examples/renderer/01-clear: No longer needs vsync.

This now chooses the next color based on time, so it won't go wild if the
framerate is unbounded.
This commit is contained in:
Ryan C. Gordon 2024-09-23 14:04:51 -04:00
parent 004ac40226
commit e00ea27d25
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@ -26,7 +26,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window/renderer!", SDL_GetError(), NULL);
return SDL_APP_FAILURE;
}
SDL_SetRenderVSync(renderer, 1); /* try to show frames at the monitor refresh rate. */
return SDL_APP_CONTINUE; /* carry on with the program! */
}