Commit graph

17490 commits

Author SHA1 Message Date
Sam Lantinga
28a70a5b71 Use the correct version for the \since field 2024-10-10 08:06:18 -07:00
Anthony
bf351b0b0e
Add more configChanges to Android Manifest (#11145)
The addition of layoutDirection is required to prevent the forced restart due to a locale change. Also adding grammaticalGender, fontWeightAdjustment & fontScale for good measure.
2024-10-10 07:53:34 -07:00
David Gow
9c322386bf gpu: vulkan: Fix an uninitialised structure in SDL_BlitGPUTexture()
The SDL_GPUColorTargetInfo structure needs to be zeroed, as otherwise we
can end up trying to create a resolve_texture which doesn't exist,
causing a rather difficult-to-debug segfault when calling
SDL_BlitGPUTexture() with a load op of SDL_GPU_LOADOP_CLEAR.
2024-10-10 07:16:02 -07:00
Evan Hemsley
da5a1585cd
GPU: Avoid calling SDL_GetWindowSizeInPixels when possible (#11139) 2024-10-09 18:59:07 -07:00
SDL Wiki Bot
4707bb730e Sync SDL3 wiki -> header
[ci skip]
2024-10-10 00:32:39 +00:00
Sam Lantinga
9023a199dd Fixed crash in RLE colorkey blitting
Fixes Maelstrom running over sdl2-compat with SDL3
2024-10-09 12:11:21 -07:00
Sam Lantinga
f946f87f30 Don't rely on event.buttonMask being set in touchesEnded
Fixes https://github.com/libsdl-org/SDL/issues/11131
2024-10-09 11:35:39 -07:00
Sam Lantinga
ee9b6204cf Updated to version 3.1.5 for development
We should bump the version immediately before and after release so the release version corresponds to a fixed snapshot of code.
2024-10-09 11:02:01 -07:00
SDL Wiki Bot
02f3a96476 Sync SDL3 wiki -> header
[ci skip]
2024-10-09 16:49:57 +00:00
Sam Lantinga
f8eac30276 Added SDL_StepBackUTF8() 2024-10-09 09:49:10 -07:00
Sam Lantinga
1f08a03794 Switched drag-n-drop logging to trace level
The logging is extremely verbose and covers the entire data exchange process, which is more suited to the trace level.
2024-10-09 07:35:21 -07:00
Daniel Ludwig
5b6342a00d Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms 2024-10-09 07:30:13 -07:00
Daniel Ludwig
ed87e7e434 test: enable GameInput driver on GDK platforms
By default, it's the only driver available on Xbox, but disabled.
2024-10-09 07:30:13 -07:00
Daniel Ludwig
acb18e05b5 GPU: fix swapchain buffer size not set on Xbox 2024-10-09 07:30:13 -07:00
Sam Lantinga
ff834f7733 Removed the restrict keyword
It doesn't compile with older Visual Studio and I verified on godbolt.org that the way it was used here doesn't impact code generation at all.
2024-10-08 20:48:13 -07:00
Delta
8e6ead2f7b
[GPU] Added ASTC texture format support (#11116) 2024-10-08 18:45:04 -04:00
Ryan C. Gordon
02434cd293
emscripten: Fixes for data addresses above 2gb
This includes both wasm64 and wasm32 when addressing more than 2gb of memory.

Fixes: #9052

(Manually cherry-picked from 3deb07ea39.)
2024-10-08 17:41:18 -04:00
Sam Lantinga
c34790f9f1 Fixed spacing 2024-10-08 11:49:08 -07:00
Daniel Gibson
312ecc4a52 SDL_main.h: Remove dead code for hypothetical C++ platforms
If WinRT returns after all, or a similarly bad platforms turns up,
the code can still be found in the git history.
But keep in mind that it then will have to be added *before* the
 #if ( defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_NEEDED) ...
case for platforms that support plain C to work correctly
2024-10-08 11:47:33 -07:00
Daniel Gibson
823b218051 Simplify code to include SDL_main_impl.h in SDL_main.h
Basically all platforms where SDL_main.h renames main() to SDL_main()
use the platform-specific main() (or WinMain() or whatever)
implementations in SDL_main_impl.h - and that renaming is enabled with:
  #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) \
      || defined(SDL_MAIN_USE_CALLBACKS)
    #define main SDL_main
  #endif

The only exception is Android, where main() *is* renamed, but
SDL_main_impl.h isn't used, because SDL_main() is called from Java.

So I think it's cleaner and less error-prone (for adding additional
platforms that need SDL_main() in the future), to use the same check
for including SDL_main_impl.h as is used for `#define main SDL_main`
and only list the exceptions (currently Android) there explicitly.

If new platforms like Android turn up, they can easily be added there
by inserting "|| defined(SDL_PLATFORM_WEIRDPLATFORM)" right next
to the Android check.

See also https://github.com/libsdl-org/SDL/issues/11068#issuecomment-2399907535
2024-10-08 11:47:33 -07:00
Ryan C. Gordon
cba77834f2
init: Log '<unspecified>' not '(null)' if the app name isn't set.
Reference PR #11103.
2024-10-08 14:30:55 -04:00
Simon McVittie
fb8244d6d9 init: Also log the SDL revision here
This includes the version number, unless the developer is doing
something strange with git tags.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-10-08 14:29:02 -04:00
Simon McVittie
c24f7d2453 Log app ID as SYSTEM/INFO during initialization
This is not shown by default, but will be shown when using
SDL_LOGGING=system=info or higher, where it will hopefully nudge app
authors towards initializing this information.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-10-08 14:29:02 -04:00
Sam Lantinga
e7ee92e822 Switched drag-n-drop logging to trace level
The logging is extremely verbose and covers the entire data exchange process, which is more suited to the trace level.
2024-10-08 10:56:27 -07:00
SDL Wiki Bot
d9f8474dd7 Sync SDL3 wiki -> header
[ci skip]
2024-10-08 17:38:17 +00:00
SDL Wiki Bot
95aaaa3232 Sync SDL3 wiki -> header
[ci skip]
2024-10-08 17:06:41 +00:00
Frank Praznik
158ba93d61
Update some window function documentation
Updates some documentation to correspond with changes made since it was originally written, clarifies some function behavior, and includes some assorted typo fixes.
2024-10-08 13:05:20 -04:00
Sam Lantinga
300daf308a Replace SDL_TRUE/FALSE with true/false in the coccinelle script 2024-10-08 09:55:50 -07:00
Anonymous Maarten
95ab38ba15 ci: actions/cache might return a boolean as string
https://github.com/actions/cache/issues/1466
2024-10-08 18:53:29 +02:00
SDL Wiki Bot
7acfdfd3e7 Sync SDL3 wiki -> header
[ci skip]
2024-10-08 16:50:41 +00:00
SDL Wiki Bot
326ab439d7 Sync SDL3 wiki -> header
[ci skip]
2024-10-08 15:09:24 +00:00
Sam Lantinga
fb07ab91c6 Improved SDL_main documentation and remove extern "C" comment.
It turns out that this is incorrect and any C linkage is already taken care of by SDL when redefining SDL_main.

Fixes https://github.com/libsdl-org/SDL/issues/11068
2024-10-08 08:07:54 -07:00
SDL Wiki Bot
03fa9ff0b0 Sync SDL3 wiki -> header
[ci skip]
2024-10-08 13:59:10 +00:00
Sam Lantinga
2000ccb541 Allow linear interpolation of the font textures
With the recent changes to logical presentation, this is necessary for the font to look good when scaled.

Fixes https://github.com/libsdl-org/SDL/issues/11123
2024-10-07 21:43:57 -07:00
Sam Lantinga
f6fa617139 Define SDL_DIALOG_DUMMY in SDL_build_config.h as needed 2024-10-07 19:52:50 -07:00
Sam Lantinga
4627283eca Allow building both Cocoa and dummy dialog implementations
This allows us to remove platformFilters from the Xcode project, which is not supported in Xcode 12.
2024-10-07 18:01:39 -07:00
Sam Lantinga
c8526532de Changed objectVersion to 54 so Xcode 12 can load the projects (thanks @Wohlstand!) 2024-10-07 18:01:39 -07:00
Frank Praznik
2fd12b2e8a
keyboard: Note that enabling text input can also enable an IME
An active IME can potentially eat key events, particularly dead keys and parts of a compose sequence, so note this behavior in the documentation.
2024-10-07 19:21:34 -04:00
Sam Lantinga
81b48de3f5 Fixed VID/PID list parsing of SDL_HINT_GAMECONTROLLER_SENSOR_FUSION
Fixes https://github.com/libsdl-org/SDL/issues/11118
2024-10-07 16:14:57 -07:00
Sam Lantinga
5db64300b8 Fixed SDL_GetStringInteger() for values starting with '0' and '1' (thanks @DanielGibson!) 2024-10-07 15:53:38 -07:00
Sam Lantinga
7da728a642 Added support for wired XBox controllers on macOS 15.0 Sequoia
Fixes https://github.com/libsdl-org/SDL/issues/11002
2024-10-07 15:44:42 -07:00
Ryan C. Gordon
659f2f4b04
examples: add basic app metadata to all existing examples. 2024-10-07 17:41:15 -04:00
Ryan C. Gordon
aa534c3ac3
core: Fixed incorrect comment in core/windows/SDL_windows.h. 2024-10-07 16:55:30 -04:00
Simon McVittie
ee7f61fd9a snake: Add extended app metadata
All of these are optional, but nice-to-have, and we have reasonable
values available for all of them.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-10-07 16:47:36 -04:00
Simon McVittie
ca82405d5a snake: Add basic app metadata
All SDL3 applications and games should ideally have this.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-10-07 16:47:36 -04:00
rabbit-ecl
6ae5666acf
Check for VK_SUBOPTIMAL_KHR also in vkQueuePresentKHR (#11113)
This is already handled for vkAcquireNextImageKHR.
2024-10-07 13:01:10 -07:00
Sam Lantinga
06bd214af6 Fixed warnings building on Android 2024-10-07 11:11:27 -07:00
Green Sky
596fcfa6c4 fix microphone permission and feature flags being spread out 2024-10-07 10:10:18 -07:00
Naman Dixit
54e622c2e6 Use the printf vararg verification macros when compiling with clang 2024-10-06 22:19:52 -07:00
Ryan C. Gordon
fca05fa754 examples: Use SDL_Log() instead of message boxes for errors.
Fixes #11094.
2024-10-06 22:38:04 -04:00