Fix properties name in SDL_CreateGPUDeviceWithProperties

This commit is contained in:
Eduard Gushchin 2025-05-16 16:09:00 +03:00 committed by Sam Lantinga
parent 3dceb728b7
commit d6a99752b7

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@ -2256,20 +2256,20 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
*
* With the Vulkan renderer:
*
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOL`: Enable
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN`: Enable
* device feature shaderClipDistance. If disabled, clip distances are not
* supported in shader code: gl_ClipDistance[] built-ins of GLSL,
* SV_ClipDistance0/1 semantics of HLSL and [[clip_distance]] attribute of
* Metal. Defaults to true.
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOL`: Enable device
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN`: Enable device
* feature depthClamp. If disabled, there is no depth clamp support and
* enable_depth_clip in SDL_GPURasterizerState must always be set to true.
* Defaults to true.
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOL`: Enable device
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN`: Enable device
* feature drawIndirectFirstInstance. If disabled, the argument
* first_instance of SDL_GPUIndirectDrawCommand must be set to zero.
* Defaults to true.
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOL`: Enable device
* - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN`: Enable device
* feature samplerAnisotropy. If disabled, enable_anisotropy of
* SDL_GPUSamplerCreateInfo must be set to false. Defaults to true.
*