Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0

This is more in line with SDL's convention and makes it easier to do zero-based structure initialization.
This commit is contained in:
Sam Lantinga 2024-09-10 08:37:24 -07:00
parent 1e9ff723ad
commit b51c6551d6

View file

@ -384,7 +384,7 @@ typedef enum SDL_GPUIndexElementSize
*/
typedef enum SDL_GPUTextureFormat
{
SDL_GPU_TEXTUREFORMAT_INVALID = -1,
SDL_GPU_TEXTUREFORMAT_INVALID = 0,
/* Unsigned Normalized Float Color Formats */
SDL_GPU_TEXTUREFORMAT_A8_UNORM,