Options for Data Migration (#95)
Copy, move, or link Co-authored-by: KeatonTheBot <onikeaton@gmail.com> Signed-off-by: swurl <swurl@swurl.xyz> Reviewed-on: #95 Co-authored-by: swurl <swurl@swurl.xyz> Co-committed-by: swurl <swurl@swurl.xyz>
This commit is contained in:
parent
09c72e9f98
commit
28d2b06380
6 changed files with 270 additions and 57 deletions
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@ -22,9 +22,10 @@ if ($debug -eq "yes") {
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Move-Item $BUILD_PDB $ARTIFACTS_DIR/ -ErrorAction SilentlyContinue
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}
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} else {
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Get-ChildItem "build/$target/bin/" -Recurse -Filter "*.pdb" | Remove-Item -Force -ErrorAction SilentlyContinue
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Remove-Item -Force "$RELEASE_DIST\*.pdb"
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}
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Copy-Item "build/$target/bin/Release/*" -Destination "$RELEASE_DIST" -Recurse -ErrorAction SilentlyContinue
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if (-not $?) {
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# Try without Release subfolder if that doesn't exist
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@ -237,6 +237,7 @@ add_executable(yuzu
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yuzu.qrc
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yuzu.rc
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migration_dialog.h migration_dialog.cpp
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)
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set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")
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63
src/yuzu/migration_dialog.cpp
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63
src/yuzu/migration_dialog.cpp
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@ -0,0 +1,63 @@
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#include "migration_dialog.h"
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#include <QApplication>
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#include <QCheckBox>
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#include <QLabel>
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#include <QPushButton>
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#include <QStyle>
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MigrationDialog::MigrationDialog(
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QWidget *parent)
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: QDialog(parent)
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{
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QVBoxLayout *layout = new QVBoxLayout(this);
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m_text = new QLabel(this);
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m_boxes = new QVBoxLayout;
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m_buttons = new QHBoxLayout;
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layout->addWidget(m_text, 1);
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layout->addLayout(m_boxes, 1);
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layout->addLayout(m_buttons, 1);
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}
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MigrationDialog::~MigrationDialog() {
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m_boxes->deleteLater();
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m_buttons->deleteLater();
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}
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void MigrationDialog::setText(
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const QString &text)
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{
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m_text->setText(text);
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}
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void MigrationDialog::addBox(
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QWidget *box)
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{
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m_boxes->addWidget(box);
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}
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QAbstractButton *MigrationDialog::addButton(
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const QString &text, const bool reject)
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{
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QAbstractButton *button = new QPushButton(this);
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button->setText(text);
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m_buttons->addWidget(button, 1);
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connect(button, &QAbstractButton::clicked, this, [this, button, reject]() {
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if (reject) {
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this->reject();
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} else {
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m_clickedButton = button;
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this->accept();
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}
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});
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return button;
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}
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QAbstractButton *MigrationDialog::clickedButton() const
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{
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return m_clickedButton;
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}
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30
src/yuzu/migration_dialog.h
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30
src/yuzu/migration_dialog.h
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@ -0,0 +1,30 @@
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#ifndef MIGRATION_DIALOG_H
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#define MIGRATION_DIALOG_H
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#include <QMessageBox>
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#include <QWidget>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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class MigrationDialog : public QDialog {
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Q_OBJECT
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public:
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MigrationDialog(QWidget *parent = nullptr);
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virtual ~MigrationDialog();
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void setText(const QString &text);
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void addBox(QWidget *box);
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QAbstractButton *addButton(const QString &text, const bool reject = false);
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QAbstractButton *clickedButton() const;
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private:
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QLabel *m_text;
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QVBoxLayout *m_boxes;
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QHBoxLayout *m_buttons;
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QAbstractButton *m_clickedButton;
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};
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#endif // MIGRATION_DIALOG_H
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@ -5,20 +5,25 @@
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// SPDX-FileCopyrightText: Copyright 2025 eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "user_data_migration.h"
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#include <QMessageBox>
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#include <QPushButton>
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#include <QString>
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#include <QTranslator>
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#include "common/fs/path_util.h"
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#include "user_data_migration.h"
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#include "migration_dialog.h"
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// Needs to be included at the end due to https://bugreports.qt.io/browse/QTBUG-73263
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#include <QButtonGroup>
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#include <QCheckBox>
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#include <QRadioButton>
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#include <filesystem>
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namespace fs = std::filesystem;
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UserDataMigrator::UserDataMigrator(QMainWindow* main_window) {
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UserDataMigrator::UserDataMigrator(
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QMainWindow *main_window)
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{
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// NOTE: Logging is not initialized yet, do not produce logs here.
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// Check migration if config directory does not exist
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@ -29,25 +34,58 @@ UserDataMigrator::UserDataMigrator(QMainWindow* main_window) {
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}
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}
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void UserDataMigrator::ShowMigrationPrompt(QMainWindow* main_window) {
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void UserDataMigrator::ShowMigrationPrompt(
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QMainWindow *main_window)
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{
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namespace fs = std::filesystem;
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const QString migration_prompt_message =
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main_window->tr("Would you like to migrate your data for use in Eden?\n"
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"Select the corresponding button to migrate data from that emulator.\n"
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"(This may take a while; The old data will not be deleted)\n\n"
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"Clearing shader cache is recommended for all users.\nDo not uncheck unless you know what you're doing.");
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const QString migration_prompt_message = main_window->tr(
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"Would you like to migrate your data for use in Eden?\n"
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"Select the corresponding button to migrate data from that emulator.\n"
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"This may take a while.");
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bool any_found = false;
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QMessageBox migration_prompt;
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MigrationDialog migration_prompt;
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migration_prompt.setWindowTitle(main_window->tr("Migration"));
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migration_prompt.setIcon(QMessageBox::Information);
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QCheckBox *clear_shaders = new QCheckBox(&migration_prompt);
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clear_shaders->setText(main_window->tr("Clear Shader Cache"));
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clear_shaders->setToolTip(main_window->tr(
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"Clearing shader cache is recommended for all users.\nDo not uncheck unless you know what "
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"you're doing."));
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clear_shaders->setChecked(true);
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migration_prompt.setCheckBox(clear_shaders);
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QRadioButton *keep_old = new QRadioButton(&migration_prompt);
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keep_old->setText(main_window->tr("Keep Old Data"));
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keep_old->setToolTip(
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main_window->tr("Keeps the old data directory. This is recommended if you aren't\n"
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"space-constrained and want to keep separate data for the old emulator."));
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keep_old->setChecked(true);
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QRadioButton *clear_old = new QRadioButton(&migration_prompt);
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clear_old->setText(main_window->tr("Clear Old Data"));
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clear_old->setToolTip(main_window->tr("Deletes the old data directory.\nThis is recommended on "
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"devices with space constraints."));
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clear_old->setChecked(false);
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QRadioButton *link = new QRadioButton(&migration_prompt);
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link->setText(main_window->tr("Link Old Directory"));
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link->setToolTip(
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main_window->tr("Creates a filesystem link between the old directory and Eden directory.\n"
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"This is recommended if you want to share data between emulators.."));
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link->setChecked(false);
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// Link and Clear Old are mutually exclusive
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QButtonGroup *group = new QButtonGroup(&migration_prompt);
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group->addButton(keep_old);
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group->addButton(clear_old);
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group->addButton(link);
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migration_prompt.addBox(clear_shaders);
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migration_prompt.addBox(keep_old);
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migration_prompt.addBox(clear_old);
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migration_prompt.addBox(link);
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// Reflection would make this code 10x better
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// but for now... MACRO MADNESS!!!!
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@ -55,10 +93,13 @@ void UserDataMigrator::ShowMigrationPrompt(QMainWindow* main_window) {
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QMap<QString, LegacyEmu> legacyMap;
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QMap<QString, QAbstractButton *> buttonMap;
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#define EMU_MAP(name) const bool name##_found = fs::is_directory(Common::FS::GetLegacyPath(Common::FS::LegacyPath::name##Dir)); \
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legacyMap[main_window->tr(#name)] = LegacyEmu::name; \
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found[main_window->tr(#name)] = name##_found; \
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if (name##_found) any_found = true;
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#define EMU_MAP(name) \
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const bool name##_found = fs::is_directory( \
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Common::FS::GetLegacyPath(Common::FS::LegacyPath::name##Dir)); \
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legacyMap[main_window->tr(#name)] = LegacyEmu::name; \
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found[main_window->tr(#name)] = name##_found; \
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if (name##_found) \
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any_found = true;
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EMU_MAP(Citron)
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EMU_MAP(Sudachi)
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#undef EMU_MAP
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if (any_found) {
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QString promptText = main_window->tr("Eden has detected user data for the following emulators:");
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QString promptText = main_window->tr(
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"Eden has detected user data for the following emulators:");
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QMapIterator iter(found);
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while (iter.hasNext()) {
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iter.next();
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if (!iter.value()) continue;
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if (!iter.value())
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continue;
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buttonMap[iter.key()] = migration_prompt.addButton(iter.key(), QMessageBox::YesRole);
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buttonMap[iter.key()] = migration_prompt.addButton(iter.key());
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promptText.append(main_window->tr("\n- %1").arg(iter.key()));
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}
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promptText.append(main_window->tr("\n\n"));
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migration_prompt.setText(promptText + migration_prompt_message);
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migration_prompt.addButton(QMessageBox::No);
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migration_prompt.addButton(main_window->tr("No"), true);
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migration_prompt.exec();
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MigrationStrategy strategy;
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if (link->isChecked()) {
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strategy = MigrationStrategy::Link;
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} else if (clear_old->isChecked()) {
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strategy = MigrationStrategy::Move;
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} else {
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strategy = MigrationStrategy::Copy;
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}
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QMapIterator buttonIter(buttonMap);
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while (buttonIter.hasNext()) {
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buttonIter.next();
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if (buttonIter.value() == migration_prompt.clickedButton()) {
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MigrateUserData(main_window, legacyMap[iter.key()], clear_shaders->isChecked());
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MigrateUserData(main_window,
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legacyMap[buttonIter.key()],
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clear_shaders->isChecked(),
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strategy);
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return;
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}
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}
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return;
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}
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void UserDataMigrator::ShowMigrationCancelledMessage(QMainWindow* main_window) {
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QMessageBox::information(
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main_window, main_window->tr("Migration"),
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main_window
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->tr("You can manually re-trigger this prompt by deleting the "
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"new config directory:\n"
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"%1")
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.arg(QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::ConfigDir))),
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QMessageBox::Ok);
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void UserDataMigrator::ShowMigrationCancelledMessage(
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QMainWindow *main_window)
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{
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QMessageBox::information(main_window,
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main_window->tr("Migration"),
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main_window
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->tr("You can manually re-trigger this prompt by deleting the "
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"new config directory:\n"
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"%1")
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.arg(QString::fromStdString(Common::FS::GetEdenPathString(
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Common::FS::EdenPath::ConfigDir))),
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QMessageBox::Ok);
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}
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void UserDataMigrator::MigrateUserData(QMainWindow* main_window,
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const LegacyEmu selected_legacy_emu, const bool clear_shader_cache) {
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void UserDataMigrator::MigrateUserData(
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QMainWindow *main_window,
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const LegacyEmu selected_legacy_emu,
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const bool clear_shader_cache,
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const MigrationStrategy strategy)
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{
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namespace fs = std::filesystem;
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const auto copy_options = fs::copy_options::update_existing | fs::copy_options::recursive;
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QString success_text = main_window->tr("Data was migrated successfully.");
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std::string legacy_user_dir;
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std::string legacy_config_dir;
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std::string legacy_cache_dir;
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#define LEGACY_EMU(emu) case LegacyEmu::emu: \
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legacy_user_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##Dir).string(); \
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legacy_config_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##ConfigDir).string(); \
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legacy_cache_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##CacheDir).string(); \
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break;
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#define LEGACY_EMU(emu) \
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case LegacyEmu::emu: \
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legacy_user_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##Dir).string(); \
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legacy_config_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##ConfigDir) \
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.string(); \
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legacy_cache_dir = Common::FS::GetLegacyPath(Common::FS::LegacyPath::emu##CacheDir) \
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.string(); \
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break;
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switch (selected_legacy_emu) {
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LEGACY_EMU(Citron)
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@ -139,30 +206,74 @@ void UserDataMigrator::MigrateUserData(QMainWindow* main_window,
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#undef LEGACY_EMU
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fs::copy(legacy_user_dir, Common::FS::GetEdenPath(Common::FS::EdenPath::EdenDir), copy_options);
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fs::path eden_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::EdenDir);
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fs::path config_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir);
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fs::path cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir);
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fs::path shader_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
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if (fs::is_directory(legacy_config_dir)) {
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fs::copy(legacy_config_dir, Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir),
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copy_options);
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}
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if (fs::is_directory(legacy_cache_dir)) {
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fs::copy(legacy_cache_dir, Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir),
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copy_options);
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fs::remove_all(eden_dir);
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switch (strategy) {
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case MigrationStrategy::Link:
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// Create symlinks/directory junctions if requested
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fs::create_directory_symlink(legacy_user_dir, eden_dir);
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// Windows doesn't need any more links, because cache and config
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// are already children of the root directory
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#ifndef WIN32
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if (fs::is_directory(legacy_config_dir)) {
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fs::create_directory_symlink(legacy_config_dir, config_dir);
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}
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if (fs::is_directory(legacy_cache_dir)) {
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fs::create_directory_symlink(legacy_cache_dir, cache_dir);
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}
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#endif
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break;
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case MigrationStrategy::Move:
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// Rename directories if deletion is requested (achieves the same result)
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fs::rename(legacy_user_dir, eden_dir);
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// Windows doesn't need any more renames, because cache and config
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// are already children of the root directory
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#ifndef WIN32
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if (fs::is_directory(legacy_config_dir)) {
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fs::rename(legacy_config_dir, config_dir);
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}
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if (fs::is_directory(legacy_cache_dir)) {
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fs::rename(legacy_cache_dir, cache_dir);
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}
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#endif
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break;
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case MigrationStrategy::Copy:
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default:
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// Default behavior: copy
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fs::copy(legacy_user_dir, eden_dir, copy_options);
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if (fs::is_directory(legacy_config_dir)) {
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fs::copy(legacy_config_dir, config_dir, copy_options);
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}
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if (fs::is_directory(legacy_cache_dir)) {
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fs::copy(legacy_cache_dir, cache_dir, copy_options);
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}
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success_text.append(
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main_window->tr("\n\nIf you wish to clean up the files which were left in the old "
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"data location, you can do so by deleting the following directory:\n"
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"%1").arg(QString::fromStdString(legacy_user_dir)));
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break;
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}
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// Delete and re-create shader dir
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if (clear_shader_cache) {
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fs::remove_all(Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir));
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fs::create_directory(Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir));
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fs::remove_all(shader_dir);
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fs::create_directory(shader_dir);
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}
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QMessageBox::information(
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main_window, main_window->tr("Migration"),
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main_window
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->tr("Data was migrated successfully.\n\n"
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"If you wish to clean up the files which were left in the old "
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"data location, you can do so by deleting the following directory:\n"
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"%1")
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.arg(QString::fromStdString(legacy_user_dir)),
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QMessageBox::Ok);
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QMessageBox::information(main_window,
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main_window->tr("Migration"),
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success_text,
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QMessageBox::Ok);
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}
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@ -21,7 +21,14 @@ private:
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Suyu,
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};
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enum class MigrationStrategy {
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Copy,
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Move,
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Link,
|
||||
};
|
||||
|
||||
void ShowMigrationPrompt(QMainWindow* main_window);
|
||||
void ShowMigrationCancelledMessage(QMainWindow* main_window);
|
||||
void MigrateUserData(QMainWindow* main_window, const LegacyEmu selected_legacy_emu, const bool clear_shader_cache);
|
||||
void MigrateUserData(QMainWindow* main_window, const LegacyEmu selected_legacy_emu,
|
||||
const bool clear_shader_cache, const MigrationStrategy strategy);
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue