Anonymous Maarten
cb3cc28809
emscripten: pass --no-sandbox to the chrome web driver
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This fixes running the Emscripten tests on Ubuntu 24.04.
2025-01-22 02:48:32 +01:00
SDL Wiki Bot
df3cfbc797
Sync SDL3 wiki -> header
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[ci skip]
2025-01-21 23:08:39 +00:00
cosmonaut
799093799a
GPU: Note buffer alignment requirements
2025-01-21 15:07:34 -08:00
SDL Wiki Bot
5bf077f1f1
Sync SDL3 wiki -> header
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[ci skip]
2025-01-21 23:04:33 +00:00
SDL Wiki Bot
5d6a780453
Sync SDL3 wiki -> header
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[ci skip]
2025-01-21 23:00:08 +00:00
Sam Lantinga
77b520e93e
Updated to version 3.2.1 for development
2025-01-21 14:02:06 -08:00
Klayism
bb3c5b4f3a
Fix multiple occurences of typo "an simple" to "a simple"
2025-01-21 14:00:54 -08:00
Anonymous Maarten
efa6e7aece
android: add style to test apk's
2025-01-21 20:20:17 +01:00
Sam Lantinga
535d80bade
Include the README and related files in the SDL framework
2025-01-21 10:51:21 -08:00
Sam Lantinga
ed2920afef
All SDL 3.0 release symbols are at version 3.2.0
2025-01-21 10:19:21 -08:00
Ryan C. Gordon
7a5604cf0c
Sync SDL3 wiki -> headers.
2025-01-21 13:12:25 -05:00
Ryan C. Gordon
7e130e27ba
fnsince.pl: Remove prerelease version tapdancing.
2025-01-21 13:10:57 -05:00
Sam Lantinga
b775135b4f
Removed temporary debug code
2025-01-21 08:57:08 -08:00
Sam Lantinga
a52fc209bb
Updated to version 3.2.0 for release
2025-01-21 08:52:28 -08:00
SDL Wiki Bot
f16c67115d
Sync SDL3 wiki -> header
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[ci skip]
2025-01-21 16:29:55 +00:00
Ryan C. Gordon
90bda6548f
video: Don't let SDL_CreateWindowTexture use the software renderer.
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It used to check for "software" in the hint, but now it has to parse a
comma-separated list.
If it tries to use the software renderer here, you'll end up in an infinite
recursion.
2025-01-21 11:29:00 -05:00
Ryan C. Gordon
c45c4a5e51
render: SDL_HINT_RENDER_DRIVER now accepts a comma-separated list.
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Fixes #11077 .
2025-01-21 11:29:00 -05:00
SDL Wiki Bot
670a7d8126
Sync SDL3 wiki -> header
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[ci skip]
2025-01-21 16:11:20 +00:00
Frank Praznik
8a67896d9a
docs: Note the preferred function for getting the content scale of a window
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SDL_GetWindowDisplayScale() should be preferred over SDL_GetDisplayForWindow() + SDL_GetDisplayContentScale() for querying the per-window content scale, as the former provides a more accurate and current value for individual windows, as the per-window value can differ from the base display scale value, particularly on high-DPI and multi-monitor desktops.
2025-01-21 11:07:11 -05:00
Sam Lantinga
8526868563
dialog: cleaned up D-Bus portal implementation
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Fixes https://github.com/libsdl-org/SDL/issues/12036
2025-01-20 22:57:42 -08:00
Ryan C. Gordon
071bebf235
coreaudio: Add a note about why this uses 3 buffers instead of 2.
2025-01-20 23:29:53 -05:00
Katelyn Gadd
c0a9d220b9
vulkan: Fixes for swapchain resize crash on X11.
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Fixes #11075 .
2025-01-20 23:17:38 -05:00
SDL Wiki Bot
ea9880b760
Sync SDL3 wiki -> header
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[ci skip]
2025-01-21 04:01:28 +00:00
Quinn X. J.
bcf7ead6e4
documentation typo: SFLOAT -> FLOAT
2025-01-20 20:00:40 -08:00
Ryan C. Gordon
6d5815db52
vulkan: Deal with VK_ERROR_OUT_OF_DATE_KHR returns from vkAcquireNextImageKHR.
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Fixes #11075 .
2025-01-20 22:32:23 -05:00
Katelyn Gadd
6b7dad7d82
vulkan: move temporary pointer to its own field to prevent a bad dereference.
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Reference Issue #11075 .
2025-01-20 22:32:23 -05:00
Anonymous Maarten
3e530c6db1
cmake: remove superfluous cmake_minimum_required
2025-01-21 03:10:42 +01:00
Anonymous Maarten
7bff36e4b2
ci: add ubuntu arm job
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f
2025-01-21 03:10:42 +01:00
Anonymous Maarten
37140aa9f7
cmake: expand libunwind
2025-01-21 03:10:42 +01:00
Caleb Cornett
abe6d9db97
Automatically detect SDL_main_private.h
2025-01-20 20:48:17 -05:00
Tomasz Pakuła
10c9fbf411
Use proper polar direction when creating FF_RUMBLE effect
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Uses proper polar direction of 90 degrees. Previous value probably came from mistakenly using spherical system default.
2025-01-20 16:52:40 -08:00
Tomasz Pakuła
c6c7469708
Translate conditional effect direction instead of hardcoding it to 0
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Provious code wrongly assumed that direction is not an important part
of conditional effect. Moreover, if there's need to hardcode polar
direction, the default should be 0x4000 (north).
For one axis affects, a direction of 0 means complete lack of force, if
a FFB-enabled device takes direction into force calculation. A sine function
graph can be used to represent the resulting forces where X is the input
direction and Y is the force multiplier (360 degrees equals to 1).
This fixes conditional effect playback on Moza Racing devices, which do
not ignore direction field.
2025-01-20 16:52:40 -08:00
Sam Lantinga
b476695e67
Call the windows message hook while inside a modal message loop
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Fixes https://github.com/libsdl-org/SDL/issues/12029
2025-01-20 15:56:23 -08:00
Ryan C. Gordon
b6d0bc0431
coreaudio: Use three buffers for the audioqueue, not two.
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This doesn't affect latency much, but it makes the system usable if the system
drops you down from the bluetooth a2dp profile (headphones) to the handsfree
(I think...?) profile because the bluetooth audio device is also recording,
which would be extremely common in a VoIP app, but also if you're talking
in a different app while also playing audio.
Fixes #8192 .
2025-01-20 18:35:04 -05:00
Ryan C. Gordon
aa10e51c74
audio: Added some minor missing comments in struct SDL_AudioDevice.
2025-01-20 18:35:04 -05:00
Frank Praznik
10a5b388df
win32: Retain the WS_MAXIMIZEDBOX style while in fullscreen
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This needs to be preserved while in fullscreen, or leaving fullscreen for the maximized state can cause the taskbar to disappear with borderless windows.
2025-01-20 17:01:58 -05:00
Frank Praznik
6449339ae3
win32: Restore the base size of a window when leaving fullscreen
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Always restore the base floating size of a window before possibly entering the maximized state, as base size can be lost during the fullscreen transition, resulting in the window de-maximizing to the wrong size.
2025-01-20 17:01:58 -05:00
Sam Lantinga
075c0337cd
Removed debug print statement
2025-01-20 13:11:19 -08:00
Sam Lantinga
a036aeda3b
The Vulkan renderer doesn't actually support RGB texture formats
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Fixes https://github.com/libsdl-org/SDL/issues/10400
2025-01-20 13:09:49 -08:00
Sam Lantinga
9b454a762c
Revert "testautomation: don't validate alpha values on XRGB formats"
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This reverts commit 759e01bd64
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It's better to return the expected format from SDL_RenderReadPixels() than skip alpha testing.
2025-01-20 12:57:48 -08:00
Ryan C. Gordon
dcadd23ba1
render: Prevent division by zero if logical presentation is 0 pixels.
2025-01-20 15:52:33 -05:00
Ryan C. Gordon
adb91fd3db
process: Don't use vfork() on Apple platforms.
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They want you to use fork(), which is almost-identical in their implementation.
They mark vfork() usage with a big scary deprecation warning.
2025-01-20 15:51:02 -05:00
Frank Praznik
819628c6bf
testautomation: Remove Win32 borderless resizable hint
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This defaults to 'true' now, so setting it manually is no longer necessary.
2025-01-20 14:49:35 -05:00
Sam Lantinga
759e01bd64
testautomation: don't validate alpha values on XRGB formats
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The results are not defined, and some renderers set 0xFF always and other renderers set the alpha to blend results, even though it won't be used when rendering.
Fixes --filter render_testBlendModes with D3D renderers
2025-01-20 11:29:41 -08:00
Sam Lantinga
c698c61f03
renderer: initialize the surface colorspace correctly
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Fixes https://github.com/libsdl-org/SDL/issues/12027
2025-01-20 10:48:13 -08:00
Sam Lantinga
c975f77b0f
Update joysticks and so forth during live resize
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Fixes https://github.com/libsdl-org/SDL/issues/12022
2025-01-20 10:11:31 -08:00
Sam Lantinga
362f96a6cf
testcontroller: use SDL_MAIN_USE_CALLBACKS so updates happen during live resizing
2025-01-20 10:11:31 -08:00
Sam Lantinga
f8040b2e01
Use UIKeyboardTypeDecimalPad for number fields on iOS
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Fixes https://github.com/libsdl-org/SDL/issues/12025
2025-01-20 09:09:57 -08:00
Ryan C. Gordon
90b2e2527e
include: Added a tiny bit to SDL_sensor.h's category documentation.
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Reference Issue #11847 .
2025-01-20 01:39:37 -05:00
Ryan C. Gordon
2be749b23b
include: More category documentation.
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Reference Issue #11847 .
2025-01-20 01:37:25 -05:00