mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-07 07:50:58 +00:00
Revert "render: GetRenderViewportSize shouldn't use scale, just logical presentation."
This reverts commitef758d05c1
. Turns out the bug in #11076 was that we were dropping texture draws incorrectly, not that scale shouldn't be applied here. The dropped draw calls were fixed inbf85320947
, and this revert is making the renderer consistent again.
This commit is contained in:
parent
fa7a529912
commit
f044a3d6ca
1 changed files with 2 additions and 2 deletions
|
@ -3000,8 +3000,8 @@ bool SDL_RenderViewportSet(SDL_Renderer *renderer)
|
|||
static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect)
|
||||
{
|
||||
const SDL_RenderViewState *view = renderer->view;
|
||||
const float scale_x = view->logical_scale.x;
|
||||
const float scale_y = view->logical_scale.y;
|
||||
const float scale_x = view->current_scale.x;
|
||||
const float scale_y = view->current_scale.y;
|
||||
|
||||
rect->x = 0.0f;
|
||||
rect->y = 0.0f;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue