Sync SDL3 wiki -> header

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This commit is contained in:
SDL Wiki Bot 2024-10-20 14:12:45 +00:00
parent 5819d4b360
commit eb1451536e

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@ -214,10 +214,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title,
* Create a 2D rendering context for a window. * Create a 2D rendering context for a window.
* *
* If you want a specific renderer, you can specify its name here. A list of * If you want a specific renderer, you can specify its name here. A list of
* available renderers can be obtained by calling SDL_GetRenderDriver() multiple * available renderers can be obtained by calling SDL_GetRenderDriver()
* times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you don't * multiple times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you
* need a specific renderer, specify NULL and SDL will attempt to choose the * don't need a specific renderer, specify NULL and SDL will attempt to choose
* best option for you, based on what is available on the user's system. * the best option for you, based on what is available on the user's system.
* *
* By default the rendering size matches the window size in pixels, but you * By default the rendering size matches the window size in pixels, but you
* can call SDL_SetRenderLogicalPresentation() to change the content size and * can call SDL_SetRenderLogicalPresentation() to change the content size and