Options for Data Migration (#95)

Copy, move, or link

Co-authored-by: KeatonTheBot <onikeaton@gmail.com>
Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: #95
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
This commit is contained in:
swurl 2025-05-10 15:40:15 +00:00 committed by crueter
parent 09c72e9f98
commit 28d2b06380
6 changed files with 270 additions and 57 deletions

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@ -22,9 +22,10 @@ if ($debug -eq "yes") {
Move-Item $BUILD_PDB $ARTIFACTS_DIR/ -ErrorAction SilentlyContinue
}
} else {
Get-ChildItem "build/$target/bin/" -Recurse -Filter "*.pdb" | Remove-Item -Force -ErrorAction SilentlyContinue
Remove-Item -Force "$RELEASE_DIST\*.pdb"
}
Copy-Item "build/$target/bin/Release/*" -Destination "$RELEASE_DIST" -Recurse -ErrorAction SilentlyContinue
if (-not $?) {
# Try without Release subfolder if that doesn't exist

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@ -237,6 +237,7 @@ add_executable(yuzu
yuzu.qrc
yuzu.rc
migration_dialog.h migration_dialog.cpp
)
set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")

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@ -0,0 +1,63 @@
#include "migration_dialog.h"
#include <QApplication>
#include <QCheckBox>
#include <QLabel>
#include <QPushButton>
#include <QStyle>
MigrationDialog::MigrationDialog(
QWidget *parent)
: QDialog(parent)
{
QVBoxLayout *layout = new QVBoxLayout(this);
m_text = new QLabel(this);
m_boxes = new QVBoxLayout;
m_buttons = new QHBoxLayout;
layout->addWidget(m_text, 1);
layout->addLayout(m_boxes, 1);
layout->addLayout(m_buttons, 1);
}
MigrationDialog::~MigrationDialog() {
m_boxes->deleteLater();
m_buttons->deleteLater();
}
void MigrationDialog::setText(
const QString &text)
{
m_text->setText(text);
}
void MigrationDialog::addBox(
QWidget *box)
{
m_boxes->addWidget(box);
}
QAbstractButton *MigrationDialog::addButton(
const QString &text, const bool reject)
{
QAbstractButton *button = new QPushButton(this);
button->setText(text);
m_buttons->addWidget(button, 1);
connect(button, &QAbstractButton::clicked, this, [this, button, reject]() {
if (reject) {
this->reject();
} else {
m_clickedButton = button;
this->accept();
}
});
return button;
}
QAbstractButton *MigrationDialog::clickedButton() const
{
return m_clickedButton;
}

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@ -0,0 +1,30 @@
#ifndef MIGRATION_DIALOG_H
#define MIGRATION_DIALOG_H
#include <QMessageBox>
#include <QWidget>
#include <QHBoxLayout>
#include <QVBoxLayout>
class MigrationDialog : public QDialog {
Q_OBJECT
public:
MigrationDialog(QWidget *parent = nullptr);
virtual ~MigrationDialog();
void setText(const QString &text);
void addBox(QWidget *box);
QAbstractButton *addButton(const QString &text, const bool reject = false);
QAbstractButton *clickedButton() const;
private:
QLabel *m_text;
QVBoxLayout *m_boxes;
QHBoxLayout *m_buttons;
QAbstractButton *m_clickedButton;
};
#endif // MIGRATION_DIALOG_H

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@ -5,20 +5,25 @@
// SPDX-FileCopyrightText: Copyright 2025 eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "user_data_migration.h"
#include <QMessageBox>
#include <QPushButton>
#include <QString>
#include <QTranslator>
#include "common/fs/path_util.h"
#include "user_data_migration.h"
#include "migration_dialog.h"
// Needs to be included at the end due to https://bugreports.qt.io/browse/QTBUG-73263
#include <QButtonGroup>
#include <QCheckBox>
#include <QRadioButton>
#include <filesystem>
namespace fs = std::filesystem;
UserDataMigrator::UserDataMigrator(QMainWindow* main_window) {
UserDataMigrator::UserDataMigrator(
QMainWindow *main_window)
{
// NOTE: Logging is not initialized yet, do not produce logs here.
// Check migration if config directory does not exist
@ -29,25 +34,58 @@ UserDataMigrator::UserDataMigrator(QMainWindow* main_window) {
}
}
void UserDataMigrator::ShowMigrationPrompt(QMainWindow* main_window) {
void UserDataMigrator::ShowMigrationPrompt(
QMainWindow *main_window)
{
namespace fs = std::filesystem;
const QString migration_prompt_message =
main_window->tr("Would you like to migrate your data for use in Eden?\n"
"Select the corresponding button to migrate data from that emulator.\n"
"(This may take a while; The old data will not be deleted)\n\n"
"Clearing shader cache is recommended for all users.\nDo not uncheck unless you know what you're doing.");
const QString migration_prompt_message = main_window->tr(
"Would you like to migrate your data for use in Eden?\n"
"Select the corresponding button to migrate data from that emulator.\n"
"This may take a while.");
bool any_found = false;
QMessageBox migration_prompt;
MigrationDialog migration_prompt;
migration_prompt.setWindowTitle(main_window->tr("Migration"));
migration_prompt.setIcon(QMessageBox::Information);
QCheckBox *clear_shaders = new QCheckBox(&migration_prompt);
clear_shaders->setText(main_window->tr("Clear Shader Cache"));
clear_shaders->setToolTip(main_window->tr(
"Clearing shader cache is recommended for all users.\nDo not uncheck unless you know what "
"you're doing."));
clear_shaders->setChecked(true);
migration_prompt.setCheckBox(clear_shaders);
QRadioButton *keep_old = new QRadioButton(&migration_prompt);
keep_old->setText(main_window->tr("Keep Old Data"));
keep_old->setToolTip(
main_window->tr("Keeps the old data directory. This is recommended if you aren't\n"
"space-constrained and want to keep separate data for the old emulator."));
keep_old->setChecked(true);
QRadioButton *clear_old = new QRadioButton(&migration_prompt);
clear_old->setText(main_window->tr("Clear Old Data"));
clear_old->setToolTip(main_window->tr("Deletes the old data directory.\nThis is recommended on "
"devices with space constraints."));
clear_old->setChecked(false);
QRadioButton *link = new QRadioButton(&migration_prompt);
link->setText(main_window->tr("Link Old Directory"));
link->setToolTip(
main_window->tr("Creates a filesystem link between the old directory and Eden directory.\n"
"This is recommended if you want to share data between emulators.."));
link->setChecked(false);
// Link and Clear Old are mutually exclusive
QButtonGroup *group = new QButtonGroup(&migration_prompt);
group->addButton(keep_old);
group->addButton(clear_old);
group->addButton(link);
migration_prompt.addBox(clear_shaders);
migration_prompt.addBox(keep_old);
migration_prompt.addBox(clear_old);
migration_prompt.addBox(link);
// Reflection would make this code 10x better
// but for now... MACRO MADNESS!!!!
@ -55,10 +93,13 @@ void UserDataMigrator::ShowMigrationPrompt(QMainWindow* main_window) {
QMap<QString, LegacyEmu> legacyMap;
QMap<QString, QAbstractButton *> buttonMap;
#define EMU_MAP(name) const bool name##_found = fs::is_directory(Common::FS::GetLegacyPath(Common::FS::LegacyPath::name##Dir)); \
legacyMap[main_window->tr(#name)] = LegacyEmu::name; \
found[main_window->tr(#name)] = name##_found; \
if (name##_found) any_found = true;
#define EMU_MAP(name) \
const bool name##_found = fs::is_directory( \
Common::FS::GetLegacyPath(Common::FS::LegacyPath::name##Dir)); \
legacyMap[main_window->tr(#name)] = LegacyEmu::name; \
found[main_window->tr(#name)] = name##_found; \
if (name##_found) \
any_found = true;
EMU_MAP(Citron)
EMU_MAP(Sudachi)
@ -68,30 +109,44 @@ void UserDataMigrator::ShowMigrationPrompt(QMainWindow* main_window) {
#undef EMU_MAP
if (any_found) {
QString promptText = main_window->tr("Eden has detected user data for the following emulators:");
QString promptText = main_window->tr(
"Eden has detected user data for the following emulators:");
QMapIterator iter(found);
while (iter.hasNext()) {
iter.next();
if (!iter.value()) continue;
if (!iter.value())
continue;
buttonMap[iter.key()] = migration_prompt.addButton(iter.key(), QMessageBox::YesRole);
buttonMap[iter.key()] = migration_prompt.addButton(iter.key());
promptText.append(main_window->tr("\n- %1").arg(iter.key()));
}
promptText.append(main_window->tr("\n\n"));
migration_prompt.setText(promptText + migration_prompt_message);
migration_prompt.addButton(QMessageBox::No);
migration_prompt.addButton(main_window->tr("No"), true);
migration_prompt.exec();
MigrationStrategy strategy;
if (link->isChecked()) {
strategy = MigrationStrategy::Link;
} else if (clear_old->isChecked()) {
strategy = MigrationStrategy::Move;
} else {
strategy = MigrationStrategy::Copy;
}
QMapIterator buttonIter(buttonMap);
while (buttonIter.hasNext()) {
buttonIter.next();
if (buttonIter.value() == migration_prompt.clickedButton()) {
MigrateUserData(main_window, legacyMap[iter.key()], clear_shaders->isChecked());
MigrateUserData(main_window,
legacyMap[buttonIter.key()],
clear_shaders->isChecked(),
strategy);
return;
}
}
@ -104,31 +159,43 @@ void UserDataMigrator::ShowMigrationPrompt(QMainWindow* main_window) {
return;
}
void UserDataMigrator::ShowMigrationCancelledMessage(QMainWindow* main_window) {
QMessageBox::information(
main_window, main_window->tr("Migration"),
main_window
->tr("You can manually re-trigger this prompt by deleting the "
"new config directory:\n"
"%1")
.arg(QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::ConfigDir))),
QMessageBox::Ok);
void UserDataMigrator::ShowMigrationCancelledMessage(
QMainWindow *main_window)
{
QMessageBox::information(main_window,
main_window->tr("Migration"),
main_window
->tr("You can manually re-trigger this prompt by deleting the "
"new config directory:\n"
"%1")
.arg(QString::fromStdString(Common::FS::GetEdenPathString(
Common::FS::EdenPath::ConfigDir))),
QMessageBox::Ok);
}
void UserDataMigrator::MigrateUserData(QMainWindow* main_window,
const LegacyEmu selected_legacy_emu, const bool clear_shader_cache) {
void UserDataMigrator::MigrateUserData(
QMainWindow *main_window,
const LegacyEmu selected_legacy_emu,
const bool clear_shader_cache,
const MigrationStrategy strategy)
{
namespace fs = std::filesystem;
const auto copy_options = fs::copy_options::update_existing | fs::copy_options::recursive;
QString success_text = main_window->tr("Data was migrated successfully.");
std::string legacy_user_dir;
std::string legacy_config_dir;
std::string legacy_cache_dir;
#define LEGACY_EMU(emu) case LegacyEmu::emu: \
legacy_user_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##Dir).string(); \
legacy_config_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##ConfigDir).string(); \
legacy_cache_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##CacheDir).string(); \
break;
#define LEGACY_EMU(emu) \
case LegacyEmu::emu: \
legacy_user_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##Dir).string(); \
legacy_config_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##ConfigDir) \
.string(); \
legacy_cache_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##CacheDir) \
.string(); \
break;
switch (selected_legacy_emu) {
LEGACY_EMU(Citron)
@ -139,30 +206,74 @@ void UserDataMigrator::MigrateUserData(QMainWindow* main_window,
#undef LEGACY_EMU
fs::copy(legacy_user_dir, Common::FS::GetEdenPath(Common::FS::EdenPath::EdenDir), copy_options);
fs::path eden_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::EdenDir);
fs::path config_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir);
fs::path cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir);
fs::path shader_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
if (fs::is_directory(legacy_config_dir)) {
fs::copy(legacy_config_dir, Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir),
copy_options);
}
if (fs::is_directory(legacy_cache_dir)) {
fs::copy(legacy_cache_dir, Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir),
copy_options);
fs::remove_all(eden_dir);
switch (strategy) {
case MigrationStrategy::Link:
// Create symlinks/directory junctions if requested
fs::create_directory_symlink(legacy_user_dir, eden_dir);
// Windows doesn't need any more links, because cache and config
// are already children of the root directory
#ifndef WIN32
if (fs::is_directory(legacy_config_dir)) {
fs::create_directory_symlink(legacy_config_dir, config_dir);
}
if (fs::is_directory(legacy_cache_dir)) {
fs::create_directory_symlink(legacy_cache_dir, cache_dir);
}
#endif
break;
case MigrationStrategy::Move:
// Rename directories if deletion is requested (achieves the same result)
fs::rename(legacy_user_dir, eden_dir);
// Windows doesn't need any more renames, because cache and config
// are already children of the root directory
#ifndef WIN32
if (fs::is_directory(legacy_config_dir)) {
fs::rename(legacy_config_dir, config_dir);
}
if (fs::is_directory(legacy_cache_dir)) {
fs::rename(legacy_cache_dir, cache_dir);
}
#endif
break;
case MigrationStrategy::Copy:
default:
// Default behavior: copy
fs::copy(legacy_user_dir, eden_dir, copy_options);
if (fs::is_directory(legacy_config_dir)) {
fs::copy(legacy_config_dir, config_dir, copy_options);
}
if (fs::is_directory(legacy_cache_dir)) {
fs::copy(legacy_cache_dir, cache_dir, copy_options);
}
success_text.append(
main_window->tr("\n\nIf you wish to clean up the files which were left in the old "
"data location, you can do so by deleting the following directory:\n"
"%1").arg(QString::fromStdString(legacy_user_dir)));
break;
}
// Delete and re-create shader dir
if (clear_shader_cache) {
fs::remove_all(Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir));
fs::create_directory(Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir));
fs::remove_all(shader_dir);
fs::create_directory(shader_dir);
}
QMessageBox::information(
main_window, main_window->tr("Migration"),
main_window
->tr("Data was migrated successfully.\n\n"
"If you wish to clean up the files which were left in the old "
"data location, you can do so by deleting the following directory:\n"
"%1")
.arg(QString::fromStdString(legacy_user_dir)),
QMessageBox::Ok);
QMessageBox::information(main_window,
main_window->tr("Migration"),
success_text,
QMessageBox::Ok);
}

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@ -21,7 +21,14 @@ private:
Suyu,
};
enum class MigrationStrategy {
Copy,
Move,
Link,
};
void ShowMigrationPrompt(QMainWindow* main_window);
void ShowMigrationCancelledMessage(QMainWindow* main_window);
void MigrateUserData(QMainWindow* main_window, const LegacyEmu selected_legacy_emu, const bool clear_shader_cache);
void MigrateUserData(QMainWindow* main_window, const LegacyEmu selected_legacy_emu,
const bool clear_shader_cache, const MigrationStrategy strategy);
};