From f859d69c4443d4dbc7ed5f3985703458cdfa186e Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 4 Oct 2024 16:14:38 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_mouse.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h index ab3947bbf0..44060091fb 100644 --- a/include/SDL3/SDL_mouse.h +++ b/include/SDL3/SDL_mouse.h @@ -246,10 +246,10 @@ extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetGlobalMouseState(float * * Retrieve the relative state of the mouse. * * The current button state is returned as a button bitmask, which can be - * tested using the `SDL_BUTTON_MASK(X)` macros (where `X` is generally 1 for the - * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the - * mouse deltas since the last call to SDL_GetRelativeMouseState() or since - * event initialization. You can pass NULL for either `x` or `y`. + * tested using the `SDL_BUTTON_MASK(X)` macros (where `X` is generally 1 for + * the left, 2 for middle, 3 for the right button), and `x` and `y` are set to + * the mouse deltas since the last call to SDL_GetRelativeMouseState() or + * since event initialization. You can pass NULL for either `x` or `y`. * * \param x a pointer filled with the last recorded x coordinate of the mouse. * \param y a pointer filled with the last recorded y coordinate of the mouse.