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Ryan C. Gordon f044a3d6ca
Revert "render: GetRenderViewportSize shouldn't use scale, just logical presentation."
This reverts commit ef758d05c1.

Turns out the bug in #11076 was that we were dropping texture draws
incorrectly, not that scale shouldn't be applied here. The dropped draw calls
were fixed in bf85320947, and this revert is
making the renderer consistent again.
2025-01-08 14:59:27 -05:00
.github ci: bump FreeBSD to 14.2 2025-01-03 23:24:41 +01:00
android-project Updated to version 3.1.9 for development 2025-01-07 17:51:00 -08:00
build-scripts Check that dll's built by MinGW do not link to unwanted runtime libraries 2025-01-03 16:56:22 +01:00
cmake cmake: consider X11 as not available when xext.h is not found 2025-01-05 16:05:25 +01:00
docs Android doc cleanup 2025-01-07 16:56:29 -05:00
examples Fix HTML examples template tabs 2025-01-05 11:39:20 -08:00
include Sync SDL3 wiki -> header 2025-01-08 19:57:05 +00:00
src Revert "render: GetRenderViewportSize shouldn't use scale, just logical presentation." 2025-01-08 14:59:27 -05:00
test tests: Fix get/set window size test being skipped 2025-01-08 11:02:45 -05:00
VisualC Enabled warning level 4 on Visual Studio 2025-01-06 11:30:36 -08:00
VisualC-GDK Updated copyright for 2025 2025-01-01 07:45:52 -08:00
wayland-protocols wayland: Remove kde_output_order_v1 support 2024-10-19 11:16:30 -04:00
Xcode Updated to version 3.1.9 for development 2025-01-07 17:51:00 -08:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Allow in-tree build 2024-10-30 00:04:17 +01:00
.wikiheaders-options include: Filling in some more documentation gaps. 2024-12-18 01:18:40 -05:00
Android.mk SDL_EVENT_QUIT when no window nor tray 2024-12-27 09:22:27 -08:00
BUGS.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00
CMakeLists.txt Updated to version 3.1.9 for development 2025-01-07 17:51:00 -08:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Add detailed documentation on building with MinGW64 (#11780) 2025-01-03 21:07:38 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README-SDL.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt Replaced \r\n with \n in SDL root files 2024-10-05 18:15:02 -07:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)