SDL Wiki Bot
769ff47461
Sync SDL3 wiki -> header
2024-09-27 19:50:13 +00:00
Evan Hemsley
05d0656bd6
GPU: Simultaneous compute pass read-write ( #10965 )
2024-09-27 12:49:37 -07:00
Caleb Cornett
5ff6e8d522
GPU: Add enable_depth_clip to RasterizerState ( #10964 )
2024-09-27 11:18:54 -05:00
SDL Wiki Bot
c7442b04f0
Sync SDL3 wiki -> header
2024-09-27 07:30:57 +00:00
Evan Hemsley
be401dd1e3
GPU: More robust error reporting ( #10958 )
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Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
Petar Popovic
4392233007
Removed tabs from headers
2024-09-21 10:39:53 -07:00
SDL Wiki Bot
026d3c2306
Sync SDL3 wiki -> header
2024-09-18 15:33:11 +00:00
Sam Lantinga
a90ad3b0e2
Removed SDL_bool in favor of plain bool
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We require stdbool.h in the build environment, so we might as well use the plain bool type.
If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
SDL Wiki Bot
fd1fcfc951
Sync SDL3 wiki -> header
2024-09-16 17:19:42 +00:00
Caleb Cornett
9416917353
GPU: Rework MSAA ( #10859 )
2024-09-16 12:19:09 -05:00
Caleb Cornett
4f722d372a
GPU: Metal vertex buffer indices should grow upward ( #10837 )
2024-09-15 20:17:43 -05:00
Sam Lantinga
19243092c6
Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo
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Fixes https://github.com/libsdl-org/SDL/issues/10855
2024-09-15 07:46:26 -07:00
Ethan Lee
16ff7503b7
gpu: Update GPU support queries to better match naming conventions
2024-09-13 23:08:44 -04:00
Ethan Lee
0160e9eac6
gpu: Add SDL_QueryGPUSupport
2024-09-13 13:42:07 -04:00
SDL Wiki Bot
262ffa27e7
Sync SDL3 wiki -> header
2024-09-13 16:30:11 +00:00
Ethan Lee
96e147b2b9
gpu: Rework driver name queries, add GetGPUShaderFormats
2024-09-13 12:29:40 -04:00
SDL Wiki Bot
d3932b1ba2
Sync SDL3 wiki -> header
2024-09-12 23:03:48 +00:00
Caleb Cornett
a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription ( #10811 )
2024-09-12 18:02:39 -05:00
Evan Hemsley
66489f91bb
GPU: Cube Arrays ( #10800 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-12 13:41:46 -07:00
SDL Wiki Bot
f8d4c49264
Sync SDL3 wiki -> header
2024-09-12 14:11:07 +00:00
Caleb Cornett
d5e1385c91
Fixed typos in SDL_gpu.h
2024-09-12 09:10:20 -05:00
SDL Wiki Bot
6e2f2428ba
Sync SDL3 wiki -> header
2024-09-12 06:31:07 +00:00
Caleb Cornett
ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls ( #10803 )
2024-09-11 23:30:14 -07:00
cosmonaut
d62e3c3791
Fix SDL_GPUShaderFormat flag values
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Fixes #10797
2024-09-11 15:40:13 -07:00
Sam Lantinga
77c569496d
SDL_GPUShaderFormat isn't an enum anymore
2024-09-11 09:32:17 -07:00
SDL Wiki Bot
eeb465e2fc
Sync SDL3 wiki -> header
2024-09-11 02:20:48 +00:00
Evan Hemsley
2b8a349b26
Add SDL_BindGPUComputeSamplers ( #10778 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-10 19:20:14 -07:00
Evan Hemsley
0b6f993dea
GPU: Zero-init handling ( #10786 )
2024-09-10 18:17:08 -07:00
Sam Lantinga
817f1b3da8
Revert "Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0"
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This reverts commit b51c6551d6
.
2024-09-10 09:22:49 -07:00
Sam Lantinga
b51c6551d6
Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0
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This is more in line with SDL's convention and makes it easier to do zero-based structure initialization.
2024-09-10 08:37:52 -07:00
cosmonaut
d3091b9538
Remove SDL_GPUDepthStencilValue struct
2024-09-09 10:55:05 -07:00
Evan Hemsley
668e2f82d2
Add load op and clear color to SDL_BlitGPUTexture ( #10767 )
2024-09-09 10:19:52 -07:00
SDL Wiki Bot
7ec998819d
Sync SDL3 wiki -> header
2024-09-07 23:13:46 +00:00
Maia
fd6056307f
fix trailing doc comments
2024-09-07 09:11:13 -07:00
cosmonaut
1a13acac09
Always blit to the swapchain in GPU_RenderPresent
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Fixes #10744
2024-09-07 08:43:02 -07:00
SDL Wiki Bot
e9c7b36fbd
Sync SDL3 wiki -> header
2024-09-07 15:30:40 +00:00
Evan Hemsley
68a9991ec9
GPU: Document structs ( #10742 )
2024-09-07 08:29:14 -07:00
SDL Wiki Bot
f42da35ef9
Sync SDL3 wiki -> header
2024-09-06 23:39:48 +00:00
Caleb Cornett
9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions ( #10730 )
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---------
Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Caleb Cornett
2d4eb29c37
Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference ( #10704 )
2024-09-05 17:41:23 -05:00
SDL Wiki Bot
af4c6682ce
Sync SDL3 wiki -> header
2024-09-05 16:59:20 +00:00
cosmonaut
cba5ccb9cf
GPU: Fix documentation formatting
2024-09-05 09:57:54 -07:00
Evan Hemsley
42a0df91bf
Add padding for non-32-bit-aligned types in structs ( #10701 )
2024-09-05 09:52:57 -07:00
Quinn X. J.
f61d4db39a
GPU: colorAttachmentDescriptions
should be const
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The `colorAttachmentDescriptions` field of `SDL_GPUGraphicsPipelineAttachmentInfo` should be marked `const`,
similarly to the `vertexBindings` and `vertexAttributes` fields of `SDL_GPUVertexInputState`.
2024-09-05 05:22:52 -07:00
SDL Wiki Bot
249a74e436
Sync SDL3 wiki -> header
2024-09-05 01:25:36 +00:00
Evan Hemsley
1c8c014481
GPU: Document opaque handles and enums ( #10700 )
2024-09-04 18:24:11 -07:00
Evan Hemsley
1788be8547
GPU: Add const to some function parameters ( #10694 )
2024-09-04 13:53:41 -07:00
Sam Lantinga
73898a0a64
Renamed NDA platform constants to "PRIVATE"
2024-09-02 21:00:34 -07:00
Caleb Cornett
b233beca47
GPU: Minor documentation cleanup
2024-09-02 18:01:43 -07:00
Andrei Alexeyev
fb7245fb93
GPU: Add support for more texture formats ( #10641 )
2024-09-02 19:14:48 -05:00