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audio: Allow streams to change the device-side channels maps.
Fixes #11881.
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b2793a2ce2
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4 changed files with 67 additions and 10 deletions
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@ -942,7 +942,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
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* Binding a stream to a device will set its output format for playback
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* devices, and its input format for recording devices, so they match the
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* device's settings. The caller is welcome to change the other end of the
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* stream's format at any time.
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* stream's format at any time with SDL_SetAudioStreamFormat().
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*
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* \param devid an audio device to bind a stream to.
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* \param streams an array of audio streams to bind.
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@ -1104,6 +1104,12 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *strea
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* next sound file, and start putting that new data while the previous sound
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* file is still queued, and everything will still play back correctly.
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*
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* If a stream is bound to a device, then the format of the side of the stream
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* bound to a device cannot be changed (src_spec for recording devices,
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* dst_spec for playback devices). Attempts to make a change to this side
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* will be ignored, but this will not report an error. The other side's format
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* can be changed.
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*
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* \param stream the stream the format is being changed.
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* \param src_spec the new format of the audio input; if NULL, it is not
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* changed.
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@ -1298,6 +1304,11 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioSt
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* race condition hasn't changed the format while this call is setting the
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* channel map.
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*
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* Unlike attempting to change the stream's format, the input channel map on a
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* stream bound to a recording device is permitted to change at any time; any
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* data added to the stream from the device after this call will have the new
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* mapping, but previously-added data will still have the prior mapping.
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*
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* \param stream the SDL_AudioStream to change.
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* \param chmap the new channel map, NULL to reset to default.
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* \param count The number of channels in the map.
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@ -1349,6 +1360,13 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStre
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* race condition hasn't changed the format while this call is setting the
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* channel map.
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*
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* Unlike attempting to change the stream's format, the output channel map on
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* a stream bound to a recording device is permitted to change at any time;
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* any data added to the stream after this call will have the new mapping, but
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* previously-added data will still have the prior mapping. When the channel
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* map doesn't match the hardware's channel layout, SDL will convert the data
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* before feeding it to the device for playback.
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*
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* \param stream the SDL_AudioStream to change.
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* \param chmap the new channel map, NULL to reset to default.
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* \param count The number of channels in the map.
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@ -281,6 +281,18 @@ bool SDL_AudioSpecsEqual(const SDL_AudioSpec *a, const SDL_AudioSpec *b, const i
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return true;
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}
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bool SDL_AudioChannelMapsEqual(int channels, const int *channel_map_a, const int *channel_map_b)
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{
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if (channel_map_a == channel_map_b) {
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return true;
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} else if ((channel_map_a != NULL) != (channel_map_b != NULL)) {
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return false;
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} else if (channel_map_a && (SDL_memcmp(channel_map_a, channel_map_b, sizeof (*channel_map_a) * channels) != 0)) {
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return false;
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}
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return true;
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}
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// Zombie device implementation...
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@ -1134,7 +1146,7 @@ bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device)
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SDL_AudioStream *stream = logdev->bound_streams;
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// We should have updated this elsewhere if the format changed!
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SDL_assert(SDL_AudioSpecsEqual(&stream->dst_spec, &device->spec, stream->dst_chmap, device->chmap));
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SDL_assert(SDL_AudioSpecsEqual(&stream->dst_spec, &device->spec, NULL, NULL));
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const int br = SDL_GetAtomicInt(&logdev->paused) ? 0 : SDL_GetAudioStreamDataAdjustGain(stream, device_buffer, buffer_size, logdev->gain);
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if (br < 0) { // Probably OOM. Kill the audio device; the whole thing is likely dying soon anyhow.
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@ -1143,6 +1155,12 @@ bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device)
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} else if (br < buffer_size) {
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SDL_memset(device_buffer + br, device->silence_value, buffer_size - br); // silence whatever we didn't write to.
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}
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// generally channel maps will line up, but if the audio stream's chmap has been explicitly changed, do a final swizzle to device layout.
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if ((br > 0) && (!SDL_AudioChannelMapsEqual(device->spec.channels, stream->dst_chmap, device->chmap))) {
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ConvertAudio(br / SDL_AUDIO_FRAMESIZE(device->spec), device_buffer, device->spec.format, device->spec.channels, NULL,
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device_buffer, device->spec.format, device->spec.channels, device->chmap, NULL, 1.0f);
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}
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} else { // need to actually mix (or silence the buffer)
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float *final_mix_buffer = (float *) ((device->spec.format == SDL_AUDIO_F32) ? device_buffer : device->mix_buffer);
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const int needed_samples = buffer_size / SDL_AUDIO_BYTESIZE(device->spec.format);
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@ -1170,7 +1188,7 @@ bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device)
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for (SDL_AudioStream *stream = logdev->bound_streams; stream; stream = stream->next_binding) {
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// We should have updated this elsewhere if the format changed!
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SDL_assert(SDL_AudioSpecsEqual(&stream->dst_spec, &outspec, stream->dst_chmap, device->chmap));
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SDL_assert(SDL_AudioSpecsEqual(&stream->dst_spec, &outspec, NULL, NULL));
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/* this will hold a lock on `stream` while getting. We don't explicitly lock the streams
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for iterating here because the binding linked list can only change while the device lock is held.
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@ -1181,6 +1199,11 @@ bool SDL_PlaybackAudioThreadIterate(SDL_AudioDevice *device)
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failed = true;
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break;
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} else if (br > 0) { // it's okay if we get less than requested, we mix what we have.
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// generally channel maps will line up, but if the audio stream's chmap has been explicitly changed, do a final swizzle to device layout.
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if (!SDL_AudioChannelMapsEqual(device->spec.channels, stream->dst_chmap, device->chmap)) {
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ConvertAudio(br / SDL_AUDIO_FRAMESIZE(device->spec), device->work_buffer, device->spec.format, device->spec.channels, NULL,
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device->work_buffer, device->spec.format, device->spec.channels, device->chmap, NULL, 1.0f);
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}
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MixFloat32Audio(mix_buffer, (float *) device->work_buffer, br);
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}
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}
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@ -1303,11 +1326,20 @@ bool SDL_RecordingAudioThreadIterate(SDL_AudioDevice *device)
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SDL_assert(stream->src_spec.channels == device->spec.channels);
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SDL_assert(stream->src_spec.freq == device->spec.freq);
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void *final_buf = output_buffer;
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// generally channel maps will line up, but if the audio stream's chmap has been explicitly changed, do a final swizzle to stream layout.
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if (!SDL_AudioChannelMapsEqual(device->spec.channels, stream->src_chmap, device->chmap)) {
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final_buf = device->mix_buffer; // this is otherwise unused on recording devices, so it makes convenient scratch space here.
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ConvertAudio(br / SDL_AUDIO_FRAMESIZE(device->spec), output_buffer, device->spec.format, device->spec.channels, NULL,
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final_buf, device->spec.format, device->spec.channels, stream->src_chmap, NULL, 1.0f);
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}
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/* this will hold a lock on `stream` while putting. We don't explicitly lock the streams
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for iterating here because the binding linked list can only change while the device lock is held.
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(we _do_ lock the stream during binding/unbinding to make sure that two threads can't try to bind
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the same stream to different devices at the same time, though.) */
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if (!SDL_PutAudioStreamData(stream, output_buffer, br)) {
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if (!SDL_PutAudioStreamData(stream, final_buf, br)) {
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// oh crud, we probably ran out of memory. This is possibly an overreaction to kill the audio device, but it's likely the whole thing is going down in a moment anyhow.
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failed = true;
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break;
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@ -154,7 +154,7 @@ static void SwizzleAudio(const int num_frames, void *dst, const void *src, int c
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{
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const int bitsize = (int) SDL_AUDIO_BITSIZE(fmt);
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bool has_null_mappings = false;
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bool has_null_mappings = false; // !!! FIXME: calculate this when setting the channel map instead.
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for (int i = 0; i < channels; i++) {
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if (map[i] == -1) {
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has_null_mappings = true;
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@ -257,6 +257,11 @@ void ConvertAudio(int num_frames,
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const int dst_bitsize = (int) SDL_AUDIO_BITSIZE(dst_format);
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const int dst_sample_frame_size = (dst_bitsize / 8) * dst_channels;
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const bool chmaps_match = (src_channels == dst_channels) && SDL_AudioChannelMapsEqual(src_channels, src_map, dst_map);
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if (chmaps_match) {
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src_map = dst_map = NULL; // NULL both these out so we don't do any unnecessary swizzling.
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}
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/* Type conversion goes like this now:
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- swizzle through source channel map to "standard" layout.
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- byteswap to CPU native format first if necessary.
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@ -635,8 +640,6 @@ bool SetAudioStreamChannelMap(SDL_AudioStream *stream, const SDL_AudioSpec *spec
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// already have this map, don't allocate/copy it again.
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} else if (SDL_ChannelMapIsBogus(chmap, channels)) {
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result = SDL_SetError("Invalid channel mapping");
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} else if ((isinput != -1) && stream->bound_device && (!!isinput == !!stream->bound_device->physical_device->recording)) {
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// quietly refuse to change the format of the end currently bound to a device.
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} else {
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if (SDL_ChannelMapIsDefault(chmap, channels)) {
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chmap = NULL; // just apply a default mapping.
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@ -661,12 +664,12 @@ bool SetAudioStreamChannelMap(SDL_AudioStream *stream, const SDL_AudioSpec *spec
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bool SDL_SetAudioStreamInputChannelMap(SDL_AudioStream *stream, const int *chmap, int channels)
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{
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return SetAudioStreamChannelMap(stream, &stream->src_spec, &stream->src_chmap, chmap, channels, true);
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return SetAudioStreamChannelMap(stream, &stream->src_spec, &stream->src_chmap, chmap, channels, 1);
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}
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bool SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream *stream, const int *chmap, int channels)
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{
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return SetAudioStreamChannelMap(stream, &stream->dst_spec, &stream->dst_chmap, chmap, channels, false);
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return SetAudioStreamChannelMap(stream, &stream->dst_spec, &stream->dst_chmap, chmap, channels, 0);
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}
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int *SDL_GetAudioStreamInputChannelMap(SDL_AudioStream *stream, int *count)
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@ -125,9 +125,13 @@ extern void ConvertAudio(int num_frames,
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// Compare two SDL_AudioSpecs, return true if they match exactly.
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// Using SDL_memcmp directly isn't safe, since potential padding might not be initialized.
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// either channel maps can be NULL for the default (and both should be if you don't care about them).
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// either channel map can be NULL for the default (and both should be if you don't care about them).
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extern bool SDL_AudioSpecsEqual(const SDL_AudioSpec *a, const SDL_AudioSpec *b, const int *channel_map_a, const int *channel_map_b);
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// See if two channel maps match
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// either channel map can be NULL for the default (and both should be if you don't care about them).
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extern bool SDL_AudioChannelMapsEqual(int channels, const int *channel_map_a, const int *channel_map_b);
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// allocate+copy a channel map.
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extern int *SDL_ChannelMapDup(const int *origchmap, int channels);
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