Matías Locatti
|
1a30c0a125
|
Changes to avoid warnings in SSE4.2 optimized SPIR-V
|
2021-12-28 17:35:55 -03:00 |
|
ameerj
|
44832be5d2
|
emit_glasm_context_get_set: Fix GetAttribute return value type.
GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
|
2021-12-24 20:45:07 -05:00 |
|
ameerj
|
fbb33df96f
|
emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers
|
2021-12-24 20:03:54 -05:00 |
|
vonchenplus
|
8fe519b656
|
Address format clang
|
2021-12-18 14:27:07 +08:00 |
|
vonchenplus
|
8ea541bc11
|
Remove spirv handle legacy related code
|
2021-12-18 14:08:50 +08:00 |
|
vonchenplus
|
ac51211ce4
|
Remove glsl handle legacy related code
|
2021-12-18 14:03:40 +08:00 |
|
Feng Chen
|
c8dab19f32
|
Merge branch 'yuzu-emu:master' into convert_legacy
|
2021-12-18 13:57:14 +08:00 |
|
Mai M
|
5a19374ea8
|
Merge pull request #7522 from ameerj/shader-recompiler-filenames
shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
|
2021-12-07 18:27:50 -05:00 |
|
ameerj
|
3f06a447fb
|
emit_spirv: Reduce emit_spirv.h include overhead
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
|
2021-12-05 18:11:19 -05:00 |
|
ameerj
|
ed5b039980
|
glasm: Move implemented instructions from not_implemented.cpp
|
2021-12-05 18:11:19 -05:00 |
|
ameerj
|
efd428c747
|
shader_recompiler: Adjust emit_context includes
|
2021-12-05 18:11:19 -05:00 |
|
ameerj
|
c0705ede4d
|
shader_recompiler: Rename backend emit_context files
|
2021-12-05 16:33:44 -05:00 |
|
ameerj
|
8969273d2d
|
general: Add missing copyright notices
|
2021-12-05 16:18:53 -05:00 |
|
Feng Chen
|
dbfa89c40b
|
Implement convert legacy to generic
|
2021-11-19 22:53:58 +08:00 |
|
Fernando Sahmkow
|
04b8e6c834
|
ShaderCache: Better fix for Shuffling gl_FragCoord
|
2021-11-16 22:11:33 +01:00 |
|
FernandoS27
|
b3494533e5
|
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
|
2021-11-16 22:11:33 +01:00 |
|
ameerj
|
d644a3780c
|
vulkan: Fix rescaling push constant usage
|
2021-11-16 22:11:31 +01:00 |
|
ameerj
|
1ce6cd119d
|
rescaling_pass: Fix IR errors when unscalable texture types are encountered
|
2021-11-16 22:11:30 +01:00 |
|
ameerj
|
63465c24e1
|
rescaling_pass: Logic simplification and minor style cleanup
|
2021-11-16 22:11:30 +01:00 |
|
ameerj
|
746d27372f
|
rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
|
2021-11-16 22:11:30 +01:00 |
|
ameerj
|
b5ba8bec0e
|
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
|
2021-11-16 22:11:30 +01:00 |
|
ameerj
|
e2f0f51295
|
gl_texture_cache/rescaling_pass: minor cleanup
|
2021-11-16 22:11:30 +01:00 |
|
ameerj
|
54ecf7c8c1
|
rescaling_pass: Fix and simplify shuffle/fragcoord pass
|
2021-11-16 22:11:30 +01:00 |
|
Fernando Sahmkow
|
4535feac87
|
Shader: Don't rescale FragCoord if used by Shuffle
|
2021-11-16 22:11:30 +01:00 |
|
ameerj
|
02f27b1992
|
shader, video_core: Fix GCC build errors
|
2021-11-16 22:11:29 +01:00 |
|
ameerj
|
92bb068ad5
|
emit_spirv: Fix RescalingLayout alignment
|
2021-11-16 22:11:29 +01:00 |
|
Fernando Sahmkow
|
2549ee33ee
|
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
|
2021-11-16 22:11:29 +01:00 |
|
Fernando Sahmkow
|
dc6f13060b
|
shader: Fix TextureSize check on rescaling.
|
2021-11-16 22:11:29 +01:00 |
|
ameerj
|
a8a021ddcf
|
emit_spirv: Fix RescalingLayout alignment
|
2021-11-16 22:11:29 +01:00 |
|
ReinUsesLisp
|
d04e2dac6c
|
shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
|
2021-11-16 22:11:29 +01:00 |
|
ReinUsesLisp
|
928ff21aae
|
shader: Properly blacklist and scale image loads
|
2021-11-16 22:11:29 +01:00 |
|
ReinUsesLisp
|
0d12e498ab
|
glsl/glasm: Pass and use scaling parameters in shaders
|
2021-11-16 22:11:29 +01:00 |
|
ameerj
|
b83c3e7182
|
gl_graphics_pipeline: Add downscale factor to shader uniforms
|
2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
|
e63fc7a4bb
|
spirv: Implement rescaling patching
|
2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
|
403633afcc
|
shader/rescaling_pass: Patch more instructions
|
2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
|
7f88938d72
|
shader: Add IsTextureScaled opcode
|
2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
|
50d20bf0e9
|
shader: Add copy constructor to instructions
|
2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
|
8cfa8cda16
|
shader: Add integer division opcodes
|
2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
|
952c65ae54
|
shader: Fix rescaling pass
|
2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
|
14fb648246
|
shader: Fix resolution scaling pass
|
2021-11-16 22:11:27 +01:00 |
|
ReinUsesLisp
|
47d1d881cf
|
shader: Add resolution down factor opcode
|
2021-11-16 22:11:27 +01:00 |
|
Fernando Sahmkow
|
a638ce0388
|
ShaderDecompiler: Add initial support for rescaling.
|
2021-11-16 22:11:27 +01:00 |
|
bunnei
|
f6cb4bf018
|
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
|
2021-11-14 02:07:45 -08:00 |
|
Feng Chen
|
c047b66519
|
Simply legacy attribute implement
|
2021-11-04 09:26:16 +08:00 |
|
bunnei
|
deaf9af08d
|
Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
ShaderCache: Order Phi Arguments from farthest away to nearest.
|
2021-11-02 16:34:03 -07:00 |
|
Fernando Sahmkow
|
a354c3ae82
|
Shader Cahe: Fix Phi Nodes on GLASM.
|
2021-11-02 00:59:25 +01:00 |
|
Fernando Sahmkow
|
6f94c9a9fe
|
ShaderCache: Fix Phi Nodes Type on OGL.
|
2021-11-01 22:26:17 +01:00 |
|
Fernando Sahmkow
|
c9bee9e96e
|
ShaderCache: Order Phi Arguments from farthest away to nearest.
|
2021-10-31 19:34:15 +01:00 |
|
vonchenplus
|
64a9dffd3d
|
Support gl_FogFragCoord attribute
|
2021-10-31 23:34:17 +08:00 |
|
Fernando S
|
d5bbff14e4
|
Merge pull request #7201 from ameerj/spirv-depth-sampling
emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
|
2021-10-30 16:45:58 +02:00 |
|