Sam Lantinga
f8b13dadd7
Enabled warning level 4 on Visual Studio
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This catches uninitialized variables, etc. and matches Steam's warning level
2025-01-06 11:30:36 -08:00
Anonymous Maarten
31a4c92ee5
When building with libc enabled, we don't need to provide __chkstk ourselves
2025-01-02 01:15:28 +01:00
Semphris
0461180e25
SDL_EVENT_QUIT when no window nor tray
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SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE will not fire if there are active tray icons. This impacts only applications that create tray icons, and that at least one icon outlives the last visible top-level window. SDL_EVENT_QUIT will fire when the last active tray is destroyed if there are no active windows.
2024-12-27 09:22:27 -08:00
Semphriss
01b9b0edb7
Add system tray support ( #10873 )
2024-12-24 10:36:39 -08:00
L zard
af2dbbcb53
Merge SDL_wasapi_win32 into SDL_wasapi
2024-12-23 16:54:52 -08:00
Sam Lantinga
6d1dac1404
Removed unused math code from the Visual Studio projects
2024-12-06 16:28:23 -08:00
Semphris
a4852f3a10
SDL_ShowFileDialogWithProperties with more options
2024-12-04 15:10:15 -08:00
Ryan C. Gordon
4745aa3324
asyncio: Windows IoRing support, other tweaks and fixes.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
e79ce2a200
asyncio: Added async i/o APIs.
2024-12-03 17:32:20 -05:00
Ozkan Sezer
41b0d36a6c
fix MSVC projects after commit 51637495
2024-11-23 01:22:12 +03:00
Evan Hemsley
119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC ( #11456 )
2024-11-12 10:55:21 -08:00
Sam Lantinga
2a05b63580
Mark generate.py as executable
2024-10-29 16:47:26 -07:00
Susko3
94d110edd5
Specify C source file in example VC projects
2024-10-29 14:40:32 -07:00
Susko3
415abf2ea2
Rename variables for readability
2024-10-29 14:40:32 -07:00
Sam Lantinga
bdf16628fb
Added 03-infinite-monkeys example game
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This isn't really a game, more of an exercise of that age old question...
2024-10-29 13:08:59 -07:00
Sam Lantinga
a93ec0c679
Added Visual Studio project for 02-woodeneye-008
2024-10-29 13:08:59 -07:00
Susko3
152bcce85f
Add examples to SDL.sln
( #11255 )
2024-10-29 07:36:38 -07:00
Anonymous Maarten
45dfdfbb7b
Add parametrized build script
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[ci skip]
2024-10-14 21:30:48 +02:00
Sam Lantinga
a923771978
Added SDL_murmur3_32()
2024-09-28 17:19:01 -07:00
Sam Lantinga
398dff7c25
Added support for the HORI licensed Steam Controller
2024-09-18 14:08:32 -07:00
Semphris
9eea8234e6
Add SDL_Process subsystem
2024-09-13 15:19:32 -07:00
Sam Lantinga
4123023d3e
Renamed sdlgpu to gpu
2024-09-11 08:34:51 -07:00
Daniel Ludwig
0a8bf663b7
Fix VisualC project filter
2024-09-07 11:50:40 +03:00
Sam Lantinga
387774ab8a
Build config flags are either defined or undefined, never 0
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This is for consistency with CMake build configuration
Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
cosmonaut
2e7d5bb429
Add the SDL_GPU API
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Project Lead: Evan Hemsley <evan@moonside.games>
Co-designer, Metal Port, Console Ports:
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Production, QA, Debug:
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
SDL_Render Driver, Bugfixes:
Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>
Additional D3D12 Programming, Bugfixes:
Co-authored-by: Bart van der Werf <bluelive@gmail.com>
Bugfixes and Feedback:
Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>
Original API Proposal:
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2024-08-29 15:57:29 -07:00
Anonymous Maarten
c298d2024a
Include SDL_build_config.h without a 'build_config/' prefix
2024-08-23 00:51:35 +00:00
Anonymous Maarten
2b8ebf08d1
The SDL3 MSVC SDK does not provide ARM64EC binaries
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(X64 is compatible)
2024-08-22 18:10:48 +02:00
Ryan C. Gordon
a9d70dbacb
pen: Rework public API.
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This changes the API in various ways, and updates the backends for this.
Overall, this is a massive simplification of the API, as most future backends
can't support the previously-offered API.
This also removes the testautomation pen code (not only did these interfaces
change completely, it also did something no other test did: mock the internal
API), and replaces testpen.c with a different implementation (the existing
code was fine, it was just easier to start from scratch than update it).
2024-08-09 22:09:23 -04:00
Sam Lantinga
001dbc5da8
Added support for raw mouse and keyboard using GameInput on Windows
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Fixes https://github.com/libsdl-org/SDL/issues/10442
2024-08-07 12:19:09 -07:00
Anonymous Maarten
7dfb9acb71
VisualC: add testdialog project
2024-08-05 00:07:15 +02:00
Anonymous Maarten
90757fba5d
Remove bscmake reference
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Although BSCMAKE is still installed with Visual Studio,
it is no longer used by the IDE.
Since Visual Studio 2008, browse and symbol information is stored
automatically in a SQL Server .sdf file in the solution folder.
2024-08-04 22:16:25 +02:00
Anonymous Maarten
4b3a80bb73
msbuild: add TreatWarningAsError property, and enable it on ci
2024-08-04 21:23:25 +02:00
Anonymous Maarten
f57c597c60
Added SDL_GetWindowFromEvent
2024-08-03 02:37:11 +00:00
Anonymous Maarten
b3b74e8aed
Fix SDL3ConfigVersion.cmake of VC development package for ARM64EC
2024-07-20 00:59:58 +02:00
Anonymous Maarten
c59771d7fc
cmake: detect ARM64EC
2024-07-19 10:21:34 +00:00
Sam Lantinga
2ba76dbe80
Simplified SDL_Surface
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SDL_Surface has been simplified and internal details are no longer in the public structure.
The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().
SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.
SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.
SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00
Brick
fde2378ccd
Refactor alpha blitters, move the SSE41/AVX2 versions into SDL_blit_A.c
2024-07-08 20:59:42 +01:00
Brick
3c59d3f69c
Remove old references to blitter files
2024-07-08 10:53:46 -07:00
Isaac Aronson
f0238ef615
Fix build issues
2024-07-08 10:53:46 -07:00
Isaac Aronson
735cf5a6f9
Relocate intrinsic modules to src/video/
2024-07-08 10:53:46 -07:00
Isaac Aronson
3e0581c625
Merge upstream and sdl3-blitters
2024-07-08 10:53:46 -07:00
Ryan C. Gordon
4b5309cd98
main: Move SDL_RunApp bits from src/core to src/main.
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Fixes #10170 .
2024-07-05 08:52:25 -07:00
Sam Lantinga
a938e2b979
Replaced test framework random code with SDL random functions
2024-06-24 11:49:15 -07:00
Sam Lantinga
89cdadf7c3
Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf()
2024-06-24 11:49:15 -07:00
Sam Lantinga
679e4471ed
Added the ability to query the keymap for keycodes based on modifier state
2024-06-21 22:06:08 -07:00
Sam Lantinga
d1d484ddbe
Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
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These are simple random functions that should not be used for serious random number generation.
Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00
Sam Lantinga
b1b4638cac
Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan.
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Enable offscreen video driver in windows to make it easier to test.
Enable offscreen video driver in macos just to complete the desktop computer trio.
2024-05-28 20:02:55 -07:00
Anonymous Maarten
bba76859f5
cmake: detect CPU architecture in 1 compilation
2024-05-26 23:52:48 +02:00
Anonymous Maarten
f3695ef34e
VC: don't import Microsoft.CPP.UpgradeFromVC[67]0.props projects
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Only thing these do is define a _VC80_UPGRADE macro.
2024-05-24 11:13:40 +02:00
Anonymous Maarten
86b2f441c0
release: create arm64 Visual Studio binaries
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[skip ci]
2024-05-23 00:13:10 +02:00