diff --git a/include/SDL3/SDL_main.h b/include/SDL3/SDL_main.h index 905d78e964..32775b4451 100644 --- a/include/SDL3/SDL_main.h +++ b/include/SDL3/SDL_main.h @@ -347,10 +347,10 @@ extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int a * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a * standard "main" function, you should not supply this. * - * This function is called repeatedly by SDL after SDL_AppInit returns 0. The - * function should operate as a single iteration the program's primary loop; - * it should update whatever state it needs and draw a new frame of video, - * usually. + * This function is called repeatedly by SDL after SDL_AppInit returns + * SDL_APP_CONTINUE. The function should operate as a single iteration the + * program's primary loop; it should update whatever state it needs and draw a + * new frame of video, usually. * * On some platforms, this function will be called at the refresh rate of the * display (which might change during the life of your app!). There are no