Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-10-04 16:14:38 +00:00
parent 6c64c62114
commit f859d69c44

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@ -246,10 +246,10 @@ extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetGlobalMouseState(float *
* Retrieve the relative state of the mouse. * Retrieve the relative state of the mouse.
* *
* The current button state is returned as a button bitmask, which can be * The current button state is returned as a button bitmask, which can be
* tested using the `SDL_BUTTON_MASK(X)` macros (where `X` is generally 1 for the * tested using the `SDL_BUTTON_MASK(X)` macros (where `X` is generally 1 for
* left, 2 for middle, 3 for the right button), and `x` and `y` are set to the * the left, 2 for middle, 3 for the right button), and `x` and `y` are set to
* mouse deltas since the last call to SDL_GetRelativeMouseState() or since * the mouse deltas since the last call to SDL_GetRelativeMouseState() or
* event initialization. You can pass NULL for either `x` or `y`. * since event initialization. You can pass NULL for either `x` or `y`.
* *
* \param x a pointer filled with the last recorded x coordinate of the mouse. * \param x a pointer filled with the last recorded x coordinate of the mouse.
* \param y a pointer filled with the last recorded y coordinate of the mouse. * \param y a pointer filled with the last recorded y coordinate of the mouse.