diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 8c6be2c849..dd3a3d4565 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -106,6 +106,57 @@ float Volume() {
     return values.volume.GetValue() / 100.0f;
 }
 
+void UpdateRescalingInfo() {
+    auto setup = values.resolution_setup.GetValue();
+    auto& info = values.resolution_info;
+    switch (setup) {
+    case ResolutionSetup::Res1_2X: {
+        info.up_scale = 1;
+        info.down_shift = 1;
+        break;
+    }
+    case ResolutionSetup::Res3_4X: {
+        info.up_scale = 3;
+        info.down_shift = 2;
+        break;
+    }
+    case ResolutionSetup::Res1X: {
+        info.up_scale = 1;
+        info.down_shift = 0;
+        break;
+    }
+    case ResolutionSetup::Res3_2X: {
+        info.up_scale = 3;
+        info.down_shift = 1;
+        break;
+    }
+    case ResolutionSetup::Res2X: {
+        info.up_scale = 2;
+        info.down_shift = 0;
+        break;
+    }
+    case ResolutionSetup::Res3X: {
+        info.up_scale = 3;
+        info.down_shift = 0;
+        break;
+    }
+    case ResolutionSetup::Res4X: {
+        info.up_scale = 4;
+        info.down_shift = 0;
+        break;
+    }
+    default: {
+        UNREACHABLE();
+        info.up_scale = 1;
+        info.down_shift = 0;
+    }
+    }
+    info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
+    info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
+    info.size_up = info.up_scale * info.up_scale;
+    info.size_shift = info.down_shift * 2;
+}
+
 void RestoreGlobalState(bool is_powered_on) {
     // If a game is running, DO NOT restore the global settings state
     if (is_powered_on) {
diff --git a/src/common/settings.h b/src/common/settings.h
index 08f3da0558..f4df2fc95d 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -56,16 +56,19 @@ enum class ResolutionSetup : u32 {
     Res1_2X = 0,
     Res3_4X = 1,
     Res1X = 2,
-    Res3_2K = 3,
+    Res3_2X = 3,
     Res2X = 4,
     Res3X = 5,
+    Res4X = 6,
 };
 
 struct ResolutionScalingInfo {
-    u32 up_scale{2};
+    u32 up_scale{1};
     u32 down_shift{0};
-    f32 up_factor{2.0f};
-    f32 down_factor{0.5f};
+    f32 up_factor{1.0f};
+    f32 down_factor{1.0f};
+    u32 size_up{1};
+    u32 size_shift{0};
 };
 
 /** The BasicSetting class is a simple resource manager. It defines a label and default value
@@ -613,6 +616,8 @@ std::string GetTimeZoneString();
 
 void LogSettings();
 
+void UpdateRescalingInfo();
+
 // Restore the global state of all applicable settings in the Values struct
 void RestoreGlobalState(bool is_powered_on);
 
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index faea5dda11..7ddc40b009 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -824,6 +824,7 @@ void Config::ReadRendererValues() {
     ReadGlobalSetting(Settings::values.vulkan_device);
     ReadGlobalSetting(Settings::values.fullscreen_mode);
     ReadGlobalSetting(Settings::values.aspect_ratio);
+    ReadGlobalSetting(Settings::values.resolution_setup);
     ReadGlobalSetting(Settings::values.max_anisotropy);
     ReadGlobalSetting(Settings::values.use_speed_limit);
     ReadGlobalSetting(Settings::values.speed_limit);
@@ -1364,6 +1365,10 @@ void Config::SaveRendererValues() {
                  static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
                  Settings::values.fullscreen_mode.UsingGlobal());
     WriteGlobalSetting(Settings::values.aspect_ratio);
+    WriteSetting(QString::fromStdString(Settings::values.resolution_setup.GetLabel()),
+                 static_cast<u32>(Settings::values.resolution_setup.GetValue(global)),
+                 static_cast<u32>(Settings::values.resolution_setup.GetDefault()),
+                 Settings::values.resolution_setup.UsingGlobal());
     WriteGlobalSetting(Settings::values.max_anisotropy);
     WriteGlobalSetting(Settings::values.use_speed_limit);
     WriteGlobalSetting(Settings::values.speed_limit);
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index a7f4a67209..fbb91d3125 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -189,5 +189,6 @@ Q_DECLARE_METATYPE(Settings::CPUAccuracy);
 Q_DECLARE_METATYPE(Settings::GPUAccuracy);
 Q_DECLARE_METATYPE(Settings::FullscreenMode);
 Q_DECLARE_METATYPE(Settings::NvdecEmulation);
+Q_DECLARE_METATYPE(Settings::ResolutionSetup);
 Q_DECLARE_METATYPE(Settings::RendererBackend);
 Q_DECLARE_METATYPE(Settings::ShaderBackend);
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index 8e20cc6f30..4f08ae3e07 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -102,6 +102,8 @@ void ConfigureGraphics::SetConfiguration() {
         ui->nvdec_emulation->setCurrentIndex(
             static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
         ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
+        ui->resolution_combobox->setCurrentIndex(
+            static_cast<int>(Settings::values.resolution_setup.GetValue()));
     } else {
         ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
         ConfigurationShared::SetHighlight(ui->api_widget,
@@ -122,6 +124,11 @@ void ConfigureGraphics::SetConfiguration() {
         ConfigurationShared::SetHighlight(ui->ar_label,
                                           !Settings::values.aspect_ratio.UsingGlobal());
 
+        ConfigurationShared::SetPerGameSetting(ui->resolution_combobox,
+                                               &Settings::values.resolution_setup);
+        ConfigurationShared::SetHighlight(ui->resolution_label,
+                                          !Settings::values.resolution_setup.UsingGlobal());
+
         ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
         ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
         ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
@@ -133,11 +140,14 @@ void ConfigureGraphics::SetConfiguration() {
 }
 
 void ConfigureGraphics::ApplyConfiguration() {
+    const auto resolution_setup = static_cast<Settings::ResolutionSetup>(
+        ui->resolution_combobox->currentIndex() -
+        ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
+
     ConfigurationShared::ApplyPerGameSetting(&Settings::values.fullscreen_mode,
                                              ui->fullscreen_mode_combobox);
     ConfigurationShared::ApplyPerGameSetting(&Settings::values.aspect_ratio,
                                              ui->aspect_ratio_combobox);
-
     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
                                              ui->use_disk_shader_cache, use_disk_shader_cache);
     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
@@ -165,7 +175,16 @@ void ConfigureGraphics::ApplyConfiguration() {
             Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
             Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
         }
+        if (Settings::values.resolution_setup.UsingGlobal()) {
+            Settings::values.resolution_setup.SetValue(resolution_setup);
+        }
     } else {
+        if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
+            Settings::values.resolution_setup.SetGlobal(true);
+        } else {
+            Settings::values.resolution_setup.SetGlobal(false);
+            Settings::values.resolution_setup.SetValue(resolution_setup);
+        }
         if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
             Settings::values.renderer_backend.SetGlobal(true);
             Settings::values.shader_backend.SetGlobal(true);
@@ -207,6 +226,7 @@ void ConfigureGraphics::ApplyConfiguration() {
             Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
         }
     }
+    Settings::UpdateRescalingInfo();
 }
 
 void ConfigureGraphics::changeEvent(QEvent* event) {
@@ -312,6 +332,7 @@ void ConfigureGraphics::SetupPerGameUI() {
         ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
         ui->fullscreen_mode_combobox->setEnabled(Settings::values.fullscreen_mode.UsingGlobal());
         ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
+        ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
         ui->use_asynchronous_gpu_emulation->setEnabled(
             Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
         ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
@@ -340,6 +361,9 @@ void ConfigureGraphics::SetupPerGameUI() {
     ConfigurationShared::SetColoredComboBox(
         ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
         static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
+    ConfigurationShared::SetColoredComboBox(
+        ui->resolution_combobox, ui->resolution_label,
+        static_cast<int>(Settings::values.resolution_setup.GetValue(true)));
     ConfigurationShared::InsertGlobalItem(
         ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
     ConfigurationShared::InsertGlobalItem(
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index beae74344e..1b6ac3cbba 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -309,6 +309,70 @@
           </layout>
          </widget>
         </item>
+        <item>
+         <widget class="QWidget" name="resolution_layout" native="true">
+          <layout class="QHBoxLayout" name="horizontalLayout_5">
+           <property name="leftMargin">
+            <number>0</number>
+           </property>
+           <property name="topMargin">
+            <number>0</number>
+           </property>
+           <property name="rightMargin">
+            <number>0</number>
+           </property>
+           <property name="bottomMargin">
+            <number>0</number>
+           </property>
+           <item>
+            <widget class="QLabel" name="resolution_label">
+             <property name="text">
+              <string>Resolution:</string>
+             </property>
+            </widget>
+           </item>
+           <item>
+            <widget class="QComboBox" name="resolution_combobox">
+             <item>
+              <property name="text">
+               <string>0.5X (360p/540p)</string>
+              </property>
+             </item>
+             <item>
+              <property name="text">
+               <string>0.75X (540p/810p)</string>
+              </property>
+             </item>
+             <item>
+              <property name="text">
+               <string>1X (720p/1080p)</string>
+              </property>
+             </item>
+             <item>
+              <property name="text">
+               <string>1.5X (1080p/1620p)</string>
+              </property>
+             </item>
+             <item>
+              <property name="text">
+               <string>2X (1440p/2160[4K]p)</string>
+              </property>
+             </item>
+             <item>
+              <property name="text">
+               <string>3X (2160p[4K]/3240p[6K])</string>
+              </property>
+             </item>
+             <item>
+              <property name="text">
+               <string>4X (2880p/4320p[8K])</string>
+              </property>
+             </item>
+            </widget>
+           </item>
+          </layout>
+         </widget>
+        </item>
         <item>
          <widget class="QWidget" name="bg_layout" native="true">
           <property name="sizePolicy">