Sync SDL3 wiki -> header

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SDL Wiki Bot 2025-03-14 12:49:08 +00:00
parent 1ae4ef65e6
commit eb56c8af85

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@ -347,10 +347,10 @@ extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int a
* Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a
* standard "main" function, you should not supply this. * standard "main" function, you should not supply this.
* *
* This function is called repeatedly by SDL after SDL_AppInit returns 0. The * This function is called repeatedly by SDL after SDL_AppInit returns
* function should operate as a single iteration the program's primary loop; * SDL_APP_CONTINUE. The function should operate as a single iteration the
* it should update whatever state it needs and draw a new frame of video, * program's primary loop; it should update whatever state it needs and draw a
* usually. * new frame of video, usually.
* *
* On some platforms, this function will be called at the refresh rate of the * On some platforms, this function will be called at the refresh rate of the
* display (which might change during the life of your app!). There are no * display (which might change during the life of your app!). There are no