Sync SDL3 wiki -> header

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SDL Wiki Bot 2025-05-17 00:15:49 +00:00
parent d6a99752b7
commit 514d96de07

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@ -2265,12 +2265,12 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
* feature depthClamp. If disabled, there is no depth clamp support and
* enable_depth_clip in SDL_GPURasterizerState must always be set to true.
* Defaults to true.
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN`: Enable device
* feature drawIndirectFirstInstance. If disabled, the argument
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN`: Enable
* device feature drawIndirectFirstInstance. If disabled, the argument
* first_instance of SDL_GPUIndirectDrawCommand must be set to zero.
* Defaults to true.
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN`: Enable device
* feature samplerAnisotropy. If disabled, enable_anisotropy of
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN`: Enable
* device feature samplerAnisotropy. If disabled, enable_anisotropy of
* SDL_GPUSamplerCreateInfo must be set to false. Defaults to true.
*
* \param props the properties to use.