SDL/docs/INTRO-cmake.md
2025-01-13 16:42:50 -08:00

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Introduction to SDL with CMake

The easiest way to use SDL is to include it as a subproject in your project.

We'll start by creating a simple project to build and run hello.c

Create the file CMakeLists.txt

cmake_minimum_required(VERSION 3.16)
project(hello)

# set the output directory for built objects.
# This makes sure that the dynamic library goes into the build directory automatically.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")

# This assumes the SDL source is available in vendored/SDL
add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL)

# Create your game executable target as usual
add_executable(hello WIN32 hello.c)

# Link to the actual SDL3 library.
target_link_libraries(hello PRIVATE SDL3::SDL3)

Build:

cmake .
cmake --build .

Run:

  • On Windows the executable is in the Debug directory:
./Debug/hello
  • On other platforms the executable is in the current directory:
./hello

A more complete example is available at:

https://github.com/Ravbug/sdl3-sample

Additional information and troubleshooting is available in README-cmake.md