![]() GameInput is designed to be used by Win32 C applications, so no need to restrict it to the GDK build. |
||
---|---|---|
.. | ||
build_config | ||
SDL3 |
![]() GameInput is designed to be used by Win32 C applications, so no need to restrict it to the GDK build. |
||
---|---|---|
.. | ||
build_config | ||
SDL3 |