11065 .
Fixes #11427 .
2025-01-16 08:19:28 -05:00
Ramez Ragaa
e98ee9bb04
Adjust testgl.c to test gl_release_behavior
2025-01-16 08:19:05 -05:00
Ryan C. Gordon
3424ec948c
video: SDL_GL_GetAttribute gets correct SDL_GL_CONTEXT_RELEASE_BEHAVIOR value.
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Original patch was from @ramezgerges (thanks!).
Fixes #11697 .
2025-01-16 08:19:05 -05:00
Ryan C. Gordon
05877f2cea
cmake: Add the IoRing async i/o code to the Windows build.
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The Visual Studio projects have been compiling this for awhile, but apparently
we haven't tested this through CMake before. Toolchains without access to
the latest Windows 11 SDK headers have been preprocessing out the dependency
on this code, so we never noticed.
2025-01-16 08:18:40 -05:00
Ryan C. Gordon
4d63a2b882
io: Renamed src/file to src/io
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Fixes #11980 .
2025-01-16 08:18:40 -05:00
Sam Lantinga
ea642fe9ff
cocoa: clear mouse focus based on NSEventTypeMouseExited events ( #11991 )
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We can't directly set the mouse focus since we may get spammed by entered/exited events,
but we can process the current focus later in the mouseMoved handler in line with the
mouse motion event sequence.
Fixes https://github.com/libsdl-org/SDL/issues/8188
2025-01-15 23:34:20 -08:00
Sam Lantinga
5f4696ce63
Updating documentation for the 3.2.0 release
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* Simplified and updated the mingw release archive
* Simplified and updated the msvc release archive
* Updated the Xcode release archive
* Updated the Android release archive
2025-01-15 20:38:16 -08:00
Sam Lantinga
2c7b7d1d33
Keep the lifecycle observer active while there are windows active
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Fixes https://github.com/libsdl-org/SDL/issues/11627
2025-01-15 17:10:49 -08:00
cosmonaut
355f69ebfe
GPU: Ensure thread safety of Vulkan resource creation
2025-01-15 13:45:43 -08:00
Frank Praznik
c9d602307c
cocoa: Only process hit tests on left clicks
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Otherwise, right-click events over drag areas will be eaten.
2025-01-15 15:44:01 -05:00
Frank Praznik
dd0bdc2561
win32: Pass through non-left mouse button presses when over draggable areas
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Returning anything other an HTCLIENT result will cause windows to eat the button press, so ensure that non-left presses are passed through to the client over draggable areas.
2025-01-15 15:44:01 -05:00
Ryan C. Gordon
84d35587ee
filesystem: SDL_SYS_EnumerateDirectory inexplicably takes the same arg twice.
2025-01-15 14:09:33 -05:00
Sam Lantinga
fc9b2478d8
windows: don't set focus click pending if SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH is set
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Fixes https://github.com/libsdl-org/SDL/issues/11976
2025-01-15 10:54:12 -08:00
Sam Lantinga
18d21b36fe
windows: use the initial rect to anchor fixed aspect ratio resizing
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Fixes https://github.com/libsdl-org/SDL/issues/11688
2025-01-15 10:33:22 -08:00
Sam Lantinga
1995471927
cocoa: fixed resizing windows with fixed aspect ratio
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The existing algorithm works well for min-max ratios, but didn't allow edge expansion of fixed aspect ratio windows. Use NSWindow setContentAspectRatio instead.
2025-01-15 10:05:34 -08:00
Sam Lantinga
67382e9c83
Fixed detection of function keys on Emscripten
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Fixes https://github.com/libsdl-org/SDL/issues/11973
2025-01-15 08:07:38 -08:00
Sam Lantinga
23410debf7
SDL_GetKeyboardNameForID(): Set an error message for invalid keyboard IDs
2025-01-15 00:01:06 -08:00
Petar Popovic
8ce176b59a
SDL_GetMouseNameForID(): Set an error message for invalid mouse IDs.
2025-01-14 23:59:49 -08:00
Sam Lantinga
51fa076fdc
Don't send normal keyboard events if no application window has focus
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This can happen if all the windows shown have the SDL_WINDOW_NOT_FOCUSABLE flag. We'll still accept modifier state changes though, so you can do Control-click actions.
2025-01-14 23:44:43 -08:00
Sam Lantinga
a446381ea9
Tooltips and unfocusable windows can't become main windows
2025-01-14 23:44:43 -08:00
Ryan C. Gordon
ebb24eedc8
mouse: Clean up virtual touch devices as appropriate.
2025-01-15 02:19:59 -05:00
Ryan C. Gordon
dabc93a631
pen: Send virtual mouse and touch events for pen input.
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Fixes #11948 .
2025-01-15 02:19:59 -05:00
ImThour
169c8d5140
Fix incorrect hotspot calculation for cursor positioning
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Corrected the calculation of the vertical hotspot position in the `GetCachedCursor` function.
Changed the variable from `data->hot_x` to `data->hot_y` to ensure the correct vertical position of the cursor's hotspot is used when scaling.
2025-01-14 22:37:24 -08:00
Sam Lantinga
8e9c44bc3b
Fixed accidental removal of optional delegate interface check
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Fixes https://github.com/libsdl-org/SDL/issues/11970
2025-01-14 22:35:13 -08:00
Sam Lantinga
4dd585fb62
coreaudio: convert MPEG channel layout to WAVE channel layout
2025-01-14 22:26:16 -08:00
Sam Lantinga
81e57147f8
Child windows shouldn't take focus if the parent window is in relative mouse mode
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Fixes https://github.com/libsdl-org/SDL/issues/11807 on Windows
2025-01-14 21:27:06 -08:00
SDL Wiki Bot
3bea84531d
Sync SDL3 wiki -> header
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[ci skip]
2025-01-15 03:27:28 +00:00
Sam Lantinga
9ed23a4b79
Updated SDL_SetEventFilter() documentation
2025-01-14 19:25:31 -08:00
Sam Lantinga
e19a56f4d5
Don't send fake key events while processing real ones on Android
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Fixes https://github.com/libsdl-org/SDL/issues/11350
2025-01-14 19:05:07 -08:00
Sam Lantinga
1ab61635a9
Use SDL_Log() for keyboard debugging.
2025-01-14 19:05:07 -08:00
Sam Lantinga
29c684c626
Removed debug logging
2025-01-14 18:05:37 -08:00
Sam Lantinga
0eaa6197c5
Removed unnecessary __builtin_available check
2025-01-14 17:00:30 -08:00
Sam Lantinga
ffe194c52e
Fixed build when SDL_JOYSTICK_MFI isn't enabled
2025-01-14 17:00:30 -08:00
Sam Lantinga
a4547fe77a
Updated weak framework dependencies for new deployment targets
2025-01-14 17:00:30 -08:00
Sam Lantinga
49dd24e195
Fixed potentially overlapping memcpy() to use memmove()
2025-01-14 14:31:20 -08:00
Green Sky
191a6417d5
events: use SDL_memmove instead of SDL_memcpy for overlapping memory
2025-01-14 14:20:32 -08:00
SDL Wiki Bot
bf793bf439
Sync SDL3 wiki -> header
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[ci skip]
2025-01-14 21:44:52 +00:00
Ryan C. Gordon
9e60a8994f
audio: Allow streams to change the device-side channels maps.
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Fixes #11881 .
2025-01-14 16:42:53 -05:00
Sam Lantinga
b2793a2ce2
Removed obsolete Raspberry Pi documentation
2025-01-14 12:58:30 -08:00
Sam Lantinga
04e3b67707
Removed outdated Visual Studio instructions
2025-01-14 12:22:15 -08:00
Sam Lantinga
a41f93bd10
Added https://github.com/Ravbug/sdl3-sample as a more complete Android example
2025-01-14 12:22:00 -08:00
Sam Lantinga
5ca735b40f
Only use WAVE surround sound channel layouts on macOS 10.15+
2025-01-14 12:03:07 -08:00
Sam Lantinga
cdde6dd7bb
Bumped deployment requirements for Apple platforms
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We require at least Xcode 12.2 and macOS SDK 11 to build. We support deploying to macOS 10.13, iOS 11.0, and tvOS 11.0.
This cleans up the code significantly
2025-01-14 12:03:07 -08:00
Sam Lantinga
8f8af918ba
Removed CMakeLists.txt example that says you shouldn't use it
2025-01-14 11:15:34 -08:00
Sam Lantinga
8feb21a1d1
Updated README-cmake.md with build instructions for several platforms
2025-01-14 11:15:34 -08:00
cosmonaut
4294c06836
GPU: Check texture format support in pipeline creation
2025-01-14 10:16:20 -08:00
SDL Wiki Bot
31dd4fe81f
Sync SDL3 wiki -> header
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[ci skip]
2025-01-14 17:58:27 +00:00
Maia
417ed7f35f
Fix references in docs
2025-01-14 09:56:39 -08:00