c2cfd71078
Add rasterizer_accelerated ( #79 )
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Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/ )
Reviewed-on: #79
Co-authored-by: JPikachu <jpikachu@noreply.localhost>
Co-committed-by: JPikachu <jpikachu@noreply.localhost>
2025-05-06 17:58:48 -07:00
5b08d7ef3d
Readd Revert Problematic Commits
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2025-05-04 08:24:54 +00:00
14d8e99651
revert Remove problematic commits
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revert Remove problematic commits
2025-05-04 08:17:03 +00:00
MrPurple666
b2371163ae
Remove problematic commits
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2025-05-03 16:01:11 -03:00
Briar
0d206c99a7
android: Add initial frontend for LAN network rooms ( #76 )
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Reviewed-on: #76
Co-authored-by: Briar <205427297+icy-briar@users.noreply.github.com>
Co-committed-by: Briar <205427297+icy-briar@users.noreply.github.com>
2025-05-03 17:53:09 +00:00
Pavel Barabanov
76fd41dc5d
renamed SetTouchScreenOutputRanges to SetTouchScreenOutputRanges [20.0.0+]
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2025-05-03 06:26:24 +03:00
Pavel Barabanov
400ce804f0
started adding services for firmware 20.0.0 without implementation
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2025-05-03 06:15:23 +03:00
Briar
3fe0cbe3fb
renderer_vulkan: Use raw surface handles and improve release logic ( #75 )
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Should fix or at least lessen the crashes when leaving runtime emulation on both Android / PC
Also, may have improved the time required to leave the game
Reviewed-on: #75
Co-authored-by: Briar <205427297+icy-briar@users.noreply.github.com>
Co-committed-by: Briar <205427297+icy-briar@users.noreply.github.com>
2025-05-02 18:42:58 +00:00
0d034ba584
Add LRU toggle in Android settings ( #72 )
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Reviewed-on: #72
2025-05-01 07:23:15 +00:00
c9f8594bb9
Revert "Add more audio logging to pinpoint issues better"
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This reverts commit 01b790ff29
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2025-04-30 18:21:01 -07:00
01b790ff29
Add more audio logging to pinpoint issues better
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2025-04-30 18:01:26 -07:00
MrPurple666
c0bc9c3f51
Merge https://git.eden-emu.dev/eden-emu/eden
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2025-04-30 16:19:06 -03:00
MrPurple666
8d3ca74664
Use a different approach for the LRU toggle
2025-04-30 16:11:15 -03:00
MrPurple666
fe8ea33a4e
Add toggle for LRU
2025-04-30 04:05:45 -03:00
MrPurple666
3b66092a5b
Fix some issues in RAII
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2025-04-30 03:57:11 -03:00
JPikachu
bc5d36778d
service: sm/kernel/loader: Implement QueryPointerBufferSize, automatic pointer buffer sizing, and SM service improvements
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This commit introduces multiple improvements to IPC handling and system management services, enhancing game compatibility and emulator stability.
--- 1. Fully Implemented QueryPointerBufferSize Service:
- Exposes the per-process IPC pointer buffer size through `QueryPointerBufferSize` instead of returning stubbed values.
- Added `m_pointer_buffer_size` field to `KProcess`, initialized with a safe default (0x8000).
- Introduced getter and setter methods (`GetPointerBufferSize()` / `SetPointerBufferSize()`).
- Registered new handler in `sm_controller` for handling QueryPointerBufferSize requests.
- Ensures accurate buffer size reporting for games relying on this service.
--- 2. Automatic Pointer Buffer Sizing Per-Game:
- Automatically determines heap size by parsing `main.npdm` from the game’s ExeFS:
- Heap size > 1 GiB → pointer buffer size set to `0x10000`.
- Heap size > 512 MiB → pointer buffer size set to `0xC000`.
- Otherwise, defaults to `0x8000`.
- Gracefully handles missing or malformed `main.npdm` by falling back to default settings.
- Automatically configures pointer buffer size during `AppLoader_NCA::Load`.
- Added logging for heap size detection and buffer size configuration for easier debugging.
--- 3. SM Service Improvements:
- Added full implementation of `QueryPointerBufferSize` within the SM service framework.
- Cleaned up stubbed methods and ensured correct domain handling.
- Registered new service commands (e.g., `SetPointerBufferSize` and `QueryPointerBufferSize`) in `sm_controller`.
- Improved session handling with proper conversion to domain objects where necessary.
--- Benefits:
- Greatly improves compatibility with games that require larger IPC pointer buffers
- Eliminates the need for manual per-game pointer buffer overrides.
- More accurate emulation of Switch system services, improving stability for both commercial titles and homebrew.
- Provides cleaner logging for easier debugging and maintenance.
- Future-proofs IPC handling for upcoming titles with higher memory demands.
--- Additional Notes:
- Default pointer buffer size remains 0x8000 for smaller titles or if heap size cannot be determined.
- Falls back to safe defaults without affecting overall emulator performance.
- All new service calls properly registered and integrated without breaking existing functionality.
2025-04-30 06:35:22 +00:00
JPikachu
b2dcc2d0d2
vulkan_device: Fully disable dynamic state extensions/features when dyna_state = 0
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If the user selects dynamic state = 0, force-disable all Vulkan dynamic state extensions and related struct fields.
This ensures compatibility with drivers and simplifies shader pipeline logic.
Also logs all removals for clarity.
2025-04-30 06:34:49 +00:00
82d2f14f48
fix syntax
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Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-30 06:34:49 +00:00
JPikachu
521312cf8f
vulkan_device: Remove must_emulate_scaled_formats = false for all Qualcomm and Arm processes
2025-04-30 06:34:49 +00:00
JPikachu
17fd5aa3b6
vulkan_device: Dynamically control scaled format emulation based on dynamic state setting fixing the "0" option
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If the setting dyna_state is set to 0 (dynamic state disabled), must_emulate_scaled_formats is forced "true" for proper rendering.
If dyna_state is set to 1, 2, or 3 (dynamic state enabled), must_emulate_scaled_formats is forced "false" for proper dyna-state use.
This change applies globally after all device-specific quirks and is logged clearly at boot for easier debugging.
2025-04-30 06:34:49 +00:00
JPikachu
77787ad55a
implement: New API for Multiplayer Support
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2025-04-30 06:34:25 +00:00
Pavel Barabanov
d6e17f1f9c
Add USE AUTO STUB to Android
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2025-04-30 03:00:46 +03:00
Pavel Barabanov
49fb0ce348
Remove the stub for GetCradleFwVersion
2025-04-30 02:52:04 +03:00
MrPurple666
01db6e61b4
Initial MMO implementation
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MMO (Multithreaded Memory Operations)
2025-04-28 16:44:35 -03:00
MrPurple666
9efdf44a75
Better FastMemcpy and FastMemset
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Use 16-byte copy paths
2025-04-28 16:44:21 -03:00
MrPurple666
b51a8294d9
Use 4MB cache size instead of 1MB
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2025-04-28 16:38:44 -03:00
MrPurple666
4feb1a5afe
Some RAII fixes
2025-04-28 16:27:54 -03:00
MrPurple666
4901eb17db
Initial RAII implementation
2025-04-28 16:27:42 -03:00
MrPurple666
4d682a6793
Replace std::memcpy/memset with intrinsics on known sizes
2025-04-28 16:27:30 -03:00
MrPurple666
674cc6f6be
Revert some wip changes
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2025-04-28 16:14:42 -03:00
013b8d8b28
Dynamic State Fixes ( #57 )
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- Forcefully disabled dynamic state extensions if Vulkan reports that
the device doesn't support it (need to update UI for this)
- Adds some more supported state 3 extensions
- Adds back stencil reinterpretation
- default to 0 on Android and 1 on desktop
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: #57
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-04-27 17:07:49 -04:00
1b25d9e604
updated build guide links ( #60 )
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Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-26 18:32:42 -04:00
42f9b4c0bd
Some slight changes to the readme. ( #59 )
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Just a small fix to the readme, I tested it by the way.
Fixed "Levey" to "LaVey"
Made shortened words complete.
Declared Language.
Used "en-gb" complaint Language.
Signed-off-by: Bix <xq9zp7f2@proton.me>
Reviewed-on: #59
Co-authored-by: Bix <xq9zp7f2@proton.me>
Co-committed-by: Bix <xq9zp7f2@proton.me>
2025-04-26 19:07:48 +00:00
36d917a3c9
fix cmake formatting
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Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 16:19:38 -04:00
fdf3a31f6c
Merge branch 'game-warnings'
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Closes #55
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 16:00:29 -04:00
1d932cec61
Merge branch 'log-by-line'
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Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 15:58:49 -04:00
9819f6c1bc
Merge pull request 'Add configurations for VkExtendedDynamicState extensions' ( #53 ) from crueter/eden:dynamic-state-config into master
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Reviewed-on: #53
2025-04-24 19:55:58 +00:00
c494c4a094
Merge pull request 'Fix Qt <6.7 build and allow speed limit to be saved' ( #52 ) from crueter/eden:fix-limit-speed into master
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Reviewed-on: #52
2025-04-24 19:55:16 +00:00
3cbb80b123
Merge pull request 'shader compiler: Ensure all clip distances are initialized when used' ( #48 ) from JPikachu/eden:EOW into master
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Reviewed-on: #48
2025-04-24 19:54:59 +00:00
55a909f048
add tick marks to desktop slider
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Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 15:32:42 -04:00
Briar
e236db1369
android: Add dyna_state
setting to UI
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2025-04-24 21:20:49 +02:00
be5a8bfe3e
switch bad updates list to hex
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Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 13:40:43 -04:00
825e7af597
fix android setting
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Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 12:09:59 -04:00
7ba2be2e2b
switch dynamic state to a slider
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Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 12:08:01 -04:00
dd362fa1de
Warn about updates for affected games
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Some games suck with updates on Yuzu, this lets the user know about it.
Currently, only Tears of the Kingdom is known to be affected, but this
can easily be expanded to include more games.
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 11:55:19 -04:00
72772cee78
add notice for extensions
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Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 11:07:17 -04:00
622d9c8348
proper placement of clip distance init
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Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 11:00:28 -04:00
b2b035dcca
Log by line compilation option
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Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 10:58:22 -04:00
edd9658074
use macro to remove eye destruction
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Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-23 22:14:57 -04:00
f777f64e6f
Proper linking between states
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Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-23 21:58:06 -04:00