ritalat
f6f49de134
Add convenience functions to get process IOStreams
2024-09-14 10:33:29 -07:00
Sam Lantinga
90e01040c5
Added thread-safe environment functions
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Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.
As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
2024-09-13 22:14:54 -07:00
Ethan Lee
16ff7503b7
gpu: Update GPU support queries to better match naming conventions
2024-09-13 23:08:44 -04:00
Semphris
9eea8234e6
Add SDL_Process subsystem
2024-09-13 15:19:32 -07:00
Sam Lantinga
6c83491116
Added SDL_FlushIO()
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Also added SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER and refactored the internal API to be able to create SDL_IOStream objects from native file handles.
2024-09-13 15:19:32 -07:00
Ethan Lee
0160e9eac6
gpu: Add SDL_QueryGPUSupport
2024-09-13 13:42:07 -04:00
Ethan Lee
96e147b2b9
gpu: Rework driver name queries, add GetGPUShaderFormats
2024-09-13 12:29:40 -04:00
Evan Hemsley
2b8a349b26
Add SDL_BindGPUComputeSamplers ( #10778 )
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---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-10 19:20:14 -07:00
Ryan C. Gordon
154452a726
winrt: Removed WinRT/Windows Phone/UWP support.
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Fixes #10724 .
2024-09-06 13:28:39 -04:00
Sam Lantinga
104642ffe7
Sorted API symbols
2024-09-06 08:57:40 -07:00
Anonymous Maarten
baa1a5e2f4
Add SDL_strpbrk
2024-09-06 01:35:43 +02:00
Caleb Cornett
2d4eb29c37
Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference ( #10704 )
2024-09-05 17:41:23 -05:00
Frank Praznik
a46e7027ce
video: Allow setting the parents of toplevel windows
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Allow setting a parent/child relationship on toplevel windows, which allows raising sets of windows together, and allows child windows to always float above their parents.
Modal windows are now set by setting the parent, then toggling modal status, as the previous interface duplicated functionality now handled by SDL_SetWindowParent().
2024-09-05 15:22:23 -04:00
Sam Lantinga
f827c1322c
Renamed SDL_Del* to SDL_Remove*
2024-08-31 07:46:28 -07:00
Sam Lantinga
cf1d8e2dfd
Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr()
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Fixes https://github.com/libsdl-org/SDL/issues/10601
2024-08-31 07:46:28 -07:00
Sam Lantinga
f13dc502c6
Sort exported functions
2024-08-30 15:45:30 -07:00
Evan Hemsley
12ecdb9dde
GPU: Rename some awkwardly named functions ( #10642 )
2024-08-30 15:31:10 -07:00
Sam Lantinga
b356c65005
Sort exported symbols
2024-08-29 17:33:52 -07:00
Sam Lantinga
d70578b9aa
Renamed Gpu to GPU
2024-08-29 17:33:52 -07:00
cosmonaut
2e7d5bb429
Add the SDL_GPU API
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Project Lead: Evan Hemsley <evan@moonside.games>
Co-designer, Metal Port, Console Ports:
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Production, QA, Debug:
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
SDL_Render Driver, Bugfixes:
Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>
Additional D3D12 Programming, Bugfixes:
Co-authored-by: Bart van der Werf <bluelive@gmail.com>
Bugfixes and Feedback:
Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>
Original API Proposal:
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2024-08-29 15:57:29 -07:00
Sam Lantinga
6501e90018
Use C++ style comments consistently in SDL source code
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Implemented using this script:
find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
core/linux/SDL_evdev_kbd_default_keymap.h \
events/imKStoUCS.* \
hidapi \
joystick/controller_type.c \
joystick/controller_type.h \
joystick/hidapi/steam/controller_constants.h \
joystick/hidapi/steam/controller_structs.h \
joystick/SDL_gamepad_db.h \
libm \
render/*/*Shader*.h \
render/vitagxm/SDL_render_vita_gxm_shaders.h \
render/metal/SDL_shaders_metal_*.h \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_strtokr.c \
test/ \
video/directx/SDL_d3d12_xbox_cmacros.h \
video/directx/d3d12.h \
video/directx/d3d12sdklayers.h \
video/khronos \
video/x11/edid-parse.c \
video/x11/xsettings-client.* \
video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 13:30:02 -07:00
Ryan C. Gordon
a9d70dbacb
pen: Rework public API.
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This changes the API in various ways, and updates the backends for this.
Overall, this is a massive simplification of the API, as most future backends
can't support the previously-offered API.
This also removes the testautomation pen code (not only did these interfaces
change completely, it also did something no other test did: mock the internal
API), and replaces testpen.c with a different implementation (the existing
code was fine, it was just easier to start from scratch than update it).
2024-08-09 22:09:23 -04:00
Sam Lantinga
4cc3410dce
Added SDL_GetAudioFormatName()
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Fixes https://github.com/libsdl-org/SDL/issues/10489
2024-08-08 15:05:37 -07:00
Sam Lantinga
57f9c6f7bb
Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode()
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Fixes https://github.com/libsdl-org/SDL/issues/10041
2024-08-06 07:59:45 -07:00
Sam Lantinga
afec46dbee
Re-added SDL_GetScancodeFromKey()
2024-08-05 19:46:45 -07:00
Sam Lantinga
a13c993e40
Removed keymaps from the API
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This is unnecessary complication for applications. We can always add it again later if we find that it's really useful.
2024-08-05 19:46:45 -07:00
Sam Lantinga
c298a3749b
Expose the keymap separately from the event keycode
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This adds functions to query the keymap:
* SDL_GetCurrentKeymap()
* SDL_GetKeymapKeycode()
* SDL_GetKeymapScancode()
* SDL_ReleaseKeymap()
and these are distinct from the function to query the event keycode associated with a scancode, which might be affected by SDL_HINT_KEYCODE_OPTIONS.
Also added an SDL_bool parameter to SDL_GetKeyName() and SDL_GetKeyFromName() to enable upper case handling of the name.
2024-08-05 17:02:25 -07:00
Sam Lantinga
6161c437c7
Added SDL_SetLogPriorityPrefix()
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SDL_Log() no longer prints a log prefix by default for SDL_LOG_PRIORITY_INFO and below. The log prefixes can be customized with SDL_SetLogPriorityPrefix().
2024-08-05 09:02:50 -07:00
Anonymous Maarten
f57c597c60
Added SDL_GetWindowFromEvent
2024-08-03 02:37:11 +00:00
Sam Lantinga
81f8e6aba6
Added SDL_StartTextInputWithProperties()
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This allows you to customize the text input so you can have numeric text entry, hidden passwords, etc.
Fixes https://github.com/libsdl-org/SDL/issues/7101
Fixes https://github.com/libsdl-org/SDL/issues/7965
Fixes https://github.com/libsdl-org/SDL/issues/9439
2024-08-02 14:49:37 -07:00
Sam Lantinga
94d9229ce2
Added SDL_AddSurfaceAlternateImage(), SDL_SurfaceHasAlternateImages(), SDL_GetSurfaceImages() and SDL_RemoveSurfaceAlternateImages()
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These functions allow you to create surfaces with alternate high DPI content, and will be used for high DPI icon and cursor support.
2024-08-01 13:48:28 -07:00
Sam Lantinga
22ffb487d0
Added SDL_ScaleSurface()
2024-08-01 13:48:28 -07:00
Sam Lantinga
a36fe632fd
Added SDL_SetAppMetadata() ( #10404 )
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Removed duplicate hints SDL_HINT_APP_NAME, SDL_HINT_APP_ID, and
SDL_HINT_AUDIO_DEVICE_APP_NAME.
Wired up a few things to use the metadata; more to come!
Fixes https://github.com/libsdl-org/SDL/issues/4703
2024-07-28 07:22:46 -07:00
Sam Lantinga
473feab2a4
Added SDL_unsetenv()
2024-07-27 09:10:08 -07:00
Sam Lantinga
538adc52d2
Removed the temporary memory symbols from the public API
2024-07-26 21:10:47 -07:00
Sam Lantinga
5e513ecc7f
Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
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Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings.
Fixes https://github.com/libsdl-org/SDL/issues/10378
2024-07-26 10:05:03 -07:00
Sam Lantinga
cf8b158ccb
Added SDL_GetRenderSafeArea()
2024-07-24 17:40:41 -07:00
Sam Lantinga
a7c0192017
Renamed SDL_PostSemaphore() to SDL_SignalSemphore()
2024-07-24 13:37:40 -07:00
Sam Lantinga
fa0918a686
Renamed SDL life cycle functions
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This maps better to how SDL delivers the events, and the iOS delegate methods are in the documentation for reference.
2024-07-24 05:11:13 -07:00
Sam Lantinga
457ca3995c
Added SDL_GetWindowSafeArea()
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Fixes https://github.com/libsdl-org/SDL/issues/3243
2024-07-23 17:06:04 -07:00
Sam Lantinga
66011e497d
Removed duplication in SDL_EGL_* function names
2024-07-23 13:11:37 -07:00
Sam Lantinga
ef21e31a9a
SDL_GUIDFromString() renamed SDL_StringToGUID()
2024-07-22 12:39:15 -07:00
Sam Lantinga
ff1d351390
Removed SDL_FreeTemporaryMemory()
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This was just causing confusion and anxiety. SDL temporary memory will be automatically freed on the main thread when processing events and on other threads when it ages out after a second. The application can free it directly by calling SDL_ClaimTemporaryMemory() to get ownership of the pointer, if necessary.
2024-07-22 07:34:25 -07:00
Sam Lantinga
033c9c5951
Added SDL_CopyFile() and SDL_CopyStorageFile()
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Fixes https://github.com/libsdl-org/SDL/issues/9553
2024-07-21 19:58:23 -07:00
Sam Lantinga
6209c71f54
Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid()
2024-07-20 18:21:19 -07:00
Sam Lantinga
9294476788
Added SDL_WriteSurfacePixel() and SDL_WriteSurfacePixelFloat()
2024-07-20 18:21:19 -07:00
Sam Lantinga
12e50d17a2
Removed SDL_SoftStretch() from the public API
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SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
2024-07-20 18:21:19 -07:00
Sam Lantinga
198caa54a1
Added SDL_RenderTextureTiled()
2024-07-20 18:21:19 -07:00
Sam Lantinga
9e55ee9391
Added SDL_BlitSurfaceTiledWithScale()
2024-07-20 18:21:19 -07:00
Sam Lantinga
f47ddbf1ac
Added SDL_BlitSurfaceTiled()
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Fixes https://gamedev.stackexchange.com/questions/136792/is-there-a-way-to-set-texture-wrap-mode-as-repeat-in-sdl-2
2024-07-20 18:21:19 -07:00