mirror of
https://github.com/libsdl-org/SDL.git
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1085 lines
56 KiB
C
1085 lines
56 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl. */
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#if !SDL_DYNAMIC_API
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#error You should not be here.
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#endif
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/* New API symbols are added at the end */
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#define SDL_AcquireCameraFrame SDL_AcquireCameraFrame_REAL
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#define SDL_AddEventWatch SDL_AddEventWatch_REAL
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#define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL
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#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL
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#define SDL_AddGamepadMappingsFromIO SDL_AddGamepadMappingsFromIO_REAL
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#define SDL_AddHintCallback SDL_AddHintCallback_REAL
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#define SDL_AddTimer SDL_AddTimer_REAL
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#define SDL_AddTimerNS SDL_AddTimerNS_REAL
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#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
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#define SDL_AllocateTemporaryMemory SDL_AllocateTemporaryMemory_REAL
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#define SDL_AtomicAdd SDL_AtomicAdd_REAL
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#define SDL_AtomicCompareAndSwap SDL_AtomicCompareAndSwap_REAL
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#define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL
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#define SDL_AtomicGet SDL_AtomicGet_REAL
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#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
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#define SDL_AtomicSet SDL_AtomicSet_REAL
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#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
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#define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL
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#define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL
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#define SDL_BindAudioStream SDL_BindAudioStream_REAL
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#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL
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#define SDL_BlitSurface SDL_BlitSurface_REAL
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#define SDL_BlitSurface9Grid SDL_BlitSurface9Grid_REAL
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#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
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#define SDL_BlitSurfaceTiled SDL_BlitSurfaceTiled_REAL
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#define SDL_BlitSurfaceTiledWithScale SDL_BlitSurfaceTiledWithScale_REAL
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#define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL
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#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
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#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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#define SDL_ClaimTemporaryMemory SDL_ClaimTemporaryMemory_REAL
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#define SDL_CleanupTLS SDL_CleanupTLS_REAL
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#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
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#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
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#define SDL_ClearComposition SDL_ClearComposition_REAL
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#define SDL_ClearError SDL_ClearError_REAL
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#define SDL_ClearProperty SDL_ClearProperty_REAL
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#define SDL_ClearSurface SDL_ClearSurface_REAL
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#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
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#define SDL_CloseCamera SDL_CloseCamera_REAL
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#define SDL_CloseGamepad SDL_CloseGamepad_REAL
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#define SDL_CloseHaptic SDL_CloseHaptic_REAL
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#define SDL_CloseIO SDL_CloseIO_REAL
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#define SDL_CloseJoystick SDL_CloseJoystick_REAL
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#define SDL_CloseSensor SDL_CloseSensor_REAL
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#define SDL_CloseStorage SDL_CloseStorage_REAL
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#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
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#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
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#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
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#define SDL_ConvertPixels SDL_ConvertPixels_REAL
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#define SDL_ConvertPixelsAndColorspace SDL_ConvertPixelsAndColorspace_REAL
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#define SDL_ConvertSurface SDL_ConvertSurface_REAL
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#define SDL_ConvertSurfaceAndColorspace SDL_ConvertSurfaceAndColorspace_REAL
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#define SDL_CopyFile SDL_CopyFile_REAL
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#define SDL_CopyProperties SDL_CopyProperties_REAL
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#define SDL_CopyStorageFile SDL_CopyStorageFile_REAL
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#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL
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#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
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#define SDL_CreateCondition SDL_CreateCondition_REAL
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#define SDL_CreateCursor SDL_CreateCursor_REAL
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#define SDL_CreateDirectory SDL_CreateDirectory_REAL
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#define SDL_CreateHapticEffect SDL_CreateHapticEffect_REAL
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#define SDL_CreateMutex SDL_CreateMutex_REAL
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#define SDL_CreatePalette SDL_CreatePalette_REAL
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#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL
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#define SDL_CreateProperties SDL_CreateProperties_REAL
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#define SDL_CreateRWLock SDL_CreateRWLock_REAL
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#define SDL_CreateRenderer SDL_CreateRenderer_REAL
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#define SDL_CreateRendererWithProperties SDL_CreateRendererWithProperties_REAL
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#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
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#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
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#define SDL_CreateStorageDirectory SDL_CreateStorageDirectory_REAL
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#define SDL_CreateSurface SDL_CreateSurface_REAL
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#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
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#define SDL_CreateSurfacePalette SDL_CreateSurfacePalette_REAL
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#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
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#define SDL_CreateTexture SDL_CreateTexture_REAL
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#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
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#define SDL_CreateTextureWithProperties SDL_CreateTextureWithProperties_REAL
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#define SDL_CreateThreadRuntime SDL_CreateThreadRuntime_REAL
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#define SDL_CreateThreadWithPropertiesRuntime SDL_CreateThreadWithPropertiesRuntime_REAL
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#define SDL_CreateWindow SDL_CreateWindow_REAL
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#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
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#define SDL_CreateWindowWithProperties SDL_CreateWindowWithProperties_REAL
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#define SDL_CursorVisible SDL_CursorVisible_REAL
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#define SDL_DateTimeToTime SDL_DateTimeToTime_REAL
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#define SDL_DelEventWatch SDL_DelEventWatch_REAL
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#define SDL_DelHintCallback SDL_DelHintCallback_REAL
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#define SDL_Delay SDL_Delay_REAL
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#define SDL_DelayNS SDL_DelayNS_REAL
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#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
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#define SDL_DestroyCondition SDL_DestroyCondition_REAL
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#define SDL_DestroyCursor SDL_DestroyCursor_REAL
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#define SDL_DestroyHapticEffect SDL_DestroyHapticEffect_REAL
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#define SDL_DestroyMutex SDL_DestroyMutex_REAL
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#define SDL_DestroyPalette SDL_DestroyPalette_REAL
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#define SDL_DestroyProperties SDL_DestroyProperties_REAL
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#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL
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#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
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#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
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#define SDL_DestroySurface SDL_DestroySurface_REAL
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#define SDL_DestroyTexture SDL_DestroyTexture_REAL
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#define SDL_DestroyWindow SDL_DestroyWindow_REAL
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#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
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#define SDL_DetachThread SDL_DetachThread_REAL
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#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
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#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
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#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
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#define SDL_EGL_GetCurrentConfig SDL_EGL_GetCurrentConfig_REAL
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#define SDL_EGL_GetCurrentDisplay SDL_EGL_GetCurrentDisplay_REAL
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#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL
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#define SDL_EGL_GetWindowSurface SDL_EGL_GetWindowSurface_REAL
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#define SDL_EGL_SetAttributeCallbacks SDL_EGL_SetAttributeCallbacks_REAL
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#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
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#define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL
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#define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL
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#define SDL_EnumerateProperties SDL_EnumerateProperties_REAL
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#define SDL_EnumerateStorageDirectory SDL_EnumerateStorageDirectory_REAL
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#define SDL_EventEnabled SDL_EventEnabled_REAL
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#define SDL_FillSurfaceRect SDL_FillSurfaceRect_REAL
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#define SDL_FillSurfaceRects SDL_FillSurfaceRects_REAL
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#define SDL_FilterEvents SDL_FilterEvents_REAL
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#define SDL_FlashWindow SDL_FlashWindow_REAL
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#define SDL_FlipSurface SDL_FlipSurface_REAL
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#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
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#define SDL_FlushEvent SDL_FlushEvent_REAL
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#define SDL_FlushEvents SDL_FlushEvents_REAL
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#define SDL_FlushRenderer SDL_FlushRenderer_REAL
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#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
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#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
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#define SDL_GL_DestroyContext SDL_GL_DestroyContext_REAL
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#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
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#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL
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#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL
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#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL
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#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL
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#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL
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#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL
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#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL
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#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL
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#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL
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#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
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#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
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#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
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#define SDL_GUIDToString SDL_GUIDToString_REAL
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#define SDL_GamepadConnected SDL_GamepadConnected_REAL
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#define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL
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#define SDL_GamepadHasAxis SDL_GamepadHasAxis_REAL
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#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
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#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
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#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
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#define SDL_GetAndroidActivity SDL_GetAndroidActivity_REAL
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#define SDL_GetAndroidCachePath SDL_GetAndroidCachePath_REAL
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#define SDL_GetAndroidExternalStoragePath SDL_GetAndroidExternalStoragePath_REAL
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#define SDL_GetAndroidExternalStorageState SDL_GetAndroidExternalStorageState_REAL
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#define SDL_GetAndroidInternalStoragePath SDL_GetAndroidInternalStoragePath_REAL
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#define SDL_GetAndroidJNIEnv SDL_GetAndroidJNIEnv_REAL
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#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
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#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
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#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
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#define SDL_GetAudioDeviceChannelMap SDL_GetAudioDeviceChannelMap_REAL
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#define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL
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#define SDL_GetAudioDeviceGain SDL_GetAudioDeviceGain_REAL
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#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
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#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
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#define SDL_GetAudioPlaybackDevices SDL_GetAudioPlaybackDevices_REAL
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#define SDL_GetAudioRecordingDevices SDL_GetAudioRecordingDevices_REAL
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#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
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#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
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#define SDL_GetAudioStreamDevice SDL_GetAudioStreamDevice_REAL
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#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
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#define SDL_GetAudioStreamFrequencyRatio SDL_GetAudioStreamFrequencyRatio_REAL
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#define SDL_GetAudioStreamGain SDL_GetAudioStreamGain_REAL
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#define SDL_GetAudioStreamInputChannelMap SDL_GetAudioStreamInputChannelMap_REAL
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#define SDL_GetAudioStreamOutputChannelMap SDL_GetAudioStreamOutputChannelMap_REAL
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#define SDL_GetAudioStreamProperties SDL_GetAudioStreamProperties_REAL
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#define SDL_GetAudioStreamQueued SDL_GetAudioStreamQueued_REAL
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#define SDL_GetBasePath SDL_GetBasePath_REAL
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#define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL
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#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
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#define SDL_GetCPUCount SDL_GetCPUCount_REAL
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#define SDL_GetCameraDriver SDL_GetCameraDriver_REAL
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#define SDL_GetCameraFormat SDL_GetCameraFormat_REAL
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#define SDL_GetCameraID SDL_GetCameraID_REAL
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#define SDL_GetCameraName SDL_GetCameraName_REAL
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#define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL
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#define SDL_GetCameraPosition SDL_GetCameraPosition_REAL
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#define SDL_GetCameraProperties SDL_GetCameraProperties_REAL
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#define SDL_GetCameraSupportedFormats SDL_GetCameraSupportedFormats_REAL
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#define SDL_GetCameras SDL_GetCameras_REAL
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#define SDL_GetClipboardData SDL_GetClipboardData_REAL
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#define SDL_GetClipboardText SDL_GetClipboardText_REAL
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#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
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#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
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#define SDL_GetCurrentCameraDriver SDL_GetCurrentCameraDriver_REAL
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#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
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#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
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#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
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#define SDL_GetCurrentThreadID SDL_GetCurrentThreadID_REAL
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#define SDL_GetCurrentTime SDL_GetCurrentTime_REAL
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#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
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#define SDL_GetCursor SDL_GetCursor_REAL
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#define SDL_GetDXGIOutputInfo SDL_GetDXGIOutputInfo_REAL
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#define SDL_GetDateTimeLocalePreferences SDL_GetDateTimeLocalePreferences_REAL
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#define SDL_GetDayOfWeek SDL_GetDayOfWeek_REAL
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#define SDL_GetDayOfYear SDL_GetDayOfYear_REAL
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#define SDL_GetDaysInMonth SDL_GetDaysInMonth_REAL
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#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
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#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
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#define SDL_GetDefaultKeyFromScancode SDL_GetDefaultKeyFromScancode_REAL
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#define SDL_GetDefaultScancodeFromKey SDL_GetDefaultScancodeFromKey_REAL
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#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
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#define SDL_GetDirect3D9AdapterIndex SDL_GetDirect3D9AdapterIndex_REAL
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#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
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#define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL
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#define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL
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#define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
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#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL
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#define SDL_GetDisplayName SDL_GetDisplayName_REAL
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#define SDL_GetDisplayProperties SDL_GetDisplayProperties_REAL
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#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
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#define SDL_GetDisplays SDL_GetDisplays_REAL
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#define SDL_GetError SDL_GetError_REAL
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#define SDL_GetEventFilter SDL_GetEventFilter_REAL
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#define SDL_GetFloatProperty SDL_GetFloatProperty_REAL
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#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
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#define SDL_GetGDKDefaultUser SDL_GetGDKDefaultUser_REAL
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#define SDL_GetGDKTaskQueue SDL_GetGDKTaskQueue_REAL
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#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL
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#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
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#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL
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#define SDL_GetGamepadAxisFromString SDL_GetGamepadAxisFromString_REAL
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#define SDL_GetGamepadBindings SDL_GetGamepadBindings_REAL
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#define SDL_GetGamepadButton SDL_GetGamepadButton_REAL
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#define SDL_GetGamepadButtonFromString SDL_GetGamepadButtonFromString_REAL
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#define SDL_GetGamepadButtonLabel SDL_GetGamepadButtonLabel_REAL
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#define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL
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#define SDL_GetGamepadConnectionState SDL_GetGamepadConnectionState_REAL
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#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
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#define SDL_GetGamepadFromID SDL_GetGamepadFromID_REAL
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#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
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#define SDL_GetGamepadGUIDForID SDL_GetGamepadGUIDForID_REAL
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#define SDL_GetGamepadID SDL_GetGamepadID_REAL
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#define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL
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#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL
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#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
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#define SDL_GetGamepadMappingForID SDL_GetGamepadMappingForID_REAL
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#define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL
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#define SDL_GetGamepadName SDL_GetGamepadName_REAL
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#define SDL_GetGamepadNameForID SDL_GetGamepadNameForID_REAL
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#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
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#define SDL_GetGamepadPathForID SDL_GetGamepadPathForID_REAL
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#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
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#define SDL_GetGamepadPlayerIndexForID SDL_GetGamepadPlayerIndexForID_REAL
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#define SDL_GetGamepadPowerInfo SDL_GetGamepadPowerInfo_REAL
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#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
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#define SDL_GetGamepadProductForID SDL_GetGamepadProductForID_REAL
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#define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL
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#define SDL_GetGamepadProductVersionForID SDL_GetGamepadProductVersionForID_REAL
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#define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL
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#define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL
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#define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL
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#define SDL_GetGamepadSerial SDL_GetGamepadSerial_REAL
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#define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL
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#define SDL_GetGamepadStringForAxis SDL_GetGamepadStringForAxis_REAL
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#define SDL_GetGamepadStringForButton SDL_GetGamepadStringForButton_REAL
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#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
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#define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL
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#define SDL_GetGamepadType SDL_GetGamepadType_REAL
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#define SDL_GetGamepadTypeForID SDL_GetGamepadTypeForID_REAL
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#define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL
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#define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL
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#define SDL_GetGamepadVendorForID SDL_GetGamepadVendorForID_REAL
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#define SDL_GetGamepads SDL_GetGamepads_REAL
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#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
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#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL
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#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
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#define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL
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#define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL
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#define SDL_GetHapticFromID SDL_GetHapticFromID_REAL
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#define SDL_GetHapticID SDL_GetHapticID_REAL
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#define SDL_GetHapticName SDL_GetHapticName_REAL
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#define SDL_GetHapticNameForID SDL_GetHapticNameForID_REAL
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#define SDL_GetHaptics SDL_GetHaptics_REAL
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#define SDL_GetHint SDL_GetHint_REAL
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#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
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#define SDL_GetIOProperties SDL_GetIOProperties_REAL
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#define SDL_GetIOSize SDL_GetIOSize_REAL
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#define SDL_GetIOStatus SDL_GetIOStatus_REAL
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#define SDL_GetJoystickAxis SDL_GetJoystickAxis_REAL
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#define SDL_GetJoystickAxisInitialState SDL_GetJoystickAxisInitialState_REAL
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#define SDL_GetJoystickBall SDL_GetJoystickBall_REAL
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#define SDL_GetJoystickButton SDL_GetJoystickButton_REAL
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#define SDL_GetJoystickConnectionState SDL_GetJoystickConnectionState_REAL
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#define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL
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#define SDL_GetJoystickFromID SDL_GetJoystickFromID_REAL
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#define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL
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#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL
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#define SDL_GetJoystickGUIDForID SDL_GetJoystickGUIDForID_REAL
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#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL
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#define SDL_GetJoystickHat SDL_GetJoystickHat_REAL
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#define SDL_GetJoystickID SDL_GetJoystickID_REAL
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#define SDL_GetJoystickName SDL_GetJoystickName_REAL
|
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#define SDL_GetJoystickNameForID SDL_GetJoystickNameForID_REAL
|
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#define SDL_GetJoystickPath SDL_GetJoystickPath_REAL
|
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#define SDL_GetJoystickPathForID SDL_GetJoystickPathForID_REAL
|
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#define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL
|
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#define SDL_GetJoystickPlayerIndexForID SDL_GetJoystickPlayerIndexForID_REAL
|
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#define SDL_GetJoystickPowerInfo SDL_GetJoystickPowerInfo_REAL
|
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#define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL
|
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#define SDL_GetJoystickProductForID SDL_GetJoystickProductForID_REAL
|
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#define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL
|
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#define SDL_GetJoystickProductVersionForID SDL_GetJoystickProductVersionForID_REAL
|
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#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL
|
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#define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL
|
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#define SDL_GetJoystickType SDL_GetJoystickType_REAL
|
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#define SDL_GetJoystickTypeForID SDL_GetJoystickTypeForID_REAL
|
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#define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL
|
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#define SDL_GetJoystickVendorForID SDL_GetJoystickVendorForID_REAL
|
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#define SDL_GetJoysticks SDL_GetJoysticks_REAL
|
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#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
|
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#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
|
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#define SDL_GetKeyName SDL_GetKeyName_REAL
|
|
#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
|
|
#define SDL_GetKeyboardNameForID SDL_GetKeyboardNameForID_REAL
|
|
#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
|
|
#define SDL_GetKeyboards SDL_GetKeyboards_REAL
|
|
#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
|
|
#define SDL_GetLogPriority SDL_GetLogPriority_REAL
|
|
#define SDL_GetMasksForPixelFormat SDL_GetMasksForPixelFormat_REAL
|
|
#define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL
|
|
#define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL
|
|
#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL
|
|
#define SDL_GetMice SDL_GetMice_REAL
|
|
#define SDL_GetModState SDL_GetModState_REAL
|
|
#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
|
|
#define SDL_GetMouseNameForID SDL_GetMouseNameForID_REAL
|
|
#define SDL_GetMouseState SDL_GetMouseState_REAL
|
|
#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
|
|
#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
|
|
#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
|
|
#define SDL_GetNumCameraDrivers SDL_GetNumCameraDrivers_REAL
|
|
#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
|
|
#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
|
|
#define SDL_GetNumHapticAxes SDL_GetNumHapticAxes_REAL
|
|
#define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL
|
|
#define SDL_GetNumJoystickBalls SDL_GetNumJoystickBalls_REAL
|
|
#define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL
|
|
#define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL
|
|
#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
|
|
#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
|
|
#define SDL_GetNumberProperty SDL_GetNumberProperty_REAL
|
|
#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
|
|
#define SDL_GetPathInfo SDL_GetPathInfo_REAL
|
|
#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
|
|
#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
|
|
#define SDL_GetPenGUID SDL_GetPenGUID_REAL
|
|
#define SDL_GetPenName SDL_GetPenName_REAL
|
|
#define SDL_GetPenStatus SDL_GetPenStatus_REAL
|
|
#define SDL_GetPenType SDL_GetPenType_REAL
|
|
#define SDL_GetPens SDL_GetPens_REAL
|
|
#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
|
|
#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
|
|
#define SDL_GetPixelFormatDetails SDL_GetPixelFormatDetails_REAL
|
|
#define SDL_GetPixelFormatForMasks SDL_GetPixelFormatForMasks_REAL
|
|
#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL
|
|
#define SDL_GetPlatform SDL_GetPlatform_REAL
|
|
#define SDL_GetPointerProperty SDL_GetPointerProperty_REAL
|
|
#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
|
|
#define SDL_GetPrefPath SDL_GetPrefPath_REAL
|
|
#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
|
|
#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
|
|
#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
|
|
#define SDL_GetPropertyType SDL_GetPropertyType_REAL
|
|
#define SDL_GetRGB SDL_GetRGB_REAL
|
|
#define SDL_GetRGBA SDL_GetRGBA_REAL
|
|
#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
|
|
#define SDL_GetRealGamepadTypeForID SDL_GetRealGamepadTypeForID_REAL
|
|
#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
|
|
#define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
|
|
#define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL
|
|
#define SDL_GetRectEnclosingPointsFloat SDL_GetRectEnclosingPointsFloat_REAL
|
|
#define SDL_GetRectIntersection SDL_GetRectIntersection_REAL
|
|
#define SDL_GetRectIntersectionFloat SDL_GetRectIntersectionFloat_REAL
|
|
#define SDL_GetRectUnion SDL_GetRectUnion_REAL
|
|
#define SDL_GetRectUnionFloat SDL_GetRectUnionFloat_REAL
|
|
#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
|
|
#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
|
|
#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL
|
|
#define SDL_GetRenderColorScale SDL_GetRenderColorScale_REAL
|
|
#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
|
|
#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
|
|
#define SDL_GetRenderDrawColorFloat SDL_GetRenderDrawColorFloat_REAL
|
|
#define SDL_GetRenderDriver SDL_GetRenderDriver_REAL
|
|
#define SDL_GetRenderLogicalPresentation SDL_GetRenderLogicalPresentation_REAL
|
|
#define SDL_GetRenderLogicalPresentationRect SDL_GetRenderLogicalPresentationRect_REAL
|
|
#define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL
|
|
#define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL
|
|
#define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL
|
|
#define SDL_GetRenderScale SDL_GetRenderScale_REAL
|
|
#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
|
|
#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL
|
|
#define SDL_GetRenderViewport SDL_GetRenderViewport_REAL
|
|
#define SDL_GetRenderWindow SDL_GetRenderWindow_REAL
|
|
#define SDL_GetRenderer SDL_GetRenderer_REAL
|
|
#define SDL_GetRendererFromTexture SDL_GetRendererFromTexture_REAL
|
|
#define SDL_GetRendererName SDL_GetRendererName_REAL
|
|
#define SDL_GetRendererProperties SDL_GetRendererProperties_REAL
|
|
#define SDL_GetRevision SDL_GetRevision_REAL
|
|
#define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL
|
|
#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
|
|
#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
|
|
#define SDL_GetScancodeName SDL_GetScancodeName_REAL
|
|
#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
|
|
#define SDL_GetSensorData SDL_GetSensorData_REAL
|
|
#define SDL_GetSensorFromID SDL_GetSensorFromID_REAL
|
|
#define SDL_GetSensorID SDL_GetSensorID_REAL
|
|
#define SDL_GetSensorName SDL_GetSensorName_REAL
|
|
#define SDL_GetSensorNameForID SDL_GetSensorNameForID_REAL
|
|
#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
|
|
#define SDL_GetSensorNonPortableTypeForID SDL_GetSensorNonPortableTypeForID_REAL
|
|
#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL
|
|
#define SDL_GetSensorType SDL_GetSensorType_REAL
|
|
#define SDL_GetSensorTypeForID SDL_GetSensorTypeForID_REAL
|
|
#define SDL_GetSensors SDL_GetSensors_REAL
|
|
#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
|
|
#define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL
|
|
#define SDL_GetStoragePathInfo SDL_GetStoragePathInfo_REAL
|
|
#define SDL_GetStorageSpaceRemaining SDL_GetStorageSpaceRemaining_REAL
|
|
#define SDL_GetStringProperty SDL_GetStringProperty_REAL
|
|
#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
|
|
#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
|
|
#define SDL_GetSurfaceClipRect SDL_GetSurfaceClipRect_REAL
|
|
#define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL
|
|
#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
|
|
#define SDL_GetSurfaceColorspace SDL_GetSurfaceColorspace_REAL
|
|
#define SDL_GetSurfacePalette SDL_GetSurfacePalette_REAL
|
|
#define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL
|
|
#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
|
|
#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL
|
|
#define SDL_GetTLS SDL_GetTLS_REAL
|
|
#define SDL_GetTextInputArea SDL_GetTextInputArea_REAL
|
|
#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
|
|
#define SDL_GetTextureAlphaModFloat SDL_GetTextureAlphaModFloat_REAL
|
|
#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
|
|
#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
|
|
#define SDL_GetTextureColorModFloat SDL_GetTextureColorModFloat_REAL
|
|
#define SDL_GetTextureProperties SDL_GetTextureProperties_REAL
|
|
#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
|
|
#define SDL_GetTextureSize SDL_GetTextureSize_REAL
|
|
#define SDL_GetThreadID SDL_GetThreadID_REAL
|
|
#define SDL_GetThreadName SDL_GetThreadName_REAL
|
|
#define SDL_GetTicks SDL_GetTicks_REAL
|
|
#define SDL_GetTicksNS SDL_GetTicksNS_REAL
|
|
#define SDL_GetTouchDeviceName SDL_GetTouchDeviceName_REAL
|
|
#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
|
|
#define SDL_GetTouchDevices SDL_GetTouchDevices_REAL
|
|
#define SDL_GetTouchFingers SDL_GetTouchFingers_REAL
|
|
#define SDL_GetUserFolder SDL_GetUserFolder_REAL
|
|
#define SDL_GetVersion SDL_GetVersion_REAL
|
|
#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
|
|
#define SDL_GetWinRTDeviceFamily SDL_GetWinRTDeviceFamily_REAL
|
|
#define SDL_GetWinRTFSPath SDL_GetWinRTFSPath_REAL
|
|
#define SDL_GetWindowAspectRatio SDL_GetWindowAspectRatio_REAL
|
|
#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
|
|
#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
|
|
#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
|
|
#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
|
|
#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL
|
|
#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
|
|
#define SDL_GetWindowID SDL_GetWindowID_REAL
|
|
#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
|
|
#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL
|
|
#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL
|
|
#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
|
|
#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL
|
|
#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
|
|
#define SDL_GetWindowParent SDL_GetWindowParent_REAL
|
|
#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL
|
|
#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
|
|
#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
|
|
#define SDL_GetWindowProperties SDL_GetWindowProperties_REAL
|
|
#define SDL_GetWindowSafeArea SDL_GetWindowSafeArea_REAL
|
|
#define SDL_GetWindowSize SDL_GetWindowSize_REAL
|
|
#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
|
|
#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
|
|
#define SDL_GetWindowSurfaceVSync SDL_GetWindowSurfaceVSync_REAL
|
|
#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
|
|
#define SDL_GetWindows SDL_GetWindows_REAL
|
|
#define SDL_GlobDirectory SDL_GlobDirectory_REAL
|
|
#define SDL_GlobStorageDirectory SDL_GlobStorageDirectory_REAL
|
|
#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
|
|
#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
|
|
#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL
|
|
#define SDL_HasAVX SDL_HasAVX_REAL
|
|
#define SDL_HasAVX2 SDL_HasAVX2_REAL
|
|
#define SDL_HasAVX512F SDL_HasAVX512F_REAL
|
|
#define SDL_HasAltiVec SDL_HasAltiVec_REAL
|
|
#define SDL_HasClipboardData SDL_HasClipboardData_REAL
|
|
#define SDL_HasClipboardText SDL_HasClipboardText_REAL
|
|
#define SDL_HasEvent SDL_HasEvent_REAL
|
|
#define SDL_HasEvents SDL_HasEvents_REAL
|
|
#define SDL_HasGamepad SDL_HasGamepad_REAL
|
|
#define SDL_HasJoystick SDL_HasJoystick_REAL
|
|
#define SDL_HasKeyboard SDL_HasKeyboard_REAL
|
|
#define SDL_HasLASX SDL_HasLASX_REAL
|
|
#define SDL_HasLSX SDL_HasLSX_REAL
|
|
#define SDL_HasMMX SDL_HasMMX_REAL
|
|
#define SDL_HasMouse SDL_HasMouse_REAL
|
|
#define SDL_HasNEON SDL_HasNEON_REAL
|
|
#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL
|
|
#define SDL_HasProperty SDL_HasProperty_REAL
|
|
#define SDL_HasRectIntersection SDL_HasRectIntersection_REAL
|
|
#define SDL_HasRectIntersectionFloat SDL_HasRectIntersectionFloat_REAL
|
|
#define SDL_HasSSE SDL_HasSSE_REAL
|
|
#define SDL_HasSSE2 SDL_HasSSE2_REAL
|
|
#define SDL_HasSSE3 SDL_HasSSE3_REAL
|
|
#define SDL_HasSSE41 SDL_HasSSE41_REAL
|
|
#define SDL_HasSSE42 SDL_HasSSE42_REAL
|
|
#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
|
|
#define SDL_HideCursor SDL_HideCursor_REAL
|
|
#define SDL_HideWindow SDL_HideWindow_REAL
|
|
#define SDL_IOFromConstMem SDL_IOFromConstMem_REAL
|
|
#define SDL_IOFromDynamicMem SDL_IOFromDynamicMem_REAL
|
|
#define SDL_IOFromFile SDL_IOFromFile_REAL
|
|
#define SDL_IOFromMem SDL_IOFromMem_REAL
|
|
#define SDL_IOprintf SDL_IOprintf_REAL
|
|
#define SDL_IOvprintf SDL_IOvprintf_REAL
|
|
#define SDL_Init SDL_Init_REAL
|
|
#define SDL_InitHapticRumble SDL_InitHapticRumble_REAL
|
|
#define SDL_InitSubSystem SDL_InitSubSystem_REAL
|
|
#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
|
|
#define SDL_IsChromebook SDL_IsChromebook_REAL
|
|
#define SDL_IsDeXMode SDL_IsDeXMode_REAL
|
|
#define SDL_IsGamepad SDL_IsGamepad_REAL
|
|
#define SDL_IsJoystickHaptic SDL_IsJoystickHaptic_REAL
|
|
#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL
|
|
#define SDL_IsMouseHaptic SDL_IsMouseHaptic_REAL
|
|
#define SDL_IsTablet SDL_IsTablet_REAL
|
|
#define SDL_JoystickConnected SDL_JoystickConnected_REAL
|
|
#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
|
|
#define SDL_LoadBMP SDL_LoadBMP_REAL
|
|
#define SDL_LoadBMP_IO SDL_LoadBMP_IO_REAL
|
|
#define SDL_LoadFile SDL_LoadFile_REAL
|
|
#define SDL_LoadFile_IO SDL_LoadFile_IO_REAL
|
|
#define SDL_LoadFunction SDL_LoadFunction_REAL
|
|
#define SDL_LoadObject SDL_LoadObject_REAL
|
|
#define SDL_LoadWAV SDL_LoadWAV_REAL
|
|
#define SDL_LoadWAV_IO SDL_LoadWAV_IO_REAL
|
|
#define SDL_LockAudioStream SDL_LockAudioStream_REAL
|
|
#define SDL_LockJoysticks SDL_LockJoysticks_REAL
|
|
#define SDL_LockMutex SDL_LockMutex_REAL
|
|
#define SDL_LockProperties SDL_LockProperties_REAL
|
|
#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL
|
|
#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL
|
|
#define SDL_LockSpinlock SDL_LockSpinlock_REAL
|
|
#define SDL_LockSurface SDL_LockSurface_REAL
|
|
#define SDL_LockTexture SDL_LockTexture_REAL
|
|
#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
|
|
#define SDL_Log SDL_Log_REAL
|
|
#define SDL_LogCritical SDL_LogCritical_REAL
|
|
#define SDL_LogDebug SDL_LogDebug_REAL
|
|
#define SDL_LogError SDL_LogError_REAL
|
|
#define SDL_LogInfo SDL_LogInfo_REAL
|
|
#define SDL_LogMessage SDL_LogMessage_REAL
|
|
#define SDL_LogMessageV SDL_LogMessageV_REAL
|
|
#define SDL_LogVerbose SDL_LogVerbose_REAL
|
|
#define SDL_LogWarn SDL_LogWarn_REAL
|
|
#define SDL_MapRGB SDL_MapRGB_REAL
|
|
#define SDL_MapRGBA SDL_MapRGBA_REAL
|
|
#define SDL_MapSurfaceRGB SDL_MapSurfaceRGB_REAL
|
|
#define SDL_MapSurfaceRGBA SDL_MapSurfaceRGBA_REAL
|
|
#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL
|
|
#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL
|
|
#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL
|
|
#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL
|
|
#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
|
|
#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
|
|
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
|
|
#define SDL_MixAudio SDL_MixAudio_REAL
|
|
#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
|
|
#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
|
|
#define SDL_OnApplicationDidEnterForeground SDL_OnApplicationDidEnterForeground_REAL
|
|
#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL
|
|
#define SDL_OnApplicationWillEnterBackground SDL_OnApplicationWillEnterBackground_REAL
|
|
#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
|
|
#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
|
|
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
|
|
#define SDL_OpenAudioDeviceStream SDL_OpenAudioDeviceStream_REAL
|
|
#define SDL_OpenCamera SDL_OpenCamera_REAL
|
|
#define SDL_OpenFileStorage SDL_OpenFileStorage_REAL
|
|
#define SDL_OpenGamepad SDL_OpenGamepad_REAL
|
|
#define SDL_OpenHaptic SDL_OpenHaptic_REAL
|
|
#define SDL_OpenHapticFromJoystick SDL_OpenHapticFromJoystick_REAL
|
|
#define SDL_OpenHapticFromMouse SDL_OpenHapticFromMouse_REAL
|
|
#define SDL_OpenIO SDL_OpenIO_REAL
|
|
#define SDL_OpenJoystick SDL_OpenJoystick_REAL
|
|
#define SDL_OpenSensor SDL_OpenSensor_REAL
|
|
#define SDL_OpenStorage SDL_OpenStorage_REAL
|
|
#define SDL_OpenTitleStorage SDL_OpenTitleStorage_REAL
|
|
#define SDL_OpenURL SDL_OpenURL_REAL
|
|
#define SDL_OpenUserStorage SDL_OpenUserStorage_REAL
|
|
#define SDL_OutOfMemory SDL_OutOfMemory_REAL
|
|
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
|
|
#define SDL_PauseAudioStreamDevice SDL_PauseAudioStreamDevice_REAL
|
|
#define SDL_PauseHaptic SDL_PauseHaptic_REAL
|
|
#define SDL_PeepEvents SDL_PeepEvents_REAL
|
|
#define SDL_PenConnected SDL_PenConnected_REAL
|
|
#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
|
|
#define SDL_PollEvent SDL_PollEvent_REAL
|
|
#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
|
|
#define SDL_PremultiplySurfaceAlpha SDL_PremultiplySurfaceAlpha_REAL
|
|
#define SDL_PumpEvents SDL_PumpEvents_REAL
|
|
#define SDL_PushEvent SDL_PushEvent_REAL
|
|
#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
|
|
#define SDL_Quit SDL_Quit_REAL
|
|
#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
|
|
#define SDL_RaiseWindow SDL_RaiseWindow_REAL
|
|
#define SDL_ReadIO SDL_ReadIO_REAL
|
|
#define SDL_ReadS16BE SDL_ReadS16BE_REAL
|
|
#define SDL_ReadS16LE SDL_ReadS16LE_REAL
|
|
#define SDL_ReadS32BE SDL_ReadS32BE_REAL
|
|
#define SDL_ReadS32LE SDL_ReadS32LE_REAL
|
|
#define SDL_ReadS64BE SDL_ReadS64BE_REAL
|
|
#define SDL_ReadS64LE SDL_ReadS64LE_REAL
|
|
#define SDL_ReadS8 SDL_ReadS8_REAL
|
|
#define SDL_ReadStorageFile SDL_ReadStorageFile_REAL
|
|
#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL
|
|
#define SDL_ReadSurfacePixelFloat SDL_ReadSurfacePixelFloat_REAL
|
|
#define SDL_ReadU16BE SDL_ReadU16BE_REAL
|
|
#define SDL_ReadU16LE SDL_ReadU16LE_REAL
|
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#define SDL_ReadU32BE SDL_ReadU32BE_REAL
|
|
#define SDL_ReadU32LE SDL_ReadU32LE_REAL
|
|
#define SDL_ReadU64BE SDL_ReadU64BE_REAL
|
|
#define SDL_ReadU64LE SDL_ReadU64LE_REAL
|
|
#define SDL_ReadU8 SDL_ReadU8_REAL
|
|
#define SDL_RegisterApp SDL_RegisterApp_REAL
|
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#define SDL_RegisterEvents SDL_RegisterEvents_REAL
|
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#define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL
|
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#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
|
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#define SDL_RemovePath SDL_RemovePath_REAL
|
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#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL
|
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#define SDL_RemoveTimer SDL_RemoveTimer_REAL
|
|
#define SDL_RenamePath SDL_RenamePath_REAL
|
|
#define SDL_RenameStoragePath SDL_RenameStoragePath_REAL
|
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#define SDL_RenderClear SDL_RenderClear_REAL
|
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#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
|
|
#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL
|
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#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL
|
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#define SDL_RenderFillRect SDL_RenderFillRect_REAL
|
|
#define SDL_RenderFillRects SDL_RenderFillRects_REAL
|
|
#define SDL_RenderGeometry SDL_RenderGeometry_REAL
|
|
#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL
|
|
#define SDL_RenderLine SDL_RenderLine_REAL
|
|
#define SDL_RenderLines SDL_RenderLines_REAL
|
|
#define SDL_RenderPoint SDL_RenderPoint_REAL
|
|
#define SDL_RenderPoints SDL_RenderPoints_REAL
|
|
#define SDL_RenderPresent SDL_RenderPresent_REAL
|
|
#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL
|
|
#define SDL_RenderRect SDL_RenderRect_REAL
|
|
#define SDL_RenderRects SDL_RenderRects_REAL
|
|
#define SDL_RenderTexture SDL_RenderTexture_REAL
|
|
#define SDL_RenderTexture9Grid SDL_RenderTexture9Grid_REAL
|
|
#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
|
|
#define SDL_RenderTextureTiled SDL_RenderTextureTiled_REAL
|
|
#define SDL_RenderViewportSet SDL_RenderViewportSet_REAL
|
|
#define SDL_ReportAssertion SDL_ReportAssertion_REAL
|
|
#define SDL_RequestAndroidPermission SDL_RequestAndroidPermission_REAL
|
|
#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
|
|
#define SDL_ResetHint SDL_ResetHint_REAL
|
|
#define SDL_ResetHints SDL_ResetHints_REAL
|
|
#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL
|
|
#define SDL_ResetLogPriorities SDL_ResetLogPriorities_REAL
|
|
#define SDL_RestoreWindow SDL_RestoreWindow_REAL
|
|
#define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
|
|
#define SDL_ResumeAudioStreamDevice SDL_ResumeAudioStreamDevice_REAL
|
|
#define SDL_ResumeHaptic SDL_ResumeHaptic_REAL
|
|
#define SDL_RumbleGamepad SDL_RumbleGamepad_REAL
|
|
#define SDL_RumbleGamepadTriggers SDL_RumbleGamepadTriggers_REAL
|
|
#define SDL_RumbleJoystick SDL_RumbleJoystick_REAL
|
|
#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
|
|
#define SDL_RunApp SDL_RunApp_REAL
|
|
#define SDL_RunHapticEffect SDL_RunHapticEffect_REAL
|
|
#define SDL_SaveBMP SDL_SaveBMP_REAL
|
|
#define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL
|
|
#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
|
|
#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
|
|
#define SDL_SeekIO SDL_SeekIO_REAL
|
|
#define SDL_SendAndroidBackButton SDL_SendAndroidBackButton_REAL
|
|
#define SDL_SendAndroidMessage SDL_SendAndroidMessage_REAL
|
|
#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
|
|
#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
|
|
#define SDL_SendJoystickVirtualSensorData SDL_SendJoystickVirtualSensorData_REAL
|
|
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
|
|
#define SDL_SetAudioDeviceGain SDL_SetAudioDeviceGain_REAL
|
|
#define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL
|
|
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
|
|
#define SDL_SetAudioStreamFrequencyRatio SDL_SetAudioStreamFrequencyRatio_REAL
|
|
#define SDL_SetAudioStreamGain SDL_SetAudioStreamGain_REAL
|
|
#define SDL_SetAudioStreamGetCallback SDL_SetAudioStreamGetCallback_REAL
|
|
#define SDL_SetAudioStreamInputChannelMap SDL_SetAudioStreamInputChannelMap_REAL
|
|
#define SDL_SetAudioStreamOutputChannelMap SDL_SetAudioStreamOutputChannelMap_REAL
|
|
#define SDL_SetAudioStreamPutCallback SDL_SetAudioStreamPutCallback_REAL
|
|
#define SDL_SetBooleanProperty SDL_SetBooleanProperty_REAL
|
|
#define SDL_SetClipboardData SDL_SetClipboardData_REAL
|
|
#define SDL_SetClipboardText SDL_SetClipboardText_REAL
|
|
#define SDL_SetCursor SDL_SetCursor_REAL
|
|
#define SDL_SetError SDL_SetError_REAL
|
|
#define SDL_SetEventEnabled SDL_SetEventEnabled_REAL
|
|
#define SDL_SetEventFilter SDL_SetEventFilter_REAL
|
|
#define SDL_SetFloatProperty SDL_SetFloatProperty_REAL
|
|
#define SDL_SetGamepadEventsEnabled SDL_SetGamepadEventsEnabled_REAL
|
|
#define SDL_SetGamepadLED SDL_SetGamepadLED_REAL
|
|
#define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL
|
|
#define SDL_SetGamepadPlayerIndex SDL_SetGamepadPlayerIndex_REAL
|
|
#define SDL_SetGamepadSensorEnabled SDL_SetGamepadSensorEnabled_REAL
|
|
#define SDL_SetHapticAutocenter SDL_SetHapticAutocenter_REAL
|
|
#define SDL_SetHapticGain SDL_SetHapticGain_REAL
|
|
#define SDL_SetHint SDL_SetHint_REAL
|
|
#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL
|
|
#define SDL_SetJoystickEventsEnabled SDL_SetJoystickEventsEnabled_REAL
|
|
#define SDL_SetJoystickLED SDL_SetJoystickLED_REAL
|
|
#define SDL_SetJoystickPlayerIndex SDL_SetJoystickPlayerIndex_REAL
|
|
#define SDL_SetJoystickVirtualAxis SDL_SetJoystickVirtualAxis_REAL
|
|
#define SDL_SetJoystickVirtualBall SDL_SetJoystickVirtualBall_REAL
|
|
#define SDL_SetJoystickVirtualButton SDL_SetJoystickVirtualButton_REAL
|
|
#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL
|
|
#define SDL_SetJoystickVirtualTouchpad SDL_SetJoystickVirtualTouchpad_REAL
|
|
#define SDL_SetLinuxThreadPriority SDL_SetLinuxThreadPriority_REAL
|
|
#define SDL_SetLinuxThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy_REAL
|
|
#define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL
|
|
#define SDL_SetLogPriorities SDL_SetLogPriorities_REAL
|
|
#define SDL_SetLogPriority SDL_SetLogPriority_REAL
|
|
#define SDL_SetMainReady SDL_SetMainReady_REAL
|
|
#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
|
|
#define SDL_SetModState SDL_SetModState_REAL
|
|
#define SDL_SetNumberProperty SDL_SetNumberProperty_REAL
|
|
#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
|
|
#define SDL_SetPointerProperty SDL_SetPointerProperty_REAL
|
|
#define SDL_SetPointerPropertyWithCleanup SDL_SetPointerPropertyWithCleanup_REAL
|
|
#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
|
|
#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
|
|
#define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL
|
|
#define SDL_SetRenderColorScale SDL_SetRenderColorScale_REAL
|
|
#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
|
|
#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
|
|
#define SDL_SetRenderDrawColorFloat SDL_SetRenderDrawColorFloat_REAL
|
|
#define SDL_SetRenderLogicalPresentation SDL_SetRenderLogicalPresentation_REAL
|
|
#define SDL_SetRenderScale SDL_SetRenderScale_REAL
|
|
#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
|
|
#define SDL_SetRenderVSync SDL_SetRenderVSync_REAL
|
|
#define SDL_SetRenderViewport SDL_SetRenderViewport_REAL
|
|
#define SDL_SetScancodeName SDL_SetScancodeName_REAL
|
|
#define SDL_SetStringProperty SDL_SetStringProperty_REAL
|
|
#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL
|
|
#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL
|
|
#define SDL_SetSurfaceClipRect SDL_SetSurfaceClipRect_REAL
|
|
#define SDL_SetSurfaceColorKey SDL_SetSurfaceColorKey_REAL
|
|
#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
|
|
#define SDL_SetSurfaceColorspace SDL_SetSurfaceColorspace_REAL
|
|
#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
|
|
#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
|
|
#define SDL_SetTLS SDL_SetTLS_REAL
|
|
#define SDL_SetTextInputArea SDL_SetTextInputArea_REAL
|
|
#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
|
|
#define SDL_SetTextureAlphaModFloat SDL_SetTextureAlphaModFloat_REAL
|
|
#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
|
|
#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
|
|
#define SDL_SetTextureColorModFloat SDL_SetTextureColorModFloat_REAL
|
|
#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
|
|
#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
|
|
#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
|
|
#define SDL_SetWindowAspectRatio SDL_SetWindowAspectRatio_REAL
|
|
#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
|
|
#define SDL_SetWindowFocusable SDL_SetWindowFocusable_REAL
|
|
#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
|
|
#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
|
|
#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
|
|
#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
|
|
#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL
|
|
#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL
|
|
#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL
|
|
#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
|
|
#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL
|
|
#define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL
|
|
#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
|
|
#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
|
|
#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
|
|
#define SDL_SetWindowShape SDL_SetWindowShape_REAL
|
|
#define SDL_SetWindowSize SDL_SetWindowSize_REAL
|
|
#define SDL_SetWindowSurfaceVSync SDL_SetWindowSurfaceVSync_REAL
|
|
#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
|
|
#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
|
|
#define SDL_SetX11EventHook SDL_SetX11EventHook_REAL
|
|
#define SDL_SetiOSAnimationCallback SDL_SetiOSAnimationCallback_REAL
|
|
#define SDL_SetiOSEventPump SDL_SetiOSEventPump_REAL
|
|
#define SDL_ShowAndroidToast SDL_ShowAndroidToast_REAL
|
|
#define SDL_ShowCursor SDL_ShowCursor_REAL
|
|
#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
|
|
#define SDL_ShowOpenFileDialog SDL_ShowOpenFileDialog_REAL
|
|
#define SDL_ShowOpenFolderDialog SDL_ShowOpenFolderDialog_REAL
|
|
#define SDL_ShowSaveFileDialog SDL_ShowSaveFileDialog_REAL
|
|
#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
|
|
#define SDL_ShowWindow SDL_ShowWindow_REAL
|
|
#define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL
|
|
#define SDL_SignalCondition SDL_SignalCondition_REAL
|
|
#define SDL_SignalSemaphore SDL_SignalSemaphore_REAL
|
|
#define SDL_StartTextInput SDL_StartTextInput_REAL
|
|
#define SDL_StepUTF8 SDL_StepUTF8_REAL
|
|
#define SDL_StopHapticEffect SDL_StopHapticEffect_REAL
|
|
#define SDL_StopHapticEffects SDL_StopHapticEffects_REAL
|
|
#define SDL_StopHapticRumble SDL_StopHapticRumble_REAL
|
|
#define SDL_StopTextInput SDL_StopTextInput_REAL
|
|
#define SDL_StorageReady SDL_StorageReady_REAL
|
|
#define SDL_StringToGUID SDL_StringToGUID_REAL
|
|
#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
|
|
#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
|
|
#define SDL_SyncWindow SDL_SyncWindow_REAL
|
|
#define SDL_TellIO SDL_TellIO_REAL
|
|
#define SDL_TextInputActive SDL_TextInputActive_REAL
|
|
#define SDL_TimeFromWindows SDL_TimeFromWindows_REAL
|
|
#define SDL_TimeToDateTime SDL_TimeToDateTime_REAL
|
|
#define SDL_TimeToWindows SDL_TimeToWindows_REAL
|
|
#define SDL_TryLockMutex SDL_TryLockMutex_REAL
|
|
#define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL
|
|
#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL
|
|
#define SDL_TryLockSpinlock SDL_TryLockSpinlock_REAL
|
|
#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
|
|
#define SDL_UCS4ToUTF8 SDL_UCS4ToUTF8_REAL
|
|
#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
|
|
#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
|
|
#define SDL_UnloadObject SDL_UnloadObject_REAL
|
|
#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL
|
|
#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
|
|
#define SDL_UnlockMutex SDL_UnlockMutex_REAL
|
|
#define SDL_UnlockProperties SDL_UnlockProperties_REAL
|
|
#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL
|
|
#define SDL_UnlockSpinlock SDL_UnlockSpinlock_REAL
|
|
#define SDL_UnlockSurface SDL_UnlockSurface_REAL
|
|
#define SDL_UnlockTexture SDL_UnlockTexture_REAL
|
|
#define SDL_UnregisterApp SDL_UnregisterApp_REAL
|
|
#define SDL_UpdateGamepads SDL_UpdateGamepads_REAL
|
|
#define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL
|
|
#define SDL_UpdateJoysticks SDL_UpdateJoysticks_REAL
|
|
#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
|
|
#define SDL_UpdateSensors SDL_UpdateSensors_REAL
|
|
#define SDL_UpdateTexture SDL_UpdateTexture_REAL
|
|
#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL
|
|
#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL
|
|
#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
|
|
#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL
|
|
#define SDL_Vulkan_DestroySurface SDL_Vulkan_DestroySurface_REAL
|
|
#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL
|
|
#define SDL_Vulkan_GetPresentationSupport SDL_Vulkan_GetPresentationSupport_REAL
|
|
#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL
|
|
#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL
|
|
#define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL
|
|
#define SDL_WaitCondition SDL_WaitCondition_REAL
|
|
#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
|
|
#define SDL_WaitEvent SDL_WaitEvent_REAL
|
|
#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
|
|
#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
|
|
#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
|
|
#define SDL_WaitThread SDL_WaitThread_REAL
|
|
#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
|
|
#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
|
|
#define SDL_WasInit SDL_WasInit_REAL
|
|
#define SDL_WindowHasSurface SDL_WindowHasSurface_REAL
|
|
#define SDL_WriteIO SDL_WriteIO_REAL
|
|
#define SDL_WriteS16BE SDL_WriteS16BE_REAL
|
|
#define SDL_WriteS16LE SDL_WriteS16LE_REAL
|
|
#define SDL_WriteS32BE SDL_WriteS32BE_REAL
|
|
#define SDL_WriteS32LE SDL_WriteS32LE_REAL
|
|
#define SDL_WriteS64BE SDL_WriteS64BE_REAL
|
|
#define SDL_WriteS64LE SDL_WriteS64LE_REAL
|
|
#define SDL_WriteS8 SDL_WriteS8_REAL
|
|
#define SDL_WriteStorageFile SDL_WriteStorageFile_REAL
|
|
#define SDL_WriteSurfacePixel SDL_WriteSurfacePixel_REAL
|
|
#define SDL_WriteSurfacePixelFloat SDL_WriteSurfacePixelFloat_REAL
|
|
#define SDL_WriteU16BE SDL_WriteU16BE_REAL
|
|
#define SDL_WriteU16LE SDL_WriteU16LE_REAL
|
|
#define SDL_WriteU32BE SDL_WriteU32BE_REAL
|
|
#define SDL_WriteU32LE SDL_WriteU32LE_REAL
|
|
#define SDL_WriteU64BE SDL_WriteU64BE_REAL
|
|
#define SDL_WriteU64LE SDL_WriteU64LE_REAL
|
|
#define SDL_WriteU8 SDL_WriteU8_REAL
|
|
#define SDL_abs SDL_abs_REAL
|
|
#define SDL_acos SDL_acos_REAL
|
|
#define SDL_acosf SDL_acosf_REAL
|
|
#define SDL_aligned_alloc SDL_aligned_alloc_REAL
|
|
#define SDL_aligned_free SDL_aligned_free_REAL
|
|
#define SDL_asin SDL_asin_REAL
|
|
#define SDL_asinf SDL_asinf_REAL
|
|
#define SDL_asprintf SDL_asprintf_REAL
|
|
#define SDL_atan SDL_atan_REAL
|
|
#define SDL_atan2 SDL_atan2_REAL
|
|
#define SDL_atan2f SDL_atan2f_REAL
|
|
#define SDL_atanf SDL_atanf_REAL
|
|
#define SDL_atof SDL_atof_REAL
|
|
#define SDL_atoi SDL_atoi_REAL
|
|
#define SDL_bsearch SDL_bsearch_REAL
|
|
#define SDL_bsearch_r SDL_bsearch_r_REAL
|
|
#define SDL_calloc SDL_calloc_REAL
|
|
#define SDL_ceil SDL_ceil_REAL
|
|
#define SDL_ceilf SDL_ceilf_REAL
|
|
#define SDL_copysign SDL_copysign_REAL
|
|
#define SDL_copysignf SDL_copysignf_REAL
|
|
#define SDL_cos SDL_cos_REAL
|
|
#define SDL_cosf SDL_cosf_REAL
|
|
#define SDL_crc16 SDL_crc16_REAL
|
|
#define SDL_crc32 SDL_crc32_REAL
|
|
#define SDL_exp SDL_exp_REAL
|
|
#define SDL_expf SDL_expf_REAL
|
|
#define SDL_fabs SDL_fabs_REAL
|
|
#define SDL_fabsf SDL_fabsf_REAL
|
|
#define SDL_floor SDL_floor_REAL
|
|
#define SDL_floorf SDL_floorf_REAL
|
|
#define SDL_fmod SDL_fmod_REAL
|
|
#define SDL_fmodf SDL_fmodf_REAL
|
|
#define SDL_free SDL_free_REAL
|
|
#define SDL_getenv SDL_getenv_REAL
|
|
#define SDL_hid_ble_scan SDL_hid_ble_scan_REAL
|
|
#define SDL_hid_close SDL_hid_close_REAL
|
|
#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL
|
|
#define SDL_hid_enumerate SDL_hid_enumerate_REAL
|
|
#define SDL_hid_exit SDL_hid_exit_REAL
|
|
#define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL
|
|
#define SDL_hid_get_device_info SDL_hid_get_device_info_REAL
|
|
#define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL
|
|
#define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL
|
|
#define SDL_hid_get_input_report SDL_hid_get_input_report_REAL
|
|
#define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL
|
|
#define SDL_hid_get_product_string SDL_hid_get_product_string_REAL
|
|
#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL
|
|
#define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL
|
|
#define SDL_hid_init SDL_hid_init_REAL
|
|
#define SDL_hid_open SDL_hid_open_REAL
|
|
#define SDL_hid_open_path SDL_hid_open_path_REAL
|
|
#define SDL_hid_read SDL_hid_read_REAL
|
|
#define SDL_hid_read_timeout SDL_hid_read_timeout_REAL
|
|
#define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL
|
|
#define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL
|
|
#define SDL_hid_write SDL_hid_write_REAL
|
|
#define SDL_iconv SDL_iconv_REAL
|
|
#define SDL_iconv_close SDL_iconv_close_REAL
|
|
#define SDL_iconv_open SDL_iconv_open_REAL
|
|
#define SDL_iconv_string SDL_iconv_string_REAL
|
|
#define SDL_isalnum SDL_isalnum_REAL
|
|
#define SDL_isalpha SDL_isalpha_REAL
|
|
#define SDL_isblank SDL_isblank_REAL
|
|
#define SDL_iscntrl SDL_iscntrl_REAL
|
|
#define SDL_isdigit SDL_isdigit_REAL
|
|
#define SDL_isgraph SDL_isgraph_REAL
|
|
#define SDL_isinf SDL_isinf_REAL
|
|
#define SDL_isinff SDL_isinff_REAL
|
|
#define SDL_islower SDL_islower_REAL
|
|
#define SDL_isnan SDL_isnan_REAL
|
|
#define SDL_isnanf SDL_isnanf_REAL
|
|
#define SDL_isprint SDL_isprint_REAL
|
|
#define SDL_ispunct SDL_ispunct_REAL
|
|
#define SDL_isspace SDL_isspace_REAL
|
|
#define SDL_isupper SDL_isupper_REAL
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#define SDL_isxdigit SDL_isxdigit_REAL
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#define SDL_itoa SDL_itoa_REAL
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#define SDL_lltoa SDL_lltoa_REAL
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#define SDL_log SDL_log_REAL
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#define SDL_log10 SDL_log10_REAL
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#define SDL_log10f SDL_log10f_REAL
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#define SDL_logf SDL_logf_REAL
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#define SDL_lround SDL_lround_REAL
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#define SDL_lroundf SDL_lroundf_REAL
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#define SDL_ltoa SDL_ltoa_REAL
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#define SDL_malloc SDL_malloc_REAL
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#define SDL_memcmp SDL_memcmp_REAL
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#define SDL_memcpy SDL_memcpy_REAL
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#define SDL_memmove SDL_memmove_REAL
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#define SDL_memset SDL_memset_REAL
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#define SDL_memset4 SDL_memset4_REAL
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#define SDL_modf SDL_modf_REAL
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#define SDL_modff SDL_modff_REAL
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#define SDL_pow SDL_pow_REAL
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#define SDL_powf SDL_powf_REAL
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#define SDL_qsort SDL_qsort_REAL
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#define SDL_qsort_r SDL_qsort_r_REAL
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#define SDL_rand SDL_rand_REAL
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#define SDL_rand_bits SDL_rand_bits_REAL
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#define SDL_rand_bits_r SDL_rand_bits_r_REAL
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#define SDL_rand_r SDL_rand_r_REAL
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#define SDL_randf SDL_randf_REAL
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#define SDL_randf_r SDL_randf_r_REAL
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#define SDL_realloc SDL_realloc_REAL
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#define SDL_round SDL_round_REAL
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#define SDL_roundf SDL_roundf_REAL
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#define SDL_scalbn SDL_scalbn_REAL
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#define SDL_scalbnf SDL_scalbnf_REAL
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#define SDL_setenv SDL_setenv_REAL
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#define SDL_sin SDL_sin_REAL
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#define SDL_sinf SDL_sinf_REAL
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#define SDL_snprintf SDL_snprintf_REAL
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#define SDL_sqrt SDL_sqrt_REAL
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#define SDL_sqrtf SDL_sqrtf_REAL
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#define SDL_srand SDL_srand_REAL
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#define SDL_sscanf SDL_sscanf_REAL
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#define SDL_strcasecmp SDL_strcasecmp_REAL
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#define SDL_strcasestr SDL_strcasestr_REAL
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#define SDL_strchr SDL_strchr_REAL
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#define SDL_strcmp SDL_strcmp_REAL
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#define SDL_strdup SDL_strdup_REAL
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#define SDL_strlcat SDL_strlcat_REAL
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#define SDL_strlcpy SDL_strlcpy_REAL
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#define SDL_strlen SDL_strlen_REAL
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#define SDL_strlwr SDL_strlwr_REAL
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#define SDL_strncasecmp SDL_strncasecmp_REAL
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#define SDL_strncmp SDL_strncmp_REAL
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#define SDL_strndup SDL_strndup_REAL
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#define SDL_strnlen SDL_strnlen_REAL
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#define SDL_strnstr SDL_strnstr_REAL
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#define SDL_strrchr SDL_strrchr_REAL
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#define SDL_strrev SDL_strrev_REAL
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#define SDL_strstr SDL_strstr_REAL
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#define SDL_strtod SDL_strtod_REAL
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#define SDL_strtok_r SDL_strtok_r_REAL
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#define SDL_strtol SDL_strtol_REAL
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#define SDL_strtoll SDL_strtoll_REAL
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#define SDL_strtoul SDL_strtoul_REAL
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#define SDL_strtoull SDL_strtoull_REAL
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#define SDL_strupr SDL_strupr_REAL
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#define SDL_swprintf SDL_swprintf_REAL
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#define SDL_tan SDL_tan_REAL
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#define SDL_tanf SDL_tanf_REAL
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#define SDL_tolower SDL_tolower_REAL
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#define SDL_toupper SDL_toupper_REAL
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#define SDL_trunc SDL_trunc_REAL
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#define SDL_truncf SDL_truncf_REAL
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#define SDL_uitoa SDL_uitoa_REAL
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#define SDL_ulltoa SDL_ulltoa_REAL
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#define SDL_ultoa SDL_ultoa_REAL
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#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL
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#define SDL_utf8strlen SDL_utf8strlen_REAL
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#define SDL_utf8strnlen SDL_utf8strnlen_REAL
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#define SDL_vasprintf SDL_vasprintf_REAL
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#define SDL_vsnprintf SDL_vsnprintf_REAL
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#define SDL_vsscanf SDL_vsscanf_REAL
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#define SDL_vswprintf SDL_vswprintf_REAL
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#define SDL_wcscasecmp SDL_wcscasecmp_REAL
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#define SDL_wcscmp SDL_wcscmp_REAL
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#define SDL_wcsdup SDL_wcsdup_REAL
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#define SDL_wcslcat SDL_wcslcat_REAL
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#define SDL_wcslcpy SDL_wcslcpy_REAL
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#define SDL_wcslen SDL_wcslen_REAL
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#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL
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#define SDL_wcsncmp SDL_wcsncmp_REAL
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#define SDL_wcsnlen SDL_wcsnlen_REAL
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#define SDL_wcsnstr SDL_wcsnstr_REAL
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#define SDL_wcsstr SDL_wcsstr_REAL
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#define SDL_wcstol SDL_wcstol_REAL
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