Vulkan Memory Allocator
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Describes parameter of created VmaPool. More...
#include <vk_mem_alloc.h>
Public Attributes | |
uint32_t | memoryTypeIndex |
Vulkan memory type index to allocate this pool from. More... | |
VmaPoolCreateFlags | flags |
Use combination of VmaPoolCreateFlagBits. More... | |
VkDeviceSize | blockSize |
Size of a single VkDeviceMemory block to be allocated as part of this pool, in bytes. Optional. More... | |
size_t | minBlockCount |
Minimum number of blocks to be always allocated in this pool, even if they stay empty. More... | |
size_t | maxBlockCount |
Maximum number of blocks that can be allocated in this pool. Optional. More... | |
uint32_t | frameInUseCount |
Maximum number of additional frames that are in use at the same time as current frame. More... | |
float | priority |
A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations. More... | |
VkDeviceSize | minAllocationAlignment |
Additional minimum alignment to be used for all allocations created from this pool. Can be 0. More... | |
void * | pMemoryAllocateNext |
Additional pNext chain to be attached to VkMemoryAllocateInfo used for every allocation made by this pool. Optional. More... | |
Describes parameter of created VmaPool.
VkDeviceSize VmaPoolCreateInfo::blockSize |
Size of a single VkDeviceMemory
block to be allocated as part of this pool, in bytes. Optional.
Specify nonzero to set explicit, constant size of memory blocks used by this pool.
Leave 0 to use default and let the library manage block sizes automatically. Sizes of particular blocks may vary.
VmaPoolCreateFlags VmaPoolCreateInfo::flags |
Use combination of VmaPoolCreateFlagBits.
uint32_t VmaPoolCreateInfo::frameInUseCount |
Maximum number of additional frames that are in use at the same time as current frame.
This value is used only when you make allocations with VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.
For example, if you double-buffer your command buffers, so resources used for rendering in previous frame may still be in use by the GPU at the moment you allocate resources needed for the current frame, set this value to 1.
If you want to allow any allocations other than used in the current frame to become lost, set this value to 0.
size_t VmaPoolCreateInfo::maxBlockCount |
Maximum number of blocks that can be allocated in this pool. Optional.
Set to 0 to use default, which is SIZE_MAX
, which means no limit.
Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated throughout whole lifetime of this pool.
uint32_t VmaPoolCreateInfo::memoryTypeIndex |
Vulkan memory type index to allocate this pool from.
VkDeviceSize VmaPoolCreateInfo::minAllocationAlignment |
Additional minimum alignment to be used for all allocations created from this pool. Can be 0.
Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two. It can be useful in cases where alignment returned by Vulkan by functions like vkGetBufferMemoryRequirements
is not enough, e.g. when doing interop with OpenGL.
size_t VmaPoolCreateInfo::minBlockCount |
Minimum number of blocks to be always allocated in this pool, even if they stay empty.
Set to 0 to have no preallocated blocks and allow the pool be completely empty.
void* VmaPoolCreateInfo::pMemoryAllocateNext |
Additional pNext
chain to be attached to VkMemoryAllocateInfo
used for every allocation made by this pool. Optional.
Optional, can be null. If not null, it must point to a pNext
chain of structures that can be attached to VkMemoryAllocateInfo
. It can be useful for special needs such as adding VkExportMemoryAllocateInfoKHR
. Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool.
Please note that some structures, e.g. VkMemoryPriorityAllocateInfoEXT
, VkMemoryDedicatedAllocateInfoKHR
, can be attached automatically by this library when using other, more convenient of its features.
float VmaPoolCreateInfo::priority |
A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations.
It is used only when VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the VmaAllocator object. Otherwise, this variable is ignored.