SDL/include/build_config
Sam Lantinga fee140bdfe Added the option for GameInput support to the Win32 SDL build
GameInput is designed to be used by Win32 C applications, so no need to restrict it to the GDK build.
2024-02-17 14:07:42 -08:00
..
SDL_build_config.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_build_config.h.cmake Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_build_config_android.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_emscripten.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_ios.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_macos.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_minimal.h Removed SDL_LOADSO_DISABLED 2024-01-17 09:24:04 -08:00
SDL_build_config_ngage.h Removed SDL_LOADSO_DISABLED 2024-01-17 09:24:04 -08:00
SDL_build_config_windows.h Added the option for GameInput support to the Win32 SDL build 2024-02-17 14:07:42 -08:00
SDL_build_config_wingdk.h GameInput backend for SDL (Gamepad-only for now) 2024-02-17 11:33:51 -08:00
SDL_build_config_winrt.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_xbox.h GameInput backend for SDL (Gamepad-only for now) 2024-02-17 11:33:51 -08:00
SDL_revision.h.cmake Updated copyright for 2024 2024-01-01 13:15:26 -08:00