Michael Palomas
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21c91d5535
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examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value
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2024-10-23 07:28:33 -07:00 |
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Ryan C. Gordon
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659f2f4b04
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examples: add basic app metadata to all existing examples.
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2024-10-07 17:41:15 -04:00 |
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Ryan C. Gordon
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fca05fa754
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examples: Use SDL_Log() instead of message boxes for errors.
Fixes #11094.
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2024-10-06 22:38:04 -04:00 |
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Ryan C. Gordon
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1787d6ca5c
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main: SDL_AppQuit() now reports the result value.
Fixes #10994.
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2024-09-29 23:24:04 -04:00 |
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Ryan C. Gordon
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e00ea27d25
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examples/renderer/01-clear: No longer needs vsync.
This now chooses the next color based on time, so it won't go wild if the
framerate is unbounded.
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2024-09-23 14:16:32 -04:00 |
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Ryan C. Gordon
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1828bde49f
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examples/renderer/01-clear: Use the color-cycle code from testvulkan.c
(and testgpu_simple_clear.c, of course!)
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2024-09-22 16:10:57 -04:00 |
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Ryan C. Gordon
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66b92e95ac
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examples: renamed renderer sources to match other example directories.
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2024-09-22 01:10:32 -04:00 |
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