From f13dc502c69cbff63b34aa489e3cb1e90ccfbf57 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Fri, 30 Aug 2024 15:45:30 -0700 Subject: [PATCH] Sort exported functions --- src/dynapi/SDL_dynapi.sym | 12 ++++++------ src/dynapi/SDL_dynapi_overrides.h | 12 ++++++------ src/dynapi/SDL_dynapi_procs.h | 12 ++++++------ 3 files changed, 18 insertions(+), 18 deletions(-) diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym index 82443e13b2..abb44c5d01 100644 --- a/src/dynapi/SDL_dynapi.sym +++ b/src/dynapi/SDL_dynapi.sym @@ -190,6 +190,8 @@ SDL3_0.0.0 { SDL_GL_SwapWindow; SDL_GL_UnloadLibrary; SDL_GPUTextureFormatTexelBlockSize; + SDL_GPUTextureSupportsFormat; + SDL_GPUTextureSupportsSampleCount; SDL_GUIDToString; SDL_GamepadConnected; SDL_GamepadEventsEnabled; @@ -699,6 +701,7 @@ SDL3_0.0.0 { SDL_ReleaseGPUShader; SDL_ReleaseGPUTexture; SDL_ReleaseGPUTransferBuffer; + SDL_ReleaseWindowFromGPUDevice; SDL_ReloadGamepadMappings; SDL_RemovePath; SDL_RemoveStoragePath; @@ -888,10 +891,6 @@ SDL3_0.0.0 { SDL_StringToGUID; SDL_SubmitGPUCommandBuffer; SDL_SubmitGPUCommandBufferAndAcquireFence; - SDL_WindowSupportsGPUPresentMode; - SDL_GPUTextureSupportsSampleCount; - SDL_WindowSupportsGPUSwapchainComposition; - SDL_GPUTextureSupportsFormat; SDL_SurfaceHasAlternateImages; SDL_SurfaceHasColorKey; SDL_SurfaceHasRLE; @@ -909,7 +908,6 @@ SDL3_0.0.0 { SDL_UCS4ToUTF8; SDL_UnbindAudioStream; SDL_UnbindAudioStreams; - SDL_ReleaseWindowFromGPUDevice; SDL_UnloadObject; SDL_UnlockAudioStream; SDL_UnlockJoysticks; @@ -943,8 +941,8 @@ SDL3_0.0.0 { SDL_WaitConditionTimeout; SDL_WaitEvent; SDL_WaitEventTimeout; - SDL_WaitForGPUIdle; SDL_WaitForGPUFences; + SDL_WaitForGPUIdle; SDL_WaitSemaphore; SDL_WaitSemaphoreTimeout; SDL_WaitThread; @@ -952,6 +950,8 @@ SDL3_0.0.0 { SDL_WarpMouseInWindow; SDL_WasInit; SDL_WindowHasSurface; + SDL_WindowSupportsGPUPresentMode; + SDL_WindowSupportsGPUSwapchainComposition; SDL_WriteIO; SDL_WriteS16BE; SDL_WriteS16LE; diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h index 258fb19f51..03fb431f65 100644 --- a/src/dynapi/SDL_dynapi_overrides.h +++ b/src/dynapi/SDL_dynapi_overrides.h @@ -215,6 +215,8 @@ #define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL #define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL #define SDL_GPUTextureFormatTexelBlockSize SDL_GPUTextureFormatTexelBlockSize_REAL +#define SDL_GPUTextureSupportsFormat SDL_GPUTextureSupportsFormat_REAL +#define SDL_GPUTextureSupportsSampleCount SDL_GPUTextureSupportsSampleCount_REAL #define SDL_GUIDToString SDL_GUIDToString_REAL #define SDL_GamepadConnected SDL_GamepadConnected_REAL #define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL @@ -724,6 +726,7 @@ #define SDL_ReleaseGPUShader SDL_ReleaseGPUShader_REAL #define SDL_ReleaseGPUTexture SDL_ReleaseGPUTexture_REAL #define SDL_ReleaseGPUTransferBuffer SDL_ReleaseGPUTransferBuffer_REAL +#define SDL_ReleaseWindowFromGPUDevice SDL_ReleaseWindowFromGPUDevice_REAL #define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL #define SDL_RemovePath SDL_RemovePath_REAL #define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL @@ -913,10 +916,6 @@ #define SDL_StringToGUID SDL_StringToGUID_REAL #define SDL_SubmitGPUCommandBuffer SDL_SubmitGPUCommandBuffer_REAL #define SDL_SubmitGPUCommandBufferAndAcquireFence SDL_SubmitGPUCommandBufferAndAcquireFence_REAL -#define SDL_WindowSupportsGPUPresentMode SDL_WindowSupportsGPUPresentMode_REAL -#define SDL_GPUTextureSupportsSampleCount SDL_GPUTextureSupportsSampleCount_REAL -#define SDL_WindowSupportsGPUSwapchainComposition SDL_WindowSupportsGPUSwapchainComposition_REAL -#define SDL_GPUTextureSupportsFormat SDL_GPUTextureSupportsFormat_REAL #define SDL_SurfaceHasAlternateImages SDL_SurfaceHasAlternateImages_REAL #define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL #define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL @@ -934,7 +933,6 @@ #define SDL_UCS4ToUTF8 SDL_UCS4ToUTF8_REAL #define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL #define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL -#define SDL_ReleaseWindowFromGPUDevice SDL_ReleaseWindowFromGPUDevice_REAL #define SDL_UnloadObject SDL_UnloadObject_REAL #define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL #define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL @@ -968,8 +966,8 @@ #define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL #define SDL_WaitEvent SDL_WaitEvent_REAL #define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL -#define SDL_WaitForGPUIdle SDL_WaitForGPUIdle_REAL #define SDL_WaitForGPUFences SDL_WaitForGPUFences_REAL +#define SDL_WaitForGPUIdle SDL_WaitForGPUIdle_REAL #define SDL_WaitSemaphore SDL_WaitSemaphore_REAL #define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL #define SDL_WaitThread SDL_WaitThread_REAL @@ -977,6 +975,8 @@ #define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL #define SDL_WasInit SDL_WasInit_REAL #define SDL_WindowHasSurface SDL_WindowHasSurface_REAL +#define SDL_WindowSupportsGPUPresentMode SDL_WindowSupportsGPUPresentMode_REAL +#define SDL_WindowSupportsGPUSwapchainComposition SDL_WindowSupportsGPUSwapchainComposition_REAL #define SDL_WriteIO SDL_WriteIO_REAL #define SDL_WriteS16BE SDL_WriteS16BE_REAL #define SDL_WriteS16LE SDL_WriteS16LE_REAL diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h index 17061e75fa..bb15db652e 100644 --- a/src/dynapi/SDL_dynapi_procs.h +++ b/src/dynapi/SDL_dynapi_procs.h @@ -235,6 +235,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SetSwapInterval,(int a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return) SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),) SDL_DYNAPI_PROC(Uint32,SDL_GPUTextureFormatTexelBlockSize,(SDL_GPUTextureFormat a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GPUTextureSupportsFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_GPUTextureSupportsSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return) SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),) SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadEventsEnabled,(void),(),return) @@ -735,6 +737,7 @@ SDL_DYNAPI_PROC(void,SDL_ReleaseGPUSampler,(SDL_GPUDevice *a, SDL_GPUSampler *b) SDL_DYNAPI_PROC(void,SDL_ReleaseGPUShader,(SDL_GPUDevice *a, SDL_GPUShader *b),(a,b),) SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTexture,(SDL_GPUDevice *a, SDL_GPUTexture *b),(a,b),) SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),) +SDL_DYNAPI_PROC(void,SDL_ReleaseWindowFromGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),) SDL_DYNAPI_PROC(SDL_bool,SDL_ReloadGamepadMappings,(void),(),return) SDL_DYNAPI_PROC(SDL_bool,SDL_RemovePath,(const char *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_RemoveStoragePath,(SDL_Storage *a, const char *b),(a,b),return) @@ -923,10 +926,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_StorageReady,(SDL_Storage *a),(a),return) SDL_DYNAPI_PROC(SDL_GUID,SDL_StringToGUID,(const char *a),(a),return) SDL_DYNAPI_PROC(void,SDL_SubmitGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),) SDL_DYNAPI_PROC(SDL_GPUFence*,SDL_SubmitGPUCommandBufferAndAcquireFence,(SDL_GPUCommandBuffer *a),(a),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_WindowSupportsGPUPresentMode,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUPresentMode c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GPUTextureSupportsSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_WindowSupportsGPUSwapchainComposition,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_bool,SDL_GPUTextureSupportsFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return) SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasAlternateImages,(SDL_Surface *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return) @@ -944,7 +943,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return) SDL_DYNAPI_PROC(char*,SDL_UCS4ToUTF8,(Uint32 a, char *b),(a,b),return) SDL_DYNAPI_PROC(void,SDL_UnbindAudioStream,(SDL_AudioStream *a),(a),) SDL_DYNAPI_PROC(void,SDL_UnbindAudioStreams,(SDL_AudioStream **a, int b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_ReleaseWindowFromGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),) SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),) SDL_DYNAPI_PROC(SDL_bool,SDL_UnlockAudioStream,(SDL_AudioStream *a),(a),return) SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),) @@ -978,8 +976,8 @@ SDL_DYNAPI_PROC(void,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),) SDL_DYNAPI_PROC(SDL_bool,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEvent,(SDL_Event *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_WaitForGPUIdle,(SDL_GPUDevice *a),(a),) SDL_DYNAPI_PROC(void,SDL_WaitForGPUFences,(SDL_GPUDevice *a, SDL_bool b, SDL_GPUFence **c, Uint32 d),(a,b,c,d),) +SDL_DYNAPI_PROC(void,SDL_WaitForGPUIdle,(SDL_GPUDevice *a),(a),) SDL_DYNAPI_PROC(void,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),) SDL_DYNAPI_PROC(SDL_bool,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return) SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),) @@ -987,6 +985,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_WarpMouseGlobal,(float a, float b),(a,b),return) SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),) SDL_DYNAPI_PROC(SDL_InitFlags,SDL_WasInit,(SDL_InitFlags a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_WindowHasSurface,(SDL_Window *a),(a),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_WindowSupportsGPUPresentMode,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUPresentMode c),(a,b,c),return) +SDL_DYNAPI_PROC(SDL_bool,SDL_WindowSupportsGPUSwapchainComposition,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c),(a,b,c),return) SDL_DYNAPI_PROC(size_t,SDL_WriteIO,(SDL_IOStream *a, const void *b, size_t c),(a,b,c),return) SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS16BE,(SDL_IOStream *a, Sint16 b),(a,b),return) SDL_DYNAPI_PROC(SDL_bool,SDL_WriteS16LE,(SDL_IOStream *a, Sint16 b),(a,b),return)