Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot 2025-03-14 12:49:08 +00:00
parent 1ae4ef65e6
commit eb56c8af85

View file

@ -347,10 +347,10 @@ extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int a
* Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a
* standard "main" function, you should not supply this.
*
* This function is called repeatedly by SDL after SDL_AppInit returns 0. The
* function should operate as a single iteration the program's primary loop;
* it should update whatever state it needs and draw a new frame of video,
* usually.
* This function is called repeatedly by SDL after SDL_AppInit returns
* SDL_APP_CONTINUE. The function should operate as a single iteration the
* program's primary loop; it should update whatever state it needs and draw a
* new frame of video, usually.
*
* On some platforms, this function will be called at the refresh rate of the
* display (which might change during the life of your app!). There are no