update translate (glsl, glasm, spir-v)
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This commit is contained in:
Pavel Barabanov 2025-05-11 23:46:20 +03:00
parent 757fc17dbf
commit 83a602a8af
23 changed files with 69 additions and 70 deletions

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@ -89,9 +89,9 @@
<!-- خلفية Shader --> <!-- خلفية Shader -->
<string name="shader_backend">خلفية Shader</string> <string name="shader_backend">خلفية Shader</string>
<string name="shader_backend_description">اختيار طريقة ترجمة Shaders</string> <string name="shader_backend_description">اختيار طريقة ترجمة Shaders</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (عام)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/مالي/إكسينوس)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (أدرينو)</string>
<!-- محاكاة NVDEC --> <!-- محاكاة NVDEC -->
<string name="nvdec_emulation">محاكاة NVDEC</string> <string name="nvdec_emulation">محاكاة NVDEC</string>

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@ -90,9 +90,9 @@
<!-- شادەر باکند --> <!-- شادەر باکند -->
<string name="shader_backend">شادەر باکند</string> <string name="shader_backend">شادەر باکند</string>
<string name="shader_backend_description">هەڵبژاردنی ڕێگای پێکهێنانی شادەر</string> <string name="shader_backend_description">هەڵبژاردنی ڕێگای پێکهێنانی شادەر</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (گشتی)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- ئیمولەیشنی NVDEC --> <!-- ئیمولەیشنی NVDEC -->
<string name="nvdec_emulation">ئیمولەیشنی NVDEC</string> <string name="nvdec_emulation">ئیمولەیشنی NVDEC</string>

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@ -89,9 +89,9 @@
<!-- Backend shaderů --> <!-- Backend shaderů -->
<string name="shader_backend">Backend shaderů</string> <string name="shader_backend">Backend shaderů</string>
<string name="shader_backend_description">Způsob kompilace shaderů</string> <string name="shader_backend_description">Způsob kompilace shaderů</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Univerzální)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- Emulace NVDEC --> <!-- Emulace NVDEC -->
<string name="nvdec_emulation">Emulace NVDEC</string> <string name="nvdec_emulation">Emulace NVDEC</string>

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@ -90,9 +90,9 @@
<!-- Shader Backend --> <!-- Shader Backend -->
<string name="shader_backend">Shader-Backend</string> <string name="shader_backend">Shader-Backend</string>
<string name="shader_backend_description">Methode zur Shader-Kompilierung</string> <string name="shader_backend_description">Methode zur Shader-Kompilierung</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Universal)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDEC-Emulation</string> <string name="nvdec_emulation">NVDEC-Emulation</string>

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@ -90,9 +90,9 @@
<!-- Backend de shaders --> <!-- Backend de shaders -->
<string name="shader_backend">Backend de shaders</string> <string name="shader_backend">Backend de shaders</string>
<string name="shader_backend_description">Elegir cómo se compilan shaders</string> <string name="shader_backend_description">Elegir cómo se compilan shaders</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Universal)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- Emulación NVDEC --> <!-- Emulación NVDEC -->
<string name="nvdec_emulation">Emulación NVDEC</string> <string name="nvdec_emulation">Emulación NVDEC</string>

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@ -90,9 +90,9 @@
<!-- بک‌اند شیدر --> <!-- بک‌اند شیدر -->
<string name="shader_backend">بک‌اند شیدر</string> <string name="shader_backend">بک‌اند شیدر</string>
<string name="shader_backend_description">انتخاب روش کامپایل و ترجمه شیدرها</string> <string name="shader_backend_description">انتخاب روش کامپایل و ترجمه شیدرها</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (همه‌کاره)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- شبیه‌سازی NVDEC --> <!-- شبیه‌سازی NVDEC -->
<string name="nvdec_emulation">شبیه‌سازی NVDEC</string> <string name="nvdec_emulation">شبیه‌سازی NVDEC</string>

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@ -90,9 +90,9 @@
<!-- Shader Backend --> <!-- Shader Backend -->
<string name="shader_backend">Backend shader</string> <string name="shader_backend">Backend shader</string>
<string name="shader_backend_description">Méthode de compilation</string> <string name="shader_backend_description">Méthode de compilation</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Universel)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- NVDEC --> <!-- NVDEC -->
<string name="nvdec_emulation">Émulation NVDEC</string> <string name="nvdec_emulation">Émulation NVDEC</string>

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@ -90,9 +90,9 @@
<!-- מנוע שיידרים --> <!-- מנוע שיידרים -->
<string name="shader_backend">מנוע שיידרים</string> <string name="shader_backend">מנוע שיידרים</string>
<string name="shader_backend_description">בחר כיצד לקמפל שיידרים</string> <string name="shader_backend_description">בחר כיצד לקמפל שיידרים</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (אוניברסלי)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- אמולציית NVDEC --> <!-- אמולציית NVDEC -->
<string name="nvdec_emulation">אמולציית NVDEC</string> <string name="nvdec_emulation">אמולציית NVDEC</string>

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@ -90,9 +90,9 @@
<!-- Shader Backend --> <!-- Shader Backend -->
<string name="shader_backend">Shader backend</string> <string name="shader_backend">Shader backend</string>
<string name="shader_backend_description">Shaderek fordításának módja</string> <string name="shader_backend_description">Shaderek fordításának módja</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Univerzális)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- NVDEC Emuláció --> <!-- NVDEC Emuláció -->
<string name="nvdec_emulation">NVDEC emuláció</string> <string name="nvdec_emulation">NVDEC emuláció</string>

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@ -90,9 +90,9 @@
<!-- Backend Shader --> <!-- Backend Shader -->
<string name="shader_backend">Backend Shader</string> <string name="shader_backend">Backend Shader</string>
<string name="shader_backend_description">Pilih cara shader dikompilasi dan diterjemahkan untuk GPU Anda.</string> <string name="shader_backend_description">Pilih cara shader dikompilasi dan diterjemahkan untuk GPU Anda.</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Universal)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- Emulasi NVDEC --> <!-- Emulasi NVDEC -->
<string name="nvdec_emulation">Emulasi NVDEC</string> <string name="nvdec_emulation">Emulasi NVDEC</string>

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@ -90,9 +90,9 @@
<!-- Backend shader --> <!-- Backend shader -->
<string name="shader_backend">Backend shader</string> <string name="shader_backend">Backend shader</string>
<string name="shader_backend_description">Scegli come compilare gli shader</string> <string name="shader_backend_description">Scegli come compilare gli shader</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Universale)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- Emulazione NVDEC --> <!-- Emulazione NVDEC -->
<string name="nvdec_emulation">Emulazione NVDEC</string> <string name="nvdec_emulation">Emulazione NVDEC</string>

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@ -90,9 +90,9 @@
<!-- Shader Backend --> <!-- Shader Backend -->
<string name="shader_backend">シェーダーバックエンド</string> <string name="shader_backend">シェーダーバックエンド</string>
<string name="shader_backend_description">シェーダーのコンパイル方法</string> <string name="shader_backend_description">シェーダーのコンパイル方法</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (ユニバーサル)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDECエミュレーション</string> <string name="nvdec_emulation">NVDECエミュレーション</string>

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@ -90,10 +90,9 @@
<!-- Shader Backend --> <!-- Shader Backend -->
<string name="shader_backend">셰이더 백엔드</string> <string name="shader_backend">셰이더 백엔드</string>
<string name="shader_backend_description">셰이더 컴파일 방식 선택</string> <string name="shader_backend_description">셰이더 컴파일 방식 선택</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (범용)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDEC 에뮬레이션</string> <string name="nvdec_emulation">NVDEC 에뮬레이션</string>
<string name="nvdec_emulation_description">비디오 디코딩 처리 방식 선택</string> <string name="nvdec_emulation_description">비디오 디코딩 처리 방식 선택</string>

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@ -90,9 +90,9 @@
<!-- Shader-backend --> <!-- Shader-backend -->
<string name="shader_backend">Shader-backend</string> <string name="shader_backend">Shader-backend</string>
<string name="shader_backend_description">Velg hvordan shadere kompileres</string> <string name="shader_backend_description">Velg hvordan shadere kompileres</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Universell)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- NVDEC-emulering --> <!-- NVDEC-emulering -->
<string name="nvdec_emulation">NVDEC-emulering</string> <string name="nvdec_emulation">NVDEC-emulering</string>

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@ -90,9 +90,9 @@
<!-- Backend shaderów --> <!-- Backend shaderów -->
<string name="shader_backend">Backend shaderów</string> <string name="shader_backend">Backend shaderów</string>
<string name="shader_backend_description">Wybierz metodę kompilacji shaderów.</string> <string name="shader_backend_description">Wybierz metodę kompilacji shaderów.</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Uniwersalny)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- Emulacja NVDEC --> <!-- Emulacja NVDEC -->
<string name="nvdec_emulation">Emulacja NVDEC</string> <string name="nvdec_emulation">Emulacja NVDEC</string>

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<!-- Backend de shader --> <!-- Backend de shader -->
<string name="shader_backend">Backend de shader</string> <string name="shader_backend">Backend de shader</string>
<string name="shader_backend_description">Define como shaders são compilados</string> <string name="shader_backend_description">Define como shaders são compilados</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Universal)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- Emulação NVDEC --> <!-- Emulação NVDEC -->
<string name="nvdec_emulation">Emulação NVDEC</string> <string name="nvdec_emulation">Emulação NVDEC</string>

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<!-- Backend de Shader --> <!-- Backend de Shader -->
<string name="shader_backend">Backend de Shader</string> <string name="shader_backend">Backend de Shader</string>
<string name="shader_backend_description">Método de compilação de shaders.</string> <string name="shader_backend_description">Método de compilação de shaders.</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Universal)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- Emulação NVDEC --> <!-- Emulação NVDEC -->
<string name="nvdec_emulation">Emulação NVDEC</string> <string name="nvdec_emulation">Emulação NVDEC</string>

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<!-- Shader Backend --> <!-- Shader Backend -->
<string name="shader_backend">Шейдерный бэкенд</string> <string name="shader_backend">Шейдерный бэкенд</string>
<string name="shader_backend_description">Метод компиляции шейдеров</string> <string name="shader_backend_description">Метод компиляции шейдеров</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Универсальный)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
<string name="nvdec_emulation">Эмуляция NVDEC</string> <string name="nvdec_emulation">Эмуляция NVDEC</string>

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@ -90,9 +90,9 @@
<!-- Shader Backend --> <!-- Shader Backend -->
<string name="shader_backend">Вершинний шейдер</string> <string name="shader_backend">Вершинний шейдер</string>
<string name="shader_backend_description">Спосіб компіляції шейдерів</string> <string name="shader_backend_description">Спосіб компіляції шейдерів</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Універсальний)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
<string name="nvdec_emulation">Емуляція NVDEC</string> <string name="nvdec_emulation">Емуляція NVDEC</string>

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<!-- Backend Shader --> <!-- Backend Shader -->
<string name="shader_backend">Backend Shader</string> <string name="shader_backend">Backend Shader</string>
<string name="shader_backend_description">Chọn cách biên dịch shader</string> <string name="shader_backend_description">Chọn cách biên dịch shader</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Đa năng)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- Giả lập NVDEC --> <!-- Giả lập NVDEC -->
<string name="nvdec_emulation">Giả lập NVDEC</string> <string name="nvdec_emulation">Giả lập NVDEC</string>

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@ -90,9 +90,9 @@
<!-- 着色器后端 --> <!-- 着色器后端 -->
<string name="shader_backend">着色器后端</string> <string name="shader_backend">着色器后端</string>
<string name="shader_backend_description">选择着色器编译方式</string> <string name="shader_backend_description">选择着色器编译方式</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (通用)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- NVDEC模拟 --> <!-- NVDEC模拟 -->
<string name="nvdec_emulation">NVDEC模拟</string> <string name="nvdec_emulation">NVDEC模拟</string>

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@ -90,9 +90,9 @@
<!-- 著色器後端 --> <!-- 著色器後端 -->
<string name="shader_backend">著色器後端</string> <string name="shader_backend">著色器後端</string>
<string name="shader_backend_description">選擇著色器的編譯與轉譯方式</string> <string name="shader_backend_description">選擇著色器的編譯與轉譯方式</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (通用)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- NVDEC模擬 --> <!-- NVDEC模擬 -->
<string name="nvdec_emulation">NVDEC模擬</string> <string name="nvdec_emulation">NVDEC模擬</string>

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<!-- Shader Backend --> <!-- Shader Backend -->
<string name="shader_backend">Shader Backend</string> <string name="shader_backend">Shader Backend</string>
<string name="shader_backend_description">Choose how shaders are compiled and translated for your GPU.</string> <string name="shader_backend_description">Choose how shaders are compiled and translated for your GPU.</string>
<string name="shader_backend_glsl">GLSL</string> <string name="shader_backend_glsl">GLSL (Universal)</string>
<string name="shader_backend_glasm">GLASM</string> <string name="shader_backend_glasm">GLASM (ARM/Mali/Exynos)</string>
<string name="shader_backend_spirv">SPIR-V</string> <string name="shader_backend_spirv">SPIR-V (Adreno)</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDEC Emulation</string> <string name="nvdec_emulation">NVDEC Emulation</string>