Settings: Add resolution scaling to settings.

This commit is contained in:
Fernando Sahmkow 2021-07-18 20:33:20 +02:00
parent 7a957d501f
commit b9a9b8d768
6 changed files with 155 additions and 5 deletions

View file

@ -824,6 +824,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.vulkan_device);
ReadGlobalSetting(Settings::values.fullscreen_mode);
ReadGlobalSetting(Settings::values.aspect_ratio);
ReadGlobalSetting(Settings::values.resolution_setup);
ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit);
@ -1364,6 +1365,10 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
Settings::values.fullscreen_mode.UsingGlobal());
WriteGlobalSetting(Settings::values.aspect_ratio);
WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()),
static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
Settings::values.resolution_setup.UsingGlobal());
WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit);