Sort exported functions
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12ecdb9dde
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f13dc502c6
3 changed files with 18 additions and 18 deletions
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@ -190,6 +190,8 @@ SDL3_0.0.0 {
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SDL_GL_SwapWindow;
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SDL_GL_UnloadLibrary;
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SDL_GPUTextureFormatTexelBlockSize;
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SDL_GPUTextureSupportsFormat;
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SDL_GPUTextureSupportsSampleCount;
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SDL_GUIDToString;
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SDL_GamepadConnected;
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SDL_GamepadEventsEnabled;
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@ -699,6 +701,7 @@ SDL3_0.0.0 {
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SDL_ReleaseGPUShader;
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SDL_ReleaseGPUTexture;
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SDL_ReleaseGPUTransferBuffer;
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SDL_ReleaseWindowFromGPUDevice;
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SDL_ReloadGamepadMappings;
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SDL_RemovePath;
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SDL_RemoveStoragePath;
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@ -888,10 +891,6 @@ SDL3_0.0.0 {
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SDL_StringToGUID;
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SDL_SubmitGPUCommandBuffer;
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SDL_SubmitGPUCommandBufferAndAcquireFence;
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SDL_WindowSupportsGPUPresentMode;
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SDL_GPUTextureSupportsSampleCount;
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SDL_WindowSupportsGPUSwapchainComposition;
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SDL_GPUTextureSupportsFormat;
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SDL_SurfaceHasAlternateImages;
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SDL_SurfaceHasColorKey;
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SDL_SurfaceHasRLE;
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@ -909,7 +908,6 @@ SDL3_0.0.0 {
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SDL_UCS4ToUTF8;
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SDL_UnbindAudioStream;
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SDL_UnbindAudioStreams;
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SDL_ReleaseWindowFromGPUDevice;
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SDL_UnloadObject;
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SDL_UnlockAudioStream;
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SDL_UnlockJoysticks;
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@ -943,8 +941,8 @@ SDL3_0.0.0 {
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SDL_WaitConditionTimeout;
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SDL_WaitEvent;
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SDL_WaitEventTimeout;
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SDL_WaitForGPUIdle;
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SDL_WaitForGPUFences;
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SDL_WaitForGPUIdle;
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SDL_WaitSemaphore;
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SDL_WaitSemaphoreTimeout;
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SDL_WaitThread;
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@ -952,6 +950,8 @@ SDL3_0.0.0 {
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SDL_WarpMouseInWindow;
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SDL_WasInit;
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SDL_WindowHasSurface;
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SDL_WindowSupportsGPUPresentMode;
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SDL_WindowSupportsGPUSwapchainComposition;
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SDL_WriteIO;
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SDL_WriteS16BE;
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SDL_WriteS16LE;
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