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SDL_GetTouchDevices() follows the SDL_GetStringRule
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4 changed files with 9 additions and 9 deletions
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@ -83,15 +83,16 @@ typedef struct SDL_Finger
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* Therefore the returned list might be empty, although devices are available.
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* After using all devices at least once the number will be correct.
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*
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* \param count a pointer filled in with the number of devices returned, can
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* The returned array follows the SDL_GetStringRule, and will be automatically freed later.
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*
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* \param count a pointer filled in with the number of devices returned, may
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* be NULL.
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* \returns a 0 terminated array of touch device IDs which should be freed
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* with SDL_free(), or NULL on failure; call SDL_GetError() for more
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* \returns a 0 terminated array of touch device IDs or NULL on failure; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count);
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extern SDL_DECLSPEC const SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count);
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/**
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* Get the touch device name as reported from the driver.
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