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Sort exported functions
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3 changed files with 18 additions and 18 deletions
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@ -215,6 +215,8 @@
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#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
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#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
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#define SDL_GPUTextureFormatTexelBlockSize SDL_GPUTextureFormatTexelBlockSize_REAL
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#define SDL_GPUTextureSupportsFormat SDL_GPUTextureSupportsFormat_REAL
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#define SDL_GPUTextureSupportsSampleCount SDL_GPUTextureSupportsSampleCount_REAL
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#define SDL_GUIDToString SDL_GUIDToString_REAL
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#define SDL_GamepadConnected SDL_GamepadConnected_REAL
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#define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL
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@ -724,6 +726,7 @@
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#define SDL_ReleaseGPUShader SDL_ReleaseGPUShader_REAL
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#define SDL_ReleaseGPUTexture SDL_ReleaseGPUTexture_REAL
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#define SDL_ReleaseGPUTransferBuffer SDL_ReleaseGPUTransferBuffer_REAL
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#define SDL_ReleaseWindowFromGPUDevice SDL_ReleaseWindowFromGPUDevice_REAL
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#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
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#define SDL_RemovePath SDL_RemovePath_REAL
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#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL
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@ -913,10 +916,6 @@
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#define SDL_StringToGUID SDL_StringToGUID_REAL
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#define SDL_SubmitGPUCommandBuffer SDL_SubmitGPUCommandBuffer_REAL
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#define SDL_SubmitGPUCommandBufferAndAcquireFence SDL_SubmitGPUCommandBufferAndAcquireFence_REAL
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#define SDL_WindowSupportsGPUPresentMode SDL_WindowSupportsGPUPresentMode_REAL
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#define SDL_GPUTextureSupportsSampleCount SDL_GPUTextureSupportsSampleCount_REAL
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#define SDL_WindowSupportsGPUSwapchainComposition SDL_WindowSupportsGPUSwapchainComposition_REAL
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#define SDL_GPUTextureSupportsFormat SDL_GPUTextureSupportsFormat_REAL
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#define SDL_SurfaceHasAlternateImages SDL_SurfaceHasAlternateImages_REAL
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#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
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#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
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@ -934,7 +933,6 @@
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#define SDL_UCS4ToUTF8 SDL_UCS4ToUTF8_REAL
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#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
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#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
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#define SDL_ReleaseWindowFromGPUDevice SDL_ReleaseWindowFromGPUDevice_REAL
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#define SDL_UnloadObject SDL_UnloadObject_REAL
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#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL
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#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
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@ -968,8 +966,8 @@
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#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
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#define SDL_WaitEvent SDL_WaitEvent_REAL
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#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
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#define SDL_WaitForGPUIdle SDL_WaitForGPUIdle_REAL
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#define SDL_WaitForGPUFences SDL_WaitForGPUFences_REAL
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#define SDL_WaitForGPUIdle SDL_WaitForGPUIdle_REAL
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#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
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#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
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#define SDL_WaitThread SDL_WaitThread_REAL
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@ -977,6 +975,8 @@
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#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
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#define SDL_WasInit SDL_WasInit_REAL
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#define SDL_WindowHasSurface SDL_WindowHasSurface_REAL
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#define SDL_WindowSupportsGPUPresentMode SDL_WindowSupportsGPUPresentMode_REAL
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#define SDL_WindowSupportsGPUSwapchainComposition SDL_WindowSupportsGPUSwapchainComposition_REAL
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#define SDL_WriteIO SDL_WriteIO_REAL
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#define SDL_WriteS16BE SDL_WriteS16BE_REAL
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#define SDL_WriteS16LE SDL_WriteS16LE_REAL
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