SDL/examples/renderer
Ryan C. Gordon 86ea283904
examples: No need to explicitly seed the RNG at startup.
SDL does this for you; explicit seeding is only for reproducing a specific
sequence of numbers (or maybe reseeding at a later point).
2024-09-26 15:01:04 -04:00
..
01-clear examples/renderer/01-clear: No longer needs vsync. 2024-09-23 14:16:32 -04:00
02-primitives examples: No need to explicitly seed the RNG at startup. 2024-09-26 15:01:04 -04:00
03-lines examples: No need to explicitly seed the RNG at startup. 2024-09-26 15:01:04 -04:00
04-points examples: No need to explicitly seed the RNG at startup. 2024-09-26 15:01:04 -04:00
05-rectangles examples: renamed renderer sources to match other example directories. 2024-09-22 01:10:32 -04:00
06-textures examples: a few renderer fixes. 2024-09-22 01:10:32 -04:00
07-streaming-textures examples: a few renderer fixes. 2024-09-22 01:10:32 -04:00
08-rotating-textures examples/renderer/08-rotating-textures: Fix compiler warning on MSVC . 2024-09-22 12:02:50 +03:00
09-scaling-textures examples: Added renderer/09-scaling-textures 2024-09-22 01:10:32 -04:00
10-geometry examples/renderer/10-geometry: Fixes and cleanups. 2024-09-22 01:15:19 -04:00
11-color-mods examples: Added renderer/11-color-mods 2024-09-23 01:21:40 -04:00
14-viewport examples: Added renderer/14-viewport 2024-09-23 14:16:32 -04:00
15-cliprect examples: Fixed some window titles. 2024-09-24 15:36:49 -04:00
17-read-pixels render: Remove the logical presentation render target. 2024-09-25 16:26:36 -04:00