From eb1451536e6ec046ae0dccc46fcc09e4f676905f Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sun, 20 Oct 2024 14:12:45 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_render.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index a9807c6527..21cbdb017e 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -214,10 +214,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title, * Create a 2D rendering context for a window. * * If you want a specific renderer, you can specify its name here. A list of - * available renderers can be obtained by calling SDL_GetRenderDriver() multiple - * times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you don't - * need a specific renderer, specify NULL and SDL will attempt to choose the - * best option for you, based on what is available on the user's system. + * available renderers can be obtained by calling SDL_GetRenderDriver() + * multiple times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you + * don't need a specific renderer, specify NULL and SDL will attempt to choose + * the best option for you, based on what is available on the user's system. * * By default the rendering size matches the window size in pixels, but you * can call SDL_SetRenderLogicalPresentation() to change the content size and