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Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
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parent
e3fd581aca
commit
387774ab8a
59 changed files with 212 additions and 306 deletions
VisualC/SDL
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@ -621,6 +621,9 @@
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_pipeline_gpu.c" />
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_render_gpu.c" />
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_shaders_gpu.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
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<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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@ -1488,6 +1488,15 @@
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<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c">
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<Filter>render\direct3d11</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_pipeline_gpu.c">
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<Filter>render\sdlgpu</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_render_gpu.c">
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<Filter>render\sdlgpu</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\sdlgpu\SDL_shaders_gpu.c">
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<Filter>render\sdlgpu</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c">
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<Filter>render\opengl</Filter>
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</ClCompile>
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