mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-25 14:09:10 +00:00
asyncio: Added async i/o APIs.
This commit is contained in:
parent
7293c18314
commit
e79ce2a200
22 changed files with 1883 additions and 2 deletions
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@ -35,6 +35,7 @@ LOCAL_SRC_FILES := \
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$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
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$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
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$(wildcard $(LOCAL_PATH)/src/events/*.c) \
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$(wildcard $(LOCAL_PATH)/src/events/*.c) \
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$(wildcard $(LOCAL_PATH)/src/file/*.c) \
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$(wildcard $(LOCAL_PATH)/src/file/*.c) \
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$(wildcard $(LOCAL_PATH)/src/file/generic/*.c) \
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$(wildcard $(LOCAL_PATH)/src/gpu/*.c) \
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$(wildcard $(LOCAL_PATH)/src/gpu/*.c) \
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$(wildcard $(LOCAL_PATH)/src/gpu/vulkan/*.c) \
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$(wildcard $(LOCAL_PATH)/src/gpu/vulkan/*.c) \
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$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
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$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
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@ -1119,6 +1119,7 @@ sdl_glob_sources(
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"${SDL3_SOURCE_DIR}/src/dynapi/*.c"
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"${SDL3_SOURCE_DIR}/src/dynapi/*.c"
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"${SDL3_SOURCE_DIR}/src/events/*.c"
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"${SDL3_SOURCE_DIR}/src/events/*.c"
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"${SDL3_SOURCE_DIR}/src/file/*.c"
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"${SDL3_SOURCE_DIR}/src/file/*.c"
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"${SDL3_SOURCE_DIR}/src/file/generic/*.c"
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"${SDL3_SOURCE_DIR}/src/filesystem/*.c"
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"${SDL3_SOURCE_DIR}/src/filesystem/*.c"
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"${SDL3_SOURCE_DIR}/src/gpu/*.c"
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"${SDL3_SOURCE_DIR}/src/gpu/*.c"
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"${SDL3_SOURCE_DIR}/src/joystick/*.c"
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"${SDL3_SOURCE_DIR}/src/joystick/*.c"
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@ -2111,8 +2112,6 @@ elseif(APPLE)
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set(HAVE_SDL_MAIN_CALLBACKS TRUE)
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set(HAVE_SDL_MAIN_CALLBACKS TRUE)
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endif()
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endif()
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/cocoa/*.m")
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if(SDL_CAMERA)
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if(SDL_CAMERA)
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if(MACOS OR IOS)
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if(MACOS OR IOS)
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set(SDL_CAMERA_DRIVER_COREMEDIA 1)
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set(SDL_CAMERA_DRIVER_COREMEDIA 1)
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@ -339,6 +339,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
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@ -432,6 +433,8 @@
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<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\file\SDL_asyncio_c.h" />
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<ClInclude Include="..\..\src\file\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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@ -517,6 +520,8 @@
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<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="..\..\src\file\generic\SDL_asyncio_generic.c" />
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<ClCompile Include="..\..\src\file\SDL_asyncio.c" />
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<ClCompile Include="..\..\src\main\gdk\SDL_sysmain_runapp.cpp" />
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<ClCompile Include="..\..\src\main\gdk\SDL_sysmain_runapp.cpp" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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@ -13,6 +13,12 @@
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c">
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c">
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<Filter>filesystem\windows</Filter>
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<Filter>filesystem\windows</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\file\generic\SDL_asyncio_generic.c">
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<Filter>file\generic</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\file\SDL_asyncio.c">
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<Filter>file</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp" />
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<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12_xbox.cpp" />
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<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxone.cpp" />
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<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxone.cpp" />
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<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp" />
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<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp" />
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@ -262,6 +268,9 @@
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<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
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@ -353,6 +362,12 @@
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<Filter>filesystem</Filter>
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<Filter>filesystem</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\file\SDL_asyncio_c.h">
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<Filter>file</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\file\SDL_sysasyncio.h">
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<Filter>file</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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@ -259,6 +259,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
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@ -352,6 +353,8 @@
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
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<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
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<ClInclude Include="..\..\src\file\SDL_asyncio_c.h" />
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<ClInclude Include="..\..\src\file\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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@ -415,6 +418,8 @@
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<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
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<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
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<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
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<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
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<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
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<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
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<ClCompile Include="..\..\src\file\generic\SDL_asyncio_generic.c" />
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<ClCompile Include="..\..\src\file\SDL_asyncio.c" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_runapp.c" />
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<ClCompile Include="..\..\src\main\SDL_runapp.c" />
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@ -211,6 +211,9 @@
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<Filter Include="main\windows">
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<Filter Include="main\windows">
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<UniqueIdentifier>{00009d5ded166cc6c6680ec771a30000}</UniqueIdentifier>
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<UniqueIdentifier>{00009d5ded166cc6c6680ec771a30000}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="file\generic">
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<UniqueIdentifier>{00004d6806b6238cae0ed62db5440000}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h">
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<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h">
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@ -279,6 +282,9 @@
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<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h">
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<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h">
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<Filter>API Headers</Filter>
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<Filter>API Headers</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL3\SDL_asyncio.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL3\SDL_joystick.h">
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<ClInclude Include="..\..\include\SDL3\SDL_joystick.h">
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<Filter>API Headers</Filter>
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<Filter>API Headers</Filter>
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</ClInclude>
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</ClInclude>
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@ -438,6 +444,12 @@
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h">
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h">
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<Filter>filesystem</Filter>
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<Filter>filesystem</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\file\SDL_asyncio_c.h">
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<Filter>file</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\file\SDL_sysasyncio.h">
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<Filter>file</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\main\SDL_main_callbacks.h">
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<ClInclude Include="..\..\src\main\SDL_main_callbacks.h">
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<Filter>main</Filter>
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<Filter>main</Filter>
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</ClInclude>
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</ClInclude>
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@ -944,6 +956,12 @@
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c">
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c">
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<Filter>filesystem\windows</Filter>
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<Filter>filesystem\windows</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\file\generic\SDL_asyncio_generic.c">
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<Filter>file\generic</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\file\SDL_asyncio.c">
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<Filter>file</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c">
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c">
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<Filter>main\generic</Filter>
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<Filter>main\generic</Filter>
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</ClCompile>
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</ClCompile>
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@ -545,6 +545,13 @@
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/* End PBXBuildFile section */
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/* End PBXBuildFile section */
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/* Begin PBXContainerItemProxy section */
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/* Begin PBXContainerItemProxy section */
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||||||
|
0000585B2CAB450B40540000 /* SDL_sysasyncio.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_sysasyncio.h; path = SDL_sysasyncio.h; sourceTree = "<group>"; };
|
||||||
|
00004945A946DF5B1AED0000 /* SDL_asyncio.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_asyncio.h; path = SDL3/SDL_asyncio.h; sourceTree = "<group>"; };
|
||||||
|
0000FB02CDE4BE34A87E0000 /* SDL_asyncio_generic.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_asyncio_generic.c; path = SDL_asyncio_generic.c; sourceTree = "<group>"; };
|
||||||
/* End PBXFileReference section */
|
/* End PBXFileReference section */
|
||||||
|
|
||||||
/* Begin PBXFrameworksBuildPhase section */
|
/* Begin PBXFrameworksBuildPhase section */
|
||||||
|
@ -1295,6 +1309,7 @@
|
||||||
F3F7D8C52933074B00816151 /* SDL_video.h */,
|
F3F7D8C52933074B00816151 /* SDL_video.h */,
|
||||||
F3F7D8D42933074C00816151 /* SDL_vulkan.h */,
|
F3F7D8D42933074C00816151 /* SDL_vulkan.h */,
|
||||||
F3F7D8CF2933074C00816151 /* SDL.h */,
|
F3F7D8CF2933074C00816151 /* SDL.h */,
|
||||||
|
00004945A946DF5B1AED0000 /* SDL_asyncio.h */,
|
||||||
);
|
);
|
||||||
name = "Public Headers";
|
name = "Public Headers";
|
||||||
path = ../../include;
|
path = ../../include;
|
||||||
|
@ -1928,6 +1943,10 @@
|
||||||
isa = PBXGroup;
|
isa = PBXGroup;
|
||||||
children = (
|
children = (
|
||||||
A7D8A7DB23E2513F00DCD162 /* SDL_iostream.c */,
|
A7D8A7DB23E2513F00DCD162 /* SDL_iostream.c */,
|
||||||
|
00003928A612EC33D42C0000 /* SDL_asyncio.c */,
|
||||||
|
0000919399B1A908267F0000 /* SDL_asyncio_c.h */,
|
||||||
|
0000585B2CAB450B40540000 /* SDL_sysasyncio.h */,
|
||||||
|
000013C0F2EADC24ADC10000 /* generic */,
|
||||||
);
|
);
|
||||||
path = file;
|
path = file;
|
||||||
sourceTree = "<group>";
|
sourceTree = "<group>";
|
||||||
|
@ -2420,6 +2439,14 @@
|
||||||
path = resources;
|
path = resources;
|
||||||
sourceTree = "<group>";
|
sourceTree = "<group>";
|
||||||
};
|
};
|
||||||
|
000013C0F2EADC24ADC10000 /* generic */ = {
|
||||||
|
isa = PBXGroup;
|
||||||
|
children = (
|
||||||
|
0000FB02CDE4BE34A87E0000 /* SDL_asyncio_generic.c */,
|
||||||
|
);
|
||||||
|
path = generic;
|
||||||
|
sourceTree = "<group>";
|
||||||
|
};
|
||||||
/* End PBXGroup section */
|
/* End PBXGroup section */
|
||||||
|
|
||||||
/* Begin PBXHeadersBuildPhase section */
|
/* Begin PBXHeadersBuildPhase section */
|
||||||
|
@ -3044,6 +3071,8 @@
|
||||||
0000140640E77F73F1DF0000 /* SDL_dialog_utils.c in Sources */,
|
0000140640E77F73F1DF0000 /* SDL_dialog_utils.c in Sources */,
|
||||||
0000D5B526B85DE7AB1C0000 /* SDL_cocoapen.m in Sources */,
|
0000D5B526B85DE7AB1C0000 /* SDL_cocoapen.m in Sources */,
|
||||||
6312C66D2B42341400A7BB00 /* SDL_murmur3.c in Sources */,
|
6312C66D2B42341400A7BB00 /* SDL_murmur3.c in Sources */,
|
||||||
|
0000AEB9AE90228CA2D60000 /* SDL_asyncio.c in Sources */,
|
||||||
|
00004D0B73767647AD550000 /* SDL_asyncio_generic.c in Sources */,
|
||||||
);
|
);
|
||||||
runOnlyForDeploymentPostprocessing = 0;
|
runOnlyForDeploymentPostprocessing = 0;
|
||||||
};
|
};
|
||||||
|
|
|
@ -144,6 +144,7 @@ add_sdl_example_executable(input-joystick-polling SOURCES input/01-joystick-poll
|
||||||
add_sdl_example_executable(input-joystick-events SOURCES input/02-joystick-events/joystick-events.c)
|
add_sdl_example_executable(input-joystick-events SOURCES input/02-joystick-events/joystick-events.c)
|
||||||
add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c)
|
add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c)
|
||||||
add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c)
|
add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c)
|
||||||
|
add_sdl_example_executable(asyncio-load-bitmaps SOURCES asyncio/01-load-bitmaps/load-bitmaps.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/gamepad_front.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/speaker.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/icon2x.bmp)
|
||||||
add_sdl_example_executable(demo-snake SOURCES demo/01-snake/snake.c)
|
add_sdl_example_executable(demo-snake SOURCES demo/01-snake/snake.c)
|
||||||
add_sdl_example_executable(demo-woodeneye-008 SOURCES demo/02-woodeneye-008/woodeneye-008.c)
|
add_sdl_example_executable(demo-woodeneye-008 SOURCES demo/02-woodeneye-008/woodeneye-008.c)
|
||||||
add_sdl_example_executable(demo-infinite-monkeys SOURCES demo/03-infinite-monkeys/infinite-monkeys.c)
|
add_sdl_example_executable(demo-infinite-monkeys SOURCES demo/03-infinite-monkeys/infinite-monkeys.c)
|
||||||
|
|
6
examples/asyncio/01-load-bitmaps/README.txt
Normal file
6
examples/asyncio/01-load-bitmaps/README.txt
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
This example code loads a few bitmap files from disk using the asynchronous
|
||||||
|
i/o, and then draws it to the window. It uses a task group to watch multiple
|
||||||
|
reads and deal with them in whatever order they finish.
|
||||||
|
|
||||||
|
Note that for a single tiny file like this, you'd probably not want to bother
|
||||||
|
with async i/o in real life, but this is just an example of how to do it.
|
125
examples/asyncio/01-load-bitmaps/load-bitmaps.c
Normal file
125
examples/asyncio/01-load-bitmaps/load-bitmaps.c
Normal file
|
@ -0,0 +1,125 @@
|
||||||
|
/*
|
||||||
|
* This example code loads a bitmap with asynchronous i/o and renders it.
|
||||||
|
*
|
||||||
|
* This code is public domain. Feel free to use it for any purpose!
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
|
||||||
|
#include <SDL3/SDL.h>
|
||||||
|
#include <SDL3/SDL_main.h>
|
||||||
|
|
||||||
|
/* We will use this renderer to draw into this window every frame. */
|
||||||
|
static SDL_Window *window = NULL;
|
||||||
|
static SDL_Renderer *renderer = NULL;
|
||||||
|
static SDL_AsyncIOQueue *queue = NULL;
|
||||||
|
|
||||||
|
#define TOTAL_TEXTURES 4
|
||||||
|
static const char * const bmps[TOTAL_TEXTURES] = { "sample.bmp", "gamepad_front.bmp", "speaker.bmp", "icon2x.bmp" };
|
||||||
|
static SDL_Texture *textures[TOTAL_TEXTURES];
|
||||||
|
static const SDL_FRect texture_rects[TOTAL_TEXTURES] = {
|
||||||
|
{ 116, 156, 408, 167 },
|
||||||
|
{ 20, 200, 96, 60 },
|
||||||
|
{ 525, 180, 96, 96 },
|
||||||
|
{ 288, 375, 64, 64 }
|
||||||
|
};
|
||||||
|
|
||||||
|
/* This function runs once at startup. */
|
||||||
|
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
|
if (!SDL_Init(SDL_INIT_VIDEO)) {
|
||||||
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't initialize SDL!", SDL_GetError(), NULL);
|
||||||
|
return SDL_APP_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!SDL_CreateWindowAndRenderer("examples/asyncio/load-bitmaps", 640, 480, 0, &window, &renderer)) {
|
||||||
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window/renderer!", SDL_GetError(), NULL);
|
||||||
|
return SDL_APP_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
queue = SDL_CreateAsyncIOQueue();
|
||||||
|
if (!queue) {
|
||||||
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create async i/o queue!", SDL_GetError(), NULL);
|
||||||
|
return SDL_APP_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Load some .bmp files asynchronously from wherever the app is being run from, put them in the same queue. */
|
||||||
|
for (i = 0; i < SDL_arraysize(bmps); i++) {
|
||||||
|
char *path = NULL;
|
||||||
|
SDL_asprintf(&path, "%s%s", SDL_GetBasePath(), bmps[i]); /* allocate a string of the full file path */
|
||||||
|
/* you _should) check for failure, but we'll just go on without files here. */
|
||||||
|
SDL_LoadFileAsync(path, queue, (void *) bmps[i]); /* attach the filename as app-specific data, so we can see it later. */
|
||||||
|
SDL_free(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||||
|
}
|
||||||
|
|
||||||
|
/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
|
||||||
|
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||||
|
{
|
||||||
|
if (event->type == SDL_EVENT_QUIT) {
|
||||||
|
return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
|
||||||
|
}
|
||||||
|
|
||||||
|
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||||
|
}
|
||||||
|
|
||||||
|
/* This function runs once per frame, and is the heart of the program. */
|
||||||
|
SDL_AppResult SDL_AppIterate(void *appstate)
|
||||||
|
{
|
||||||
|
SDL_AsyncIOOutcome outcome;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
if (SDL_GetAsyncIOResult(queue, &outcome)) { /* a .bmp file load has finished? */
|
||||||
|
if (outcome.result == SDL_ASYNCIO_COMPLETE) {
|
||||||
|
/* this might be _any_ of the bmps; they might finish loading in any order. */
|
||||||
|
for (i = 0; i < SDL_arraysize(bmps); i++) {
|
||||||
|
/* this doesn't need a strcmp because we gave the pointer from this array to SDL_LoadFileAsync */
|
||||||
|
if (outcome.userdata == bmps[i]) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (i < SDL_arraysize(bmps)) { /* (just in case.) */
|
||||||
|
SDL_Surface *surface = SDL_LoadBMP_IO(SDL_IOFromConstMem(outcome.buffer, (size_t) outcome.bytes_transferred), true);
|
||||||
|
if (surface) { /* the renderer is not multithreaded, so create the texture here once the data loads. */
|
||||||
|
textures[i] = SDL_CreateTextureFromSurface(renderer, surface);
|
||||||
|
if (!textures[i]) {
|
||||||
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create texture!", SDL_GetError(), NULL);
|
||||||
|
return SDL_APP_FAILURE;
|
||||||
|
}
|
||||||
|
SDL_DestroySurface(surface);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SDL_free(outcome.buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||||
|
SDL_RenderClear(renderer);
|
||||||
|
|
||||||
|
for (i = 0; i < SDL_arraysize(textures); i++) {
|
||||||
|
SDL_RenderTexture(renderer, textures[i], NULL, &texture_rects[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_RenderPresent(renderer);
|
||||||
|
|
||||||
|
return SDL_APP_CONTINUE; /* carry on with the program! */
|
||||||
|
}
|
||||||
|
|
||||||
|
/* This function runs once at shutdown. */
|
||||||
|
void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
|
SDL_DestroyAsyncIOQueue(queue);
|
||||||
|
|
||||||
|
for (i = 0; i < SDL_arraysize(textures); i++) {
|
||||||
|
SDL_DestroyTexture(textures[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* SDL will clean up the window/renderer for us. */
|
||||||
|
}
|
||||||
|
|
|
@ -30,6 +30,7 @@
|
||||||
|
|
||||||
#include <SDL3/SDL_stdinc.h>
|
#include <SDL3/SDL_stdinc.h>
|
||||||
#include <SDL3/SDL_assert.h>
|
#include <SDL3/SDL_assert.h>
|
||||||
|
#include <SDL3/SDL_asyncio.h>
|
||||||
#include <SDL3/SDL_atomic.h>
|
#include <SDL3/SDL_atomic.h>
|
||||||
#include <SDL3/SDL_audio.h>
|
#include <SDL3/SDL_audio.h>
|
||||||
#include <SDL3/SDL_bits.h>
|
#include <SDL3/SDL_bits.h>
|
||||||
|
|
506
include/SDL3/SDL_asyncio.h
Normal file
506
include/SDL3/SDL_asyncio.h
Normal file
|
@ -0,0 +1,506 @@
|
||||||
|
/*
|
||||||
|
Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* WIKI CATEGORY: AsyncIO */
|
||||||
|
|
||||||
|
/**
|
||||||
|
* # CategoryAsyncIO
|
||||||
|
*
|
||||||
|
* SDL offers a way to perform I/O asynchronously. This allows an app to
|
||||||
|
* read or write files without waiting for data to actually transfer; the
|
||||||
|
* functions that request I/O never block while the request is fulfilled.
|
||||||
|
*
|
||||||
|
* Instead, the data moves in the background and the app can check for
|
||||||
|
* results at their leisure.
|
||||||
|
*
|
||||||
|
* This is more complicated that just reading and writing files in a
|
||||||
|
* synchronous way, but it can allow for more efficiency, and never having
|
||||||
|
* framerate drops as the hard drive catches up, etc.
|
||||||
|
*
|
||||||
|
* The general usage pattern for async I/O is:
|
||||||
|
*
|
||||||
|
* - Create one or more SDL_AsyncIOQueue objects.
|
||||||
|
* - Open files with SDL_AsyncIOFromFile.
|
||||||
|
* - Start I/O tasks to the files with SDL_ReadAsyncIO or SDL_WriteAsyncIO,
|
||||||
|
* putting those tasks into one of the queues.
|
||||||
|
* - Later on, use SDL_GetAsyncIOResult on a queue to see if any task
|
||||||
|
* is finished without blocking. Tasks might finish in any order with
|
||||||
|
* success or failure.
|
||||||
|
* - When all your tasks are done, close the file with SDL_CloseAsyncIO.
|
||||||
|
* This also generates a task, since it might flush data to disk!
|
||||||
|
*
|
||||||
|
* This all works, without blocking, in a single thread, but one can also
|
||||||
|
* wait on a queue in a background thread, sleeping until new results
|
||||||
|
* have arrived:
|
||||||
|
*
|
||||||
|
* - Call SDL_WaitAsyncIOResult from one or more threads to efficiently block
|
||||||
|
* until new tasks complete.
|
||||||
|
* - When shutting down, call SDL_SignalAsyncIOQueue to unblock any sleeping
|
||||||
|
* threads despite there being no new tasks completed.
|
||||||
|
*
|
||||||
|
* And, of course, to match the synchronous SDL_LoadFile, we offer
|
||||||
|
* SDL_LoadFileAsync as a convenience function. This will handle allocating
|
||||||
|
* a buffer, slurping in the file data, and null-terminating it; you still
|
||||||
|
* get a task handle to check later.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SDL_asyncio_h_
|
||||||
|
#define SDL_asyncio_h_
|
||||||
|
|
||||||
|
#include <SDL3/SDL_stdinc.h>
|
||||||
|
|
||||||
|
#include <SDL3/SDL_begin_code.h>
|
||||||
|
/* Set up for C function definitions, even when using C++ */
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The asynchronous I/O operation structure.
|
||||||
|
*
|
||||||
|
* This operates as an opaque handle. One can then request read or write
|
||||||
|
* operations on it.
|
||||||
|
*
|
||||||
|
* \since This struct is available since SDL 3.0.0.
|
||||||
|
*
|
||||||
|
* \sa SDL_AsyncIOFromFile
|
||||||
|
*/
|
||||||
|
typedef struct SDL_AsyncIO SDL_AsyncIO;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Types of asynchronous I/O tasks.
|
||||||
|
*
|
||||||
|
* \since This enum is available since SDL 3.0.0.
|
||||||
|
*/
|
||||||
|
typedef enum SDL_AsyncIOTaskType
|
||||||
|
{
|
||||||
|
SDL_ASYNCIO_TASK_READ, /**< A read operation. */
|
||||||
|
SDL_ASYNCIO_TASK_WRITE, /**< A write operation. */
|
||||||
|
SDL_ASYNCIO_TASK_CLOSE /**< A close operation. */
|
||||||
|
} SDL_AsyncIOTaskType;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Possible outcomes of an asynchronous I/O task.
|
||||||
|
*
|
||||||
|
* \since This enum is available since SDL 3.0.0.
|
||||||
|
*/
|
||||||
|
typedef enum SDL_AsyncIOResult
|
||||||
|
{
|
||||||
|
SDL_ASYNCIO_COMPLETE, /**< request was completed without error */
|
||||||
|
SDL_ASYNCIO_FAILURE, /**< request failed for some reason; check SDL_GetError()! */
|
||||||
|
SDL_ASYNCIO_CANCELLED /**< request was cancelled before completing. */
|
||||||
|
} SDL_AsyncIOResult;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Information about a completed asynchronous I/O request.
|
||||||
|
*
|
||||||
|
* \since This struct is available since SDL 3.0.0.
|
||||||
|
*/
|
||||||
|
typedef struct SDL_AsyncIOOutcome
|
||||||
|
{
|
||||||
|
SDL_AsyncIO *asyncio; /**< what generated this task. This pointer will be invalid if it was closed! */
|
||||||
|
SDL_AsyncIOTaskType type; /**< What sort of task was this? Read, write, etc? */
|
||||||
|
SDL_AsyncIOResult result; /**< the result of the work (success, failure, cancellation). */
|
||||||
|
void *buffer; /**< buffer where data was read/written. */
|
||||||
|
Uint64 offset; /**< offset in the SDL_AsyncIO where data was read/written. */
|
||||||
|
Uint64 bytes_requested; /**< number of bytes the task was to read/write. */
|
||||||
|
Uint64 bytes_transferred; /**< actual number of bytes that were read/written. */
|
||||||
|
void *userdata; /**< pointer provided by the app when starting the task */
|
||||||
|
} SDL_AsyncIOOutcome;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An opaque handle for asynchronous I/O tasks.
|
||||||
|
*
|
||||||
|
* Each asynchronous read or write operation generates a task, which will
|
||||||
|
* complete at some time in the future. This handle is used to track the
|
||||||
|
* progress of that task.
|
||||||
|
*
|
||||||
|
* Tasks are added to an SDL_AsyncIOQueue, where they can be queried for
|
||||||
|
* completion later.
|
||||||
|
*
|
||||||
|
* \since This struct is available since SDL 3.0.0.
|
||||||
|
*
|
||||||
|
* \sa SDL_ReadAsyncIO
|
||||||
|
* \sa SDL_WriteAsyncIO
|
||||||
|
*/
|
||||||
|
typedef struct SDL_AsyncIOTask SDL_AsyncIOTask;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A queue of completed asynchronous I/O tasks.
|
||||||
|
*
|
||||||
|
* When starting an asynchronous operation, you specify a queue for the new
|
||||||
|
* task. A queue can be asked later if any tasks in it have completed,
|
||||||
|
* allowing an app to manage multiple pending tasks in one place, in
|
||||||
|
* whatever order they complete.
|
||||||
|
*
|
||||||
|
* \since This struct is available since SDL 3.0.0.
|
||||||
|
*
|
||||||
|
* \sa SDL_CreateAsyncIOQueue
|
||||||
|
* \sa SDL_ReadAsyncIO
|
||||||
|
* \sa SDL_WriteAsyncIO
|
||||||
|
* \sa SDL_GetAsyncIOResult
|
||||||
|
* \sa SDL_WaitAsyncIOResult
|
||||||
|
*/
|
||||||
|
typedef struct SDL_AsyncIOQueue SDL_AsyncIOQueue;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Use this function to create a new SDL_AsyncIO object for reading from
|
||||||
|
* and/or writing to a named file.
|
||||||
|
*
|
||||||
|
* The `mode` string understands the following values:
|
||||||
|
*
|
||||||
|
* - "r": Open a file for reading only. It must exist.
|
||||||
|
* - "w": Open a file for writing only. It will create missing files or truncate existing ones.
|
||||||
|
* - "r+": Open a file for update both reading and writing. The file must
|
||||||
|
* exist.
|
||||||
|
* - "w+": Create an empty file for both reading and writing. If a file with
|
||||||
|
* the same name already exists its content is erased and the file is
|
||||||
|
* treated as a new empty file.
|
||||||
|
*
|
||||||
|
* There is no "b" mode, as there is only "binary" style I/O, and no "a" mode
|
||||||
|
* for appending, since you specify the position when starting a task.
|
||||||
|
*
|
||||||
|
* This function supports Unicode filenames, but they must be encoded in UTF-8
|
||||||
|
* format, regardless of the underlying operating system.
|
||||||
|
*
|
||||||
|
* This call is _not_ asynchronous; it will open the file before returning,
|
||||||
|
* under the assumption that doing so is generally a fast operation. Future
|
||||||
|
* reads and writes to the opened file will be async, however.
|
||||||
|
*
|
||||||
|
* \param file a UTF-8 string representing the filename to open.
|
||||||
|
* \param mode an ASCII string representing the mode to be used for opening
|
||||||
|
* the file.
|
||||||
|
* \returns a pointer to the SDL_AsyncIO structure that is created or NULL on
|
||||||
|
* failure; call SDL_GetError() for more information.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 3.0.0.
|
||||||
|
*
|
||||||
|
* \sa SDL_CloseAsyncIO
|
||||||
|
* \sa SDL_ReadAsyncIO
|
||||||
|
* \sa SDL_WriteAsyncIO
|
||||||
|
*/
|
||||||
|
extern SDL_DECLSPEC SDL_AsyncIO * SDLCALL SDL_AsyncIOFromFile(const char *file, const char *mode);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Use this function to get the size of the data stream in an SDL_AsyncIO.
|
||||||
|
*
|
||||||
|
* This call is _not_ asynchronous; it assumes that obtaining this info
|
||||||
|
* is a non-blocking operation in most reasonable cases.
|
||||||
|
*
|
||||||
|
* \param asyncio the SDL_AsyncIO to get the size of the data stream from.
|
||||||
|
* \returns the size of the data stream in the SDL_IOStream on success or a
|
||||||
|
* negative error code on failure; call SDL_GetError() for more
|
||||||
|
* information.
|
||||||
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 3.0.0.
|
||||||
|
*/
|
||||||
|
extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Start an async read.
|
||||||
|
*
|
||||||
|
* This function reads up to `size` bytes from `offset` position in the data
|
||||||
|
* source to the area pointed at by `ptr`. This function may read less bytes
|
||||||
|
* than requested.
|
||||||
|
*
|
||||||
|
* This function returns as quickly as possible; it does not wait for the
|
||||||
|
* read to complete. On a successful return, this work will continue in the
|
||||||
|
* background. If the work begins, even failure is asynchronous: a failing
|
||||||
|
* return value from this function only means the work couldn't start at all.
|
||||||
|
*
|
||||||
|
* `ptr` must remain available until the work is done, and may be accessed by
|
||||||
|
* the system at any time until then. Do not allocate it on the stack, as this
|
||||||
|
* might take longer than the life of the calling function to complete!
|
||||||
|
*
|
||||||
|
* An SDL_AsyncIOQueue must be specified. The newly-created SDL_AsyncIOTask
|
||||||
|
* will be added to it when it completes its work.
|
||||||
|
*
|
||||||
|
* \param asyncio a pointer to an SDL_AsyncIO structure.
|
||||||
|
* \param ptr a pointer to a buffer to read data into.
|
||||||
|
* \param offset the position to start reading in the data source.
|
||||||
|
* \param size the number of bytes to read from the data source.
|
||||||
|
* \param queue a queue to add the new SDL_AsyncIO to.
|
||||||
|
* \param userdata an app-defined pointer that will be provided with the task results.
|
||||||
|
* \returns A new task handle if a task was started, NULL on complete failure;
|
||||||
|
* call SDL_GetError() for more information.
|
||||||
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 3.0.0.
|
||||||
|
*
|
||||||
|
* \sa SDL_WriteAsyncIO
|
||||||
|
* \sa SDL_CreateAsyncIOQueue
|
||||||
|
* \sa SDL_GetAsyncIOTaskResult
|
||||||
|
*/
|
||||||
|
extern SDL_DECLSPEC SDL_AsyncIOTask * SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Start an async write.
|
||||||
|
*
|
||||||
|
* This function writes `size` bytes from `offset` position in the data
|
||||||
|
* source to the area pointed at by `ptr`.
|
||||||
|
*
|
||||||
|
* This function returns as quickly as possible; it does not wait for the
|
||||||
|
* write to complete. On a successful return, this work will continue in the
|
||||||
|
* background. If the work begins, even failure is asynchronous: a failing
|
||||||
|
* return value from this function only means the work couldn't start at all.
|
||||||
|
*
|
||||||
|
* `ptr` must remain available until the work is done, and may be accessed by
|
||||||
|
* the system at any time until then. Do not allocate it on the stack, as this
|
||||||
|
* might take longer than the life of the calling function to complete!
|
||||||
|
*
|
||||||
|
* An SDL_AsyncIOQueue must be specified. The newly-created SDL_AsyncIOTask
|
||||||
|
* will be added to it when it completes its work.
|
||||||
|
*
|
||||||
|
* \param asyncio a pointer to an SDL_AsyncIO structure.
|
||||||
|
* \param ptr a pointer to a buffer to write data from.
|
||||||
|
* \param offset the position to start writing to the data source.
|
||||||
|
* \param size the number of bytes to write to the data source.
|
||||||
|
* \param queue a queue to add the new SDL_AsyncIO to.
|
||||||
|
* \param userdata an app-defined pointer that will be provided with the task results.
|
||||||
|
* \returns A new task handle if a task was started, NULL on complete failure;
|
||||||
|
* call SDL_GetError() for more information.
|
||||||
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 3.0.0.
|
||||||
|
*
|
||||||
|
* \sa SDL_ReadAsyncIO
|
||||||
|
* \sa SDL_CreateAsyncIOQueue
|
||||||
|
* \sa SDL_GetAsyncIOTaskResult
|
||||||
|
|
||||||
|
*/
|
||||||
|
extern SDL_DECLSPEC SDL_AsyncIOTask * SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Close and free any allocated resources for an async I/O object.
|
||||||
|
*
|
||||||
|
* Closing a file is _also_ an asynchronous task! If a write failure
|
||||||
|
* were to happen during the closing process, for example, the
|
||||||
|
* task results will report it as usual.
|
||||||
|
*
|
||||||
|
* This function guarantees that the close will happen after any other
|
||||||
|
* pending tasks to `asyncio`, so it's safe to open a file, start
|
||||||
|
* several operations, close the file immediately, then check for all
|
||||||
|
* results later. This function will not block until the tasks have
|
||||||
|
* completed.
|
||||||
|
*
|
||||||
|
* Once this function returns non-NULL, `asyncio` is no longer valid,
|
||||||
|
* regardless of any future outcomes. Any completed tasks might still
|
||||||
|
* contain this pointer in their SDL_AsyncIOOutcome data, in case the
|
||||||
|
* app was using this value to track information, but it should not
|
||||||
|
* be used again.
|
||||||
|
*
|
||||||
|
* If this function returns NULL, the close wasn't started at all, and
|
||||||
|
* it's safe to attempt to close again later.
|
||||||
|
*
|
||||||
|
* \param asyncio a pointer to an SDL_AsyncIO structure to close.
|
||||||
|
* \param queue a queue to add the new SDL_AsyncIO to.
|
||||||
|
* \param userdata an app-defined pointer that will be provided with the task results.
|
||||||
|
* \returns A new task handle if a task was started, NULL on complete failure;
|
||||||
|
* call SDL_GetError() for more information.
|
||||||
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread, but
|
||||||
|
* two threads should not attempt to close the same object.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 3.0.0.
|
||||||
|
*/
|
||||||
|
extern SDL_DECLSPEC SDL_AsyncIOTask * SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, SDL_AsyncIOQueue *queue, void *userdata);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a task queue for tracking multiple I/O operations.
|
||||||
|
*
|
||||||
|
* Async I/O operations are assigned to a queue when started. The
|
||||||
|
* queue can be checked for completed tasks thereafter.
|
||||||
|
*
|
||||||
|
* \returns a new task queue object or NULL if there was an error; call
|
||||||
|
* SDL_GetError() for more information.
|
||||||
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 3.0.0.
|
||||||
|
*
|
||||||
|
* \sa SDL_DestroyAsyncIOQueue
|
||||||
|
* \sa SDL_GetAsyncIOResult
|
||||||
|
* \sa SDL_WaitAsyncIOResult
|
||||||
|
*/
|
||||||
|
extern SDL_DECLSPEC SDL_AsyncIOQueue * SDLCALL SDL_CreateAsyncIOQueue(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Destroy a previously-created async I/O task queue.
|
||||||
|
*
|
||||||
|
* If there are still tasks pending for this queue, this call will block until
|
||||||
|
* those tasks are finished. All those tasks will be deallocated. Their results
|
||||||
|
* will be lost to the app.
|
||||||
|
*
|
||||||
|
* Any pending reads from SDL_LoadFileAsync() that are still in this queue
|
||||||
|
* will have their buffers deallocated by this function, to prevent a memory
|
||||||
|
* leak.
|
||||||
|
*
|
||||||
|
* Once this function is called, the queue is no longer valid and should not
|
||||||
|
* be used, including by other threads that might access it while destruction
|
||||||
|
* is blocking on pending tasks.
|
||||||
|
*
|
||||||
|
* Do not destroy a queue that still has threads waiting on it through
|
||||||
|
* SDL_WaitAsyncIOResult(). You can call SDL_SignalAsyncIOQueue() first to
|
||||||
|
* unblock those threads, and take measures (such as SDL_WaitThread()) to make sure
|
||||||
|
* they have finished their wait and won't wait on the queue again.
|
||||||
|
*
|
||||||
|
* \param queue the task queue to destroy.
|
||||||
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread, so long as
|
||||||
|
* no other thread is waiting on the queue with SDL_WaitAsyncIOResult.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 3.0.0.
|
||||||
|
*/
|
||||||
|
extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Query an async I/O task queue for completed tasks.
|
||||||
|
*
|
||||||
|
* If a task assigned to this queue has finished, this will return true and fill in
|
||||||
|
* `outcome` with the details of the task. If no task in the queue has finished,
|
||||||
|
* this function will return false. This function does not block.
|
||||||
|
*
|
||||||
|
* If a task has completed, this function will free its resources and the task
|
||||||
|
* pointer will no longer be valid. The task will be removed from the queue.
|
||||||
|
*
|
||||||
|
* It is safe for multiple threads to call this function on the same queue at
|
||||||
|
* once; a completed task will only go to one of the threads.
|
||||||
|
*
|
||||||
|
* \param queue the async I/O task queue to query.
|
||||||
|
* \param outcome details of a finished task will be written here. May not be NULL.
|
||||||
|
* \returns true if task has completed, false otherwise.
|
||||||
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 3.0.0.
|
||||||
|
*
|
||||||
|
* \sa SDL_WaitAsyncIOResult
|
||||||
|
*/
|
||||||
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Block until an async I/O task queue has a completed task.
|
||||||
|
*
|
||||||
|
* This function puts the calling thread to sleep until there a task assigned to
|
||||||
|
* the queue that has finished.
|
||||||
|
*
|
||||||
|
* If a task assigned to the queue has finished, this will return true and
|
||||||
|
* fill in `outcome` with the details of the task. If no task in the queue has
|
||||||
|
* finished, this function will return false.
|
||||||
|
*
|
||||||
|
* If a task has completed, this function will free its resources and the task
|
||||||
|
* pointer will no longer be valid. The task will be removed from the queue.
|
||||||
|
*
|
||||||
|
* It is safe for multiple threads to call this function on the same queue at
|
||||||
|
* once; a completed task will only go to one of the threads.
|
||||||
|
*
|
||||||
|
* Note that by the nature of various platforms, more than one waiting
|
||||||
|
* thread may wake to handle a single task, but only one will obtain it,
|
||||||
|
* so `timeoutMS` is a _maximum_ wait time, and this function may return
|
||||||
|
* false sooner.
|
||||||
|
*
|
||||||
|
* This function may return false if there was a system error, the OS
|
||||||
|
* inadvertently awoke multiple threads, or if SDL_SignalAsyncIOQueue() was
|
||||||
|
* called to wake up all waiting threads without a finished task.
|
||||||
|
*
|
||||||
|
* A timeout can be used to specify a maximum wait time, but rather than polling,
|
||||||
|
* it is possible to have a timeout of -1 to wait forever, and use
|
||||||
|
* SDL_SignalAsyncIOQueue() to wake up the waiting threads later.
|
||||||
|
*
|
||||||
|
* \param queue the async I/O task queue to wait on.
|
||||||
|
* \param outcome details of a finished task will be written here. May not be NULL.
|
||||||
|
* \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait
|
||||||
|
* indefinitely.
|
||||||
|
* \returns true if task has completed, false otherwise.
|
||||||
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 3.0.0.
|
||||||
|
*
|
||||||
|
* \sa SDL_SignalAsyncIOQueue
|
||||||
|
*/
|
||||||
|
extern SDL_DECLSPEC bool SDLCALL SDL_WaitAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome, Sint32 timeoutMS);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Wake up any threads that are blocking in SDL_WaitAsyncIOResult().
|
||||||
|
*
|
||||||
|
* This will unblock any threads that are sleeping in a call to
|
||||||
|
* SDL_WaitAsyncIOResult for the specified queue, and cause them to
|
||||||
|
* return from that function.
|
||||||
|
*
|
||||||
|
* This can be useful when destroying a queue to make sure nothing is
|
||||||
|
* touching it indefinitely. In this case, once this call completes, the
|
||||||
|
* caller should take measures to make sure any previously-blocked threads
|
||||||
|
* have returned from their wait and will not touch the queue again (perhaps
|
||||||
|
* by setting a flag to tell the threads to terminate and then using
|
||||||
|
* SDL_WaitThread() to make sure they've done so).
|
||||||
|
*
|
||||||
|
* \param queue the async I/O task queue to signal.
|
||||||
|
*
|
||||||
|
* \threadsafety It is safe to call this function from any thread.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 3.0.0.
|
||||||
|
*
|
||||||
|
* \sa SDL_WaitAsyncIOResult
|
||||||
|
*/
|
||||||
|
extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Load all the data from a file path, asynchronously.
|
||||||
|
*
|
||||||
|
* This function returns as quickly as possible; it does not wait for the
|
||||||
|
* read to complete. On a successful return, this work will continue in the
|
||||||
|
* background. If the work begins, even failure is asynchronous: a failing
|
||||||
|
* return value from this function only means the work couldn't start at all.
|
||||||
|
*
|
||||||
|
* The data is allocated with a zero byte at the end (null terminated) for
|
||||||
|
* convenience. This extra byte is not included in SDL_AsyncIOOutcome's
|
||||||
|
* bytes_transferred value.
|
||||||
|
*
|
||||||
|
* This function will allocate the buffer to contain the file. It must be
|
||||||
|
* deallocated by calling SDL_free() on SDL_AsyncIOOutcome's buffer field
|
||||||
|
* after completion.
|
||||||
|
*
|
||||||
|
* An SDL_AsyncIOQueue must be specified. The newly-created SDL_AsyncIOTask
|
||||||
|
* will be added to it when it completes its work.
|
||||||
|
*
|
||||||
|
* \param file the path to read all available data from.
|
||||||
|
* \param queue a queue to add the new SDL_AsyncIO to.
|
||||||
|
* \param userdata an app-defined pointer that will be provided with the task results.
|
||||||
|
* \returns an async task, to be queried for results later.
|
||||||
|
*
|
||||||
|
* \since This function is available since SDL 3.0.0.
|
||||||
|
*
|
||||||
|
* \sa SDL_LoadFile_IO
|
||||||
|
*/
|
||||||
|
extern SDL_DECLSPEC SDL_AsyncIOTask * SDLCALL SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata);
|
||||||
|
|
||||||
|
/* Ends C function definitions when using C++ */
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#include <SDL3/SDL_close_code.h>
|
||||||
|
|
||||||
|
#endif /* SDL_asyncio_h_ */
|
|
@ -55,6 +55,7 @@
|
||||||
#include "video/SDL_surface_c.h"
|
#include "video/SDL_surface_c.h"
|
||||||
#include "video/SDL_video_c.h"
|
#include "video/SDL_video_c.h"
|
||||||
#include "filesystem/SDL_filesystem_c.h"
|
#include "filesystem/SDL_filesystem_c.h"
|
||||||
|
#include "file/SDL_asyncio_c.h"
|
||||||
#ifdef SDL_PLATFORM_ANDROID
|
#ifdef SDL_PLATFORM_ANDROID
|
||||||
#include "core/android/SDL_android.h"
|
#include "core/android/SDL_android.h"
|
||||||
#endif
|
#endif
|
||||||
|
@ -625,6 +626,7 @@ void SDL_Quit(void)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
SDL_QuitTimers();
|
SDL_QuitTimers();
|
||||||
|
SDL_QuitAsyncIO();
|
||||||
|
|
||||||
SDL_SetObjectsInvalid();
|
SDL_SetObjectsInvalid();
|
||||||
SDL_AssertionsQuit();
|
SDL_AssertionsQuit();
|
||||||
|
|
|
@ -1189,6 +1189,17 @@ SDL3_0.0.0 {
|
||||||
SDL_GetCurrentDirectory;
|
SDL_GetCurrentDirectory;
|
||||||
SDL_IsAudioDevicePhysical;
|
SDL_IsAudioDevicePhysical;
|
||||||
SDL_IsAudioDevicePlayback;
|
SDL_IsAudioDevicePlayback;
|
||||||
|
SDL_AsyncIOFromFile;
|
||||||
|
SDL_GetAsyncIOSize;
|
||||||
|
SDL_ReadAsyncIO;
|
||||||
|
SDL_WriteAsyncIO;
|
||||||
|
SDL_CloseAsyncIO;
|
||||||
|
SDL_CreateAsyncIOQueue;
|
||||||
|
SDL_DestroyAsyncIOQueue;
|
||||||
|
SDL_GetAsyncIOResult;
|
||||||
|
SDL_WaitAsyncIOResult;
|
||||||
|
SDL_SignalAsyncIOQueue;
|
||||||
|
SDL_LoadFileAsync;
|
||||||
# extra symbols go here (don't modify this line)
|
# extra symbols go here (don't modify this line)
|
||||||
local: *;
|
local: *;
|
||||||
};
|
};
|
||||||
|
|
|
@ -1214,3 +1214,14 @@
|
||||||
#define SDL_GetCurrentDirectory SDL_GetCurrentDirectory_REAL
|
#define SDL_GetCurrentDirectory SDL_GetCurrentDirectory_REAL
|
||||||
#define SDL_IsAudioDevicePhysical SDL_IsAudioDevicePhysical_REAL
|
#define SDL_IsAudioDevicePhysical SDL_IsAudioDevicePhysical_REAL
|
||||||
#define SDL_IsAudioDevicePlayback SDL_IsAudioDevicePlayback_REAL
|
#define SDL_IsAudioDevicePlayback SDL_IsAudioDevicePlayback_REAL
|
||||||
|
#define SDL_AsyncIOFromFile SDL_AsyncIOFromFile_REAL
|
||||||
|
#define SDL_GetAsyncIOSize SDL_GetAsyncIOSize_REAL
|
||||||
|
#define SDL_ReadAsyncIO SDL_ReadAsyncIO_REAL
|
||||||
|
#define SDL_WriteAsyncIO SDL_WriteAsyncIO_REAL
|
||||||
|
#define SDL_CloseAsyncIO SDL_CloseAsyncIO_REAL
|
||||||
|
#define SDL_CreateAsyncIOQueue SDL_CreateAsyncIOQueue_REAL
|
||||||
|
#define SDL_DestroyAsyncIOQueue SDL_DestroyAsyncIOQueue_REAL
|
||||||
|
#define SDL_GetAsyncIOResult SDL_GetAsyncIOResult_REAL
|
||||||
|
#define SDL_WaitAsyncIOResult SDL_WaitAsyncIOResult_REAL
|
||||||
|
#define SDL_SignalAsyncIOQueue SDL_SignalAsyncIOQueue_REAL
|
||||||
|
#define SDL_LoadFileAsync SDL_LoadFileAsync_REAL
|
||||||
|
|
|
@ -1220,3 +1220,14 @@ SDL_DYNAPI_PROC(bool,SDL_SaveFile,(const char *a,const void *b,size_t c),(a,b,c)
|
||||||
SDL_DYNAPI_PROC(char*,SDL_GetCurrentDirectory,(void),(),return)
|
SDL_DYNAPI_PROC(char*,SDL_GetCurrentDirectory,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePhysical,(SDL_AudioDeviceID a),(a),return)
|
SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePhysical,(SDL_AudioDeviceID a),(a),return)
|
||||||
SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePlayback,(SDL_AudioDeviceID a),(a),return)
|
SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePlayback,(SDL_AudioDeviceID a),(a),return)
|
||||||
|
SDL_DYNAPI_PROC(SDL_AsyncIO*,SDL_AsyncIOFromFile,(const char *a, const char *b),(a,b),return)
|
||||||
|
SDL_DYNAPI_PROC(Sint64,SDL_GetAsyncIOSize,(SDL_AsyncIO *a),(a),return)
|
||||||
|
SDL_DYNAPI_PROC(SDL_AsyncIOTask*,SDL_ReadAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return)
|
||||||
|
SDL_DYNAPI_PROC(SDL_AsyncIOTask*,SDL_WriteAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return)
|
||||||
|
SDL_DYNAPI_PROC(SDL_AsyncIOTask*,SDL_CloseAsyncIO,(SDL_AsyncIO *a, SDL_AsyncIOQueue *b, void *c),(a,b,c),return)
|
||||||
|
SDL_DYNAPI_PROC(SDL_AsyncIOQueue*,SDL_CreateAsyncIOQueue,(void),(),return)
|
||||||
|
SDL_DYNAPI_PROC(void,SDL_DestroyAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),)
|
||||||
|
SDL_DYNAPI_PROC(bool,SDL_GetAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b),(a,b),return)
|
||||||
|
SDL_DYNAPI_PROC(bool,SDL_WaitAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b, Sint32 c),(a,b,c),return)
|
||||||
|
SDL_DYNAPI_PROC(void,SDL_SignalAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),)
|
||||||
|
SDL_DYNAPI_PROC(SDL_AsyncIOTask*,SDL_LoadFileAsync,(const char *a, SDL_AsyncIOQueue *b, void *c),(a,b,c),return)
|
||||||
|
|
335
src/file/SDL_asyncio.c
Normal file
335
src/file/SDL_asyncio.c
Normal file
|
@ -0,0 +1,335 @@
|
||||||
|
/*
|
||||||
|
Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "SDL_internal.h"
|
||||||
|
#include "SDL_sysasyncio.h"
|
||||||
|
#include "SDL_asyncio_c.h"
|
||||||
|
|
||||||
|
static const char *AsyncFileModeValid(const char *mode)
|
||||||
|
{
|
||||||
|
static const struct { const char *valid; const char *with_binary; } mode_map[] = {
|
||||||
|
{ "r", "rb" },
|
||||||
|
{ "w", "wb" },
|
||||||
|
{ "r+","r+b" },
|
||||||
|
{ "w+", "w+b" }
|
||||||
|
};
|
||||||
|
|
||||||
|
for (int i = 0; i < SDL_arraysize(mode_map); i++) {
|
||||||
|
if (SDL_strcmp(mode, mode_map[i].valid) == 0) {
|
||||||
|
return mode_map[i].with_binary;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AsyncIO *SDL_AsyncIOFromFile(const char *file, const char *mode)
|
||||||
|
{
|
||||||
|
if (!file) {
|
||||||
|
SDL_InvalidParamError("file");
|
||||||
|
return NULL;
|
||||||
|
} else if (!mode) {
|
||||||
|
SDL_InvalidParamError("mode");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char *binary_mode = AsyncFileModeValid(mode);
|
||||||
|
if (!binary_mode) {
|
||||||
|
SDL_SetError("Unsupported file mode");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AsyncIO *asyncio = (SDL_AsyncIO *)SDL_calloc(1, sizeof(*asyncio));
|
||||||
|
if (asyncio) {
|
||||||
|
asyncio->lock = SDL_CreateMutex();
|
||||||
|
if (!asyncio->lock) {
|
||||||
|
SDL_free(asyncio);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!SDL_SYS_AsyncIOFromFile(file, binary_mode, asyncio)) {
|
||||||
|
SDL_DestroyMutex(asyncio->lock);
|
||||||
|
SDL_free(asyncio);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
return asyncio;
|
||||||
|
}
|
||||||
|
|
||||||
|
Sint64 SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio)
|
||||||
|
{
|
||||||
|
if (!asyncio) {
|
||||||
|
SDL_InvalidParamError("asyncio");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
return asyncio->iface.size(asyncio->userdata);
|
||||||
|
}
|
||||||
|
|
||||||
|
static SDL_AsyncIOTask *RequestAsyncIO(bool reading, SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata)
|
||||||
|
{
|
||||||
|
if (!asyncio) {
|
||||||
|
SDL_InvalidParamError("asyncio");
|
||||||
|
return NULL;
|
||||||
|
} else if (!ptr) {
|
||||||
|
SDL_InvalidParamError("ptr");
|
||||||
|
return NULL;
|
||||||
|
} else if (!queue) {
|
||||||
|
SDL_InvalidParamError("queue");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AsyncIOTask *task = (SDL_AsyncIOTask *) SDL_calloc(1, sizeof (*task));
|
||||||
|
if (!task) {
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
task->asyncio = asyncio;
|
||||||
|
task->type = reading ? SDL_ASYNCIO_TASK_READ : SDL_ASYNCIO_TASK_WRITE;
|
||||||
|
task->offset = offset;
|
||||||
|
task->buffer = ptr;
|
||||||
|
task->requested_size = size;
|
||||||
|
task->app_userdata = userdata;
|
||||||
|
task->queue = queue;
|
||||||
|
|
||||||
|
SDL_LockMutex(asyncio->lock);
|
||||||
|
if (asyncio->closing) {
|
||||||
|
SDL_free(task);
|
||||||
|
SDL_UnlockMutex(asyncio->lock);
|
||||||
|
SDL_SetError("SDL_AsyncIO is closing, can't start new tasks");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
LINKED_LIST_PREPEND(task, asyncio->tasks, asyncio);
|
||||||
|
SDL_AddAtomicInt(&queue->tasks_inflight, 1);
|
||||||
|
SDL_UnlockMutex(asyncio->lock);
|
||||||
|
|
||||||
|
const bool queued = reading ? asyncio->iface.read(asyncio->userdata, task) : asyncio->iface.write(asyncio->userdata, task);
|
||||||
|
if (!queued) {
|
||||||
|
SDL_AddAtomicInt(&queue->tasks_inflight, -1);
|
||||||
|
SDL_LockMutex(asyncio->lock);
|
||||||
|
LINKED_LIST_UNLINK(task, asyncio);
|
||||||
|
SDL_UnlockMutex(asyncio->lock);
|
||||||
|
SDL_free(task);
|
||||||
|
task = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
return task;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AsyncIOTask *SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata)
|
||||||
|
{
|
||||||
|
return RequestAsyncIO(true, asyncio, ptr, offset, size, queue, userdata);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AsyncIOTask *SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata)
|
||||||
|
{
|
||||||
|
return RequestAsyncIO(false, asyncio, ptr, offset, size, queue, userdata);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AsyncIOTask *SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, SDL_AsyncIOQueue *queue, void *userdata)
|
||||||
|
{
|
||||||
|
if (!asyncio) {
|
||||||
|
SDL_InvalidParamError("asyncio");
|
||||||
|
return NULL;
|
||||||
|
} else if (!queue) {
|
||||||
|
SDL_InvalidParamError("queue");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_LockMutex(asyncio->lock);
|
||||||
|
if (asyncio->closing) {
|
||||||
|
SDL_UnlockMutex(asyncio->lock);
|
||||||
|
SDL_SetError("Already closing");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AsyncIOTask *task = (SDL_AsyncIOTask *) SDL_calloc(1, sizeof (*task));
|
||||||
|
if (task) {
|
||||||
|
task->asyncio = asyncio;
|
||||||
|
task->type = SDL_ASYNCIO_TASK_CLOSE;
|
||||||
|
task->app_userdata = userdata;
|
||||||
|
task->queue = queue;
|
||||||
|
|
||||||
|
asyncio->closing = task;
|
||||||
|
|
||||||
|
if (LINKED_LIST_START(asyncio->tasks, asyncio) == NULL) { // no tasks? Queue the close task now.
|
||||||
|
LINKED_LIST_PREPEND(task, asyncio->tasks, asyncio);
|
||||||
|
SDL_AddAtomicInt(&queue->tasks_inflight, 1);
|
||||||
|
if (!asyncio->iface.close(asyncio->userdata, task)) {
|
||||||
|
// uhoh, maybe they can try again later...?
|
||||||
|
SDL_AddAtomicInt(&queue->tasks_inflight, -1);
|
||||||
|
LINKED_LIST_UNLINK(task, asyncio);
|
||||||
|
SDL_free(task);
|
||||||
|
task = asyncio->closing = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_UnlockMutex(asyncio->lock);
|
||||||
|
|
||||||
|
return task;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AsyncIOQueue *SDL_CreateAsyncIOQueue(void)
|
||||||
|
{
|
||||||
|
SDL_AsyncIOQueue *queue = SDL_calloc(1, sizeof (*queue));
|
||||||
|
if (queue) {
|
||||||
|
SDL_SetAtomicInt(&queue->tasks_inflight, 0);
|
||||||
|
if (!SDL_SYS_CreateAsyncIOQueue(queue)) {
|
||||||
|
SDL_free(queue);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return queue;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool GetAsyncIOTaskOutcome(SDL_AsyncIOTask *task, SDL_AsyncIOOutcome *outcome)
|
||||||
|
{
|
||||||
|
if (!task || !outcome) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AsyncIO *asyncio = task->asyncio;
|
||||||
|
|
||||||
|
SDL_zerop(outcome);
|
||||||
|
outcome->asyncio = asyncio->oneshot ? NULL : asyncio;
|
||||||
|
outcome->result = task->result;
|
||||||
|
outcome->buffer = task->buffer;
|
||||||
|
outcome->offset = task->offset;
|
||||||
|
outcome->bytes_requested = task->requested_size;
|
||||||
|
outcome->bytes_transferred = task->result_size;
|
||||||
|
outcome->userdata = task->app_userdata;
|
||||||
|
|
||||||
|
// Take the completed task out of the SDL_AsyncIO that created it.
|
||||||
|
SDL_LockMutex(asyncio->lock);
|
||||||
|
LINKED_LIST_UNLINK(task, asyncio);
|
||||||
|
// see if it's time to queue a pending close request (close requested and no other pending tasks)
|
||||||
|
SDL_AsyncIOTask *closing = asyncio->closing;
|
||||||
|
if (closing && (task != closing) && (LINKED_LIST_START(asyncio->tasks, asyncio) == NULL)) {
|
||||||
|
LINKED_LIST_PREPEND(closing, asyncio->tasks, asyncio);
|
||||||
|
SDL_AddAtomicInt(&closing->queue->tasks_inflight, 1);
|
||||||
|
const bool async_close_task_was_queued = asyncio->iface.close(asyncio->userdata, closing);
|
||||||
|
SDL_assert(async_close_task_was_queued); // !!! FIXME: if this fails to queue the task, we're leaking resources!
|
||||||
|
if (!async_close_task_was_queued) {
|
||||||
|
SDL_AddAtomicInt(&closing->queue->tasks_inflight, -1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SDL_UnlockMutex(task->asyncio->lock);
|
||||||
|
|
||||||
|
// was this the result of a closing task? Finally destroy the asyncio.
|
||||||
|
bool retval = true;
|
||||||
|
if (closing && (task == closing)) {
|
||||||
|
if (asyncio->oneshot) {
|
||||||
|
retval = false; // don't send the close task results on to the app, just the read task for these.
|
||||||
|
}
|
||||||
|
asyncio->iface.destroy(asyncio->userdata);
|
||||||
|
SDL_DestroyMutex(asyncio->lock);
|
||||||
|
SDL_free(asyncio);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AddAtomicInt(&task->queue->tasks_inflight, -1);
|
||||||
|
SDL_free(task);
|
||||||
|
|
||||||
|
return retval;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome)
|
||||||
|
{
|
||||||
|
if (!queue || !outcome) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return GetAsyncIOTaskOutcome(queue->iface.get_results(queue->userdata), outcome);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SDL_WaitAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome, Sint32 timeoutMS)
|
||||||
|
{
|
||||||
|
if (!queue || !outcome) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return GetAsyncIOTaskOutcome(queue->iface.wait_results(queue->userdata, timeoutMS), outcome);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue)
|
||||||
|
{
|
||||||
|
if (queue) {
|
||||||
|
queue->iface.signal(queue->userdata);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue)
|
||||||
|
{
|
||||||
|
if (queue) {
|
||||||
|
// block until any pending tasks complete.
|
||||||
|
while (SDL_GetAtomicInt(&queue->tasks_inflight) > 0) {
|
||||||
|
SDL_AsyncIOTask *task = queue->iface.wait_results(queue->userdata, -1);
|
||||||
|
if (task) {
|
||||||
|
if (task->asyncio->oneshot) {
|
||||||
|
SDL_free(task->buffer); // throw away the buffer from SDL_LoadFileAsync that will never be consumed/freed by app.
|
||||||
|
task->buffer = NULL;
|
||||||
|
}
|
||||||
|
SDL_AsyncIOOutcome outcome;
|
||||||
|
GetAsyncIOTaskOutcome(task, &outcome); // this frees the task, and does other upkeep.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
queue->iface.destroy(queue->userdata);
|
||||||
|
SDL_free(queue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SDL_QuitAsyncIO(void)
|
||||||
|
{
|
||||||
|
SDL_SYS_QuitAsyncIO();
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AsyncIOTask *SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata)
|
||||||
|
{
|
||||||
|
if (!file) {
|
||||||
|
SDL_InvalidParamError("file");
|
||||||
|
return NULL;
|
||||||
|
} else if (!queue) {
|
||||||
|
SDL_InvalidParamError("queue");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AsyncIOTask *task = NULL;
|
||||||
|
SDL_AsyncIO *asyncio = SDL_AsyncIOFromFile(file, "r");
|
||||||
|
if (asyncio) {
|
||||||
|
asyncio->oneshot = true;
|
||||||
|
|
||||||
|
void *ptr = NULL;
|
||||||
|
const Sint64 flen = SDL_GetAsyncIOSize(asyncio);
|
||||||
|
if (flen >= 0) {
|
||||||
|
// !!! FIXME: check if flen > address space, since it'll truncate and we'll just end up with an incomplete buffer or a crash.
|
||||||
|
ptr = SDL_malloc((size_t) (flen + 1)); // over-allocate by one so we can add a null-terminator.
|
||||||
|
if (ptr) {
|
||||||
|
task = SDL_ReadAsyncIO(asyncio, ptr, 0, (Uint64) flen, queue, userdata);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!task) {
|
||||||
|
SDL_free(ptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_CloseAsyncIO(asyncio, queue, userdata); // if this fails, we'll have a resource leak, but this would already be a dramatic system failure.
|
||||||
|
}
|
||||||
|
|
||||||
|
return task;
|
||||||
|
}
|
30
src/file/SDL_asyncio_c.h
Normal file
30
src/file/SDL_asyncio_c.h
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
/*
|
||||||
|
Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
#include "../SDL_internal.h"
|
||||||
|
|
||||||
|
#ifndef SDL_asyncio_c_h_
|
||||||
|
#define SDL_asyncio_c_h_
|
||||||
|
|
||||||
|
// Shutdown any still-existing Async I/O. Note that there is no Init function, as it inits on-demand!
|
||||||
|
extern void SDL_QuitAsyncIO(void);
|
||||||
|
|
||||||
|
#endif // SDL_asyncio_c_h_
|
||||||
|
|
133
src/file/SDL_sysasyncio.h
Normal file
133
src/file/SDL_sysasyncio.h
Normal file
|
@ -0,0 +1,133 @@
|
||||||
|
/*
|
||||||
|
Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "SDL_internal.h"
|
||||||
|
|
||||||
|
#ifndef SDL_sysasyncio_h_
|
||||||
|
#define SDL_sysasyncio_h_
|
||||||
|
|
||||||
|
// If your platform has an option other than the "generic" code, make sure this
|
||||||
|
// is #defined to 0 instead and implement the SDL_SYS_* functions below in your
|
||||||
|
// backend (having them maybe call into the SDL_SYS_*_Generic versions as a
|
||||||
|
// fallback if the platform has functionality that isn't always available).
|
||||||
|
#define SDL_ASYNCIO_ONLY_HAVE_GENERIC 1
|
||||||
|
|
||||||
|
// this entire thing is just juggling doubly-linked lists, so make some helper macros.
|
||||||
|
#define LINKED_LIST_DECLARE_FIELDS(type, prefix) \
|
||||||
|
type *prefix##prev; \
|
||||||
|
type *prefix##next
|
||||||
|
|
||||||
|
#define LINKED_LIST_PREPEND(item, list, prefix) do { \
|
||||||
|
item->prefix##prev = &list; \
|
||||||
|
item->prefix##next = list.prefix##next; \
|
||||||
|
if (item->prefix##next) { \
|
||||||
|
item->prefix##next->prefix##prev = item; \
|
||||||
|
} \
|
||||||
|
list.prefix##next = item; \
|
||||||
|
} while (false)
|
||||||
|
|
||||||
|
#define LINKED_LIST_UNLINK(item, prefix) do { \
|
||||||
|
if (item->prefix##next) { \
|
||||||
|
item->prefix##next->prefix##prev = item->prefix##prev; \
|
||||||
|
} \
|
||||||
|
item->prefix##prev->prefix##next = task->prefix##next; \
|
||||||
|
item->prefix##prev = item->prefix##next = NULL; \
|
||||||
|
} while (false)
|
||||||
|
|
||||||
|
#define LINKED_LIST_START(list, prefix) (list.prefix##next)
|
||||||
|
#define LINKED_LIST_NEXT(item, prefix) (item->prefix##next)
|
||||||
|
#define LINKED_LIST_PREV(item, prefix) (item->prefix##prev)
|
||||||
|
|
||||||
|
typedef struct SDL_AsyncIOTask SDL_AsyncIOTask;
|
||||||
|
|
||||||
|
struct SDL_AsyncIOTask
|
||||||
|
{
|
||||||
|
SDL_AsyncIO *asyncio;
|
||||||
|
SDL_AsyncIOTaskType type;
|
||||||
|
SDL_AsyncIOQueue *queue;
|
||||||
|
Uint64 offset;
|
||||||
|
void *buffer;
|
||||||
|
char *error;
|
||||||
|
SDL_AsyncIOResult result;
|
||||||
|
Uint64 requested_size;
|
||||||
|
Uint64 result_size;
|
||||||
|
void *app_userdata;
|
||||||
|
LINKED_LIST_DECLARE_FIELDS(struct SDL_AsyncIOTask, asyncio);
|
||||||
|
LINKED_LIST_DECLARE_FIELDS(struct SDL_AsyncIOTask, queue); // the generic backend uses this, so I've added it here to avoid the extra allocation.
|
||||||
|
LINKED_LIST_DECLARE_FIELDS(struct SDL_AsyncIOTask, threadpool); // the generic backend uses this, so I've added it here to avoid the extra allocation.
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct SDL_AsyncIOQueueInterface
|
||||||
|
{
|
||||||
|
bool (*queue_task)(void *userdata, SDL_AsyncIOTask *task);
|
||||||
|
void (*cancel_task)(void *userdata, SDL_AsyncIOTask *task);
|
||||||
|
SDL_AsyncIOTask * (*get_results)(void *userdata);
|
||||||
|
SDL_AsyncIOTask * (*wait_results)(void *userdata, Sint32 timeoutMS);
|
||||||
|
void (*signal)(void *userdata);
|
||||||
|
void (*destroy)(void *userdata);
|
||||||
|
} SDL_AsyncIOQueueInterface;
|
||||||
|
|
||||||
|
struct SDL_AsyncIOQueue
|
||||||
|
{
|
||||||
|
SDL_AsyncIOQueueInterface iface;
|
||||||
|
void *userdata;
|
||||||
|
SDL_AtomicInt tasks_inflight;
|
||||||
|
};
|
||||||
|
|
||||||
|
// this interface is kept per-object, even though generally it's going to decide
|
||||||
|
// on a single interface that is the same for the entire process, but I've kept
|
||||||
|
// the abstraction in case we start exposing more types of async i/o, like
|
||||||
|
// sockets, in the future.
|
||||||
|
typedef struct SDL_AsyncIOInterface
|
||||||
|
{
|
||||||
|
Sint64 (*size)(void *userdata);
|
||||||
|
bool (*read)(void *userdata, SDL_AsyncIOTask *task);
|
||||||
|
bool (*write)(void *userdata, SDL_AsyncIOTask *task);
|
||||||
|
bool (*close)(void *userdata, SDL_AsyncIOTask *task);
|
||||||
|
void (*destroy)(void *userdata);
|
||||||
|
} SDL_AsyncIOInterface;
|
||||||
|
|
||||||
|
struct SDL_AsyncIO
|
||||||
|
{
|
||||||
|
SDL_AsyncIOInterface iface;
|
||||||
|
void *userdata;
|
||||||
|
SDL_Mutex *lock;
|
||||||
|
SDL_AsyncIOTask tasks;
|
||||||
|
SDL_AsyncIOTask *closing; // The close task, which isn't queued until all pending work for this file is done.
|
||||||
|
bool oneshot; // true if this is a SDL_LoadFileAsync open.
|
||||||
|
};
|
||||||
|
|
||||||
|
// This is implemented for various platforms; param validation is done before calling this. Open file, fill in iface and userdata.
|
||||||
|
extern bool SDL_SYS_AsyncIOFromFile(const char *file, const char *mode, SDL_AsyncIO *asyncio);
|
||||||
|
|
||||||
|
// This is implemented for various platforms. Call SDL_OpenAsyncIOQueue from in here.
|
||||||
|
extern bool SDL_SYS_CreateAsyncIOQueue(SDL_AsyncIOQueue *queue);
|
||||||
|
|
||||||
|
// This is called during SDL_QuitAsyncIO, after all tasks have completed and all files are closed, to let the platform clean up global backend details.
|
||||||
|
extern void SDL_SYS_QuitAsyncIO(void);
|
||||||
|
|
||||||
|
// the "generic" version is always available, since it is almost always needed as a fallback even on platforms that might offer something better.
|
||||||
|
extern bool SDL_SYS_AsyncIOFromFile_Generic(const char *file, const char *mode, SDL_AsyncIO *asyncio);
|
||||||
|
extern bool SDL_SYS_CreateAsyncIOQueue_Generic(SDL_AsyncIOQueue *queue);
|
||||||
|
extern void SDL_SYS_QuitAsyncIO_Generic(void);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
460
src/file/generic/SDL_asyncio_generic.c
Normal file
460
src/file/generic/SDL_asyncio_generic.c
Normal file
|
@ -0,0 +1,460 @@
|
||||||
|
/*
|
||||||
|
Simple DirectMedia Layer
|
||||||
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
// The generic backend uses a threadpool to block on synchronous i/o.
|
||||||
|
// This is not ideal, it's meant to be used if there isn't a platform-specific
|
||||||
|
// backend that can do something more efficient!
|
||||||
|
|
||||||
|
#include "SDL_internal.h"
|
||||||
|
#include "../SDL_sysasyncio.h"
|
||||||
|
|
||||||
|
// on Emscripten without threads, async i/o is synchronous. Sorry. Almost
|
||||||
|
// everything is MEMFS, so it's just a memcpy anyhow, and the Emscripten
|
||||||
|
// filesystem APIs don't offer async. In theory, directly accessing
|
||||||
|
// persistent storage _does_ offer async APIs at the browser level, but
|
||||||
|
// that's not exposed in Emscripten's filesystem abstraction.
|
||||||
|
#if defined(SDL_PLATFORM_EMSCRIPTEN) && !defined(__EMSCRIPTEN_PTHREADS__)
|
||||||
|
#define SDL_ASYNCIO_USE_THREADPOOL 0
|
||||||
|
#else
|
||||||
|
#define SDL_ASYNCIO_USE_THREADPOOL 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef struct GenericAsyncIOQueueData
|
||||||
|
{
|
||||||
|
SDL_Mutex *lock;
|
||||||
|
SDL_Condition *condition;
|
||||||
|
SDL_AsyncIOTask completed_tasks;
|
||||||
|
} GenericAsyncIOQueueData;
|
||||||
|
|
||||||
|
typedef struct GenericAsyncIOData
|
||||||
|
{
|
||||||
|
SDL_Mutex *lock; // !!! FIXME: we can skip this lock if we have an equivalent of pread/pwrite
|
||||||
|
SDL_IOStream *io;
|
||||||
|
} GenericAsyncIOData;
|
||||||
|
|
||||||
|
static void AsyncIOTaskComplete(SDL_AsyncIOTask *task)
|
||||||
|
{
|
||||||
|
SDL_assert(task->queue);
|
||||||
|
GenericAsyncIOQueueData *data = (GenericAsyncIOQueueData *) task->queue->userdata;
|
||||||
|
SDL_LockMutex(data->lock);
|
||||||
|
LINKED_LIST_PREPEND(task, data->completed_tasks, queue);
|
||||||
|
SDL_SignalCondition(data->condition); // wake a thread waiting on the queue.
|
||||||
|
SDL_UnlockMutex(data->lock);
|
||||||
|
}
|
||||||
|
|
||||||
|
// synchronous i/o is offloaded onto the threadpool. This function does the threaded work.
|
||||||
|
// This is called directly, without a threadpool, if !SDL_ASYNCIO_USE_THREADPOOL.
|
||||||
|
static void SynchronousIO(SDL_AsyncIOTask *task)
|
||||||
|
{
|
||||||
|
SDL_assert(task->result != SDL_ASYNCIO_CANCELLED); // shouldn't have gotten in here if cancelled!
|
||||||
|
|
||||||
|
GenericAsyncIOData *data = (GenericAsyncIOData *) task->asyncio->userdata;
|
||||||
|
SDL_IOStream *io = data->io;
|
||||||
|
const size_t size = (size_t) task->requested_size;
|
||||||
|
void *ptr = task->buffer;
|
||||||
|
|
||||||
|
// this seek won't work if two tasks are reading from the same file at the same time,
|
||||||
|
// so we lock here. This makes multiple reads from a single file serialize, but different
|
||||||
|
// files will still run in parallel. An app can also open the same file twice to avoid this.
|
||||||
|
SDL_LockMutex(data->lock);
|
||||||
|
if (task->type == SDL_ASYNCIO_TASK_CLOSE) {
|
||||||
|
task->result = SDL_CloseIO(data->io) ? SDL_ASYNCIO_COMPLETE : SDL_ASYNCIO_FAILURE;
|
||||||
|
} else if (SDL_SeekIO(io, (Sint64) task->offset, SDL_IO_SEEK_SET) < 0) {
|
||||||
|
task->result = SDL_ASYNCIO_FAILURE;
|
||||||
|
} else {
|
||||||
|
const bool writing = (task->type == SDL_ASYNCIO_TASK_WRITE);
|
||||||
|
task->result_size = (Uint64) (writing ? SDL_WriteIO(io, ptr, size) : SDL_ReadIO(io, ptr, size));
|
||||||
|
if (task->result_size == task->requested_size) {
|
||||||
|
task->result = SDL_ASYNCIO_COMPLETE;
|
||||||
|
} else {
|
||||||
|
if (writing) {
|
||||||
|
task->result = SDL_ASYNCIO_FAILURE; // it's always a failure on short writes.
|
||||||
|
} else {
|
||||||
|
const SDL_IOStatus status = SDL_GetIOStatus(io);
|
||||||
|
SDL_assert(status != SDL_IO_STATUS_READY); // this should have either failed or been EOF.
|
||||||
|
SDL_assert(status != SDL_IO_STATUS_NOT_READY); // these should not be non-blocking reads!
|
||||||
|
task->result = (status == SDL_IO_STATUS_EOF) ? SDL_ASYNCIO_COMPLETE : SDL_ASYNCIO_FAILURE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
SDL_UnlockMutex(data->lock);
|
||||||
|
|
||||||
|
AsyncIOTaskComplete(task);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if SDL_ASYNCIO_USE_THREADPOOL
|
||||||
|
static SDL_InitState threadpool_init;
|
||||||
|
static SDL_Mutex *threadpool_lock = NULL;
|
||||||
|
static bool stop_threadpool = false;
|
||||||
|
static SDL_AsyncIOTask threadpool_tasks;
|
||||||
|
static SDL_Condition *threadpool_condition = NULL;
|
||||||
|
static int max_threadpool_threads = 0;
|
||||||
|
static int running_threadpool_threads = 0;
|
||||||
|
static int idle_threadpool_threads = 0;
|
||||||
|
static int threadpool_threads_spun = 0;
|
||||||
|
|
||||||
|
static int SDLCALL AsyncIOThreadpoolWorker(void *data)
|
||||||
|
{
|
||||||
|
SDL_LockMutex(threadpool_lock);
|
||||||
|
|
||||||
|
while (!stop_threadpool) {
|
||||||
|
SDL_AsyncIOTask *task = LINKED_LIST_START(threadpool_tasks, threadpool);
|
||||||
|
if (!task) {
|
||||||
|
// if we go 30 seconds without a new task, terminate unless we're the only thread left.
|
||||||
|
idle_threadpool_threads++;
|
||||||
|
const bool rc = SDL_WaitConditionTimeout(threadpool_condition, threadpool_lock, 30000);
|
||||||
|
idle_threadpool_threads--;
|
||||||
|
|
||||||
|
if (!rc) {
|
||||||
|
// decide if we have too many idle threads, and if so, quit to let thread pool shrink when not busy.
|
||||||
|
if (idle_threadpool_threads) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
LINKED_LIST_UNLINK(task, threadpool);
|
||||||
|
|
||||||
|
SDL_UnlockMutex(threadpool_lock);
|
||||||
|
|
||||||
|
// bookkeeping is done, so we drop the mutex and fire the work.
|
||||||
|
SynchronousIO(task);
|
||||||
|
|
||||||
|
SDL_LockMutex(threadpool_lock); // take the lock again and see if there's another task (if not, we'll wait on the Condition).
|
||||||
|
}
|
||||||
|
|
||||||
|
running_threadpool_threads--;
|
||||||
|
|
||||||
|
// this is kind of a hack, but this lets us reuse threadpool_condition to block on shutdown until all threads have exited.
|
||||||
|
if (stop_threadpool) {
|
||||||
|
SDL_BroadcastCondition(threadpool_condition);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_UnlockMutex(threadpool_lock);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool MaybeSpinNewWorkerThread(void)
|
||||||
|
{
|
||||||
|
// if all existing threads are busy and the pool of threads isn't maxed out, make a new one.
|
||||||
|
if ((idle_threadpool_threads == 0) && (running_threadpool_threads < max_threadpool_threads)) {
|
||||||
|
char threadname[32];
|
||||||
|
SDL_snprintf(threadname, sizeof (threadname), "SDLasyncio%d", threadpool_threads_spun);
|
||||||
|
SDL_Thread *thread = SDL_CreateThread(AsyncIOThreadpoolWorker, threadname, NULL);
|
||||||
|
if (thread == NULL) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
SDL_DetachThread(thread); // these terminate themselves when idle too long, so we never WaitThread.
|
||||||
|
running_threadpool_threads++;
|
||||||
|
threadpool_threads_spun++;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void QueueAsyncIOTask(SDL_AsyncIOTask *task)
|
||||||
|
{
|
||||||
|
SDL_assert(task != NULL);
|
||||||
|
|
||||||
|
SDL_LockMutex(threadpool_lock);
|
||||||
|
|
||||||
|
if (stop_threadpool) { // just in case.
|
||||||
|
task->result = SDL_ASYNCIO_CANCELLED;
|
||||||
|
AsyncIOTaskComplete(task);
|
||||||
|
} else {
|
||||||
|
LINKED_LIST_PREPEND(task, threadpool_tasks, threadpool);
|
||||||
|
MaybeSpinNewWorkerThread(); // okay if this fails or the thread pool is maxed out. Something will get there eventually.
|
||||||
|
|
||||||
|
// tell idle threads to get to work.
|
||||||
|
// This is a broadcast because we want someone from the thread pool to wake up, but
|
||||||
|
// also shutdown might also be blocking on this. One of the threads will grab
|
||||||
|
// it, the others will go back to sleep.
|
||||||
|
SDL_BroadcastCondition(threadpool_condition);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_UnlockMutex(threadpool_lock);
|
||||||
|
}
|
||||||
|
|
||||||
|
// We don't initialize async i/o at all until it's used, so
|
||||||
|
// JUST IN CASE two things try to start at the same time,
|
||||||
|
// this will make sure everything gets the same mutex.
|
||||||
|
static bool PrepareThreadpool(void)
|
||||||
|
{
|
||||||
|
bool okay = true;
|
||||||
|
if (SDL_ShouldInit(&threadpool_init)) {
|
||||||
|
max_threadpool_threads = (SDL_GetNumLogicalCPUCores() * 2) + 1; // !!! FIXME: this should probably have a hint to override.
|
||||||
|
max_threadpool_threads = SDL_clamp(max_threadpool_threads, 1, 8); // 8 is probably more than enough.
|
||||||
|
|
||||||
|
okay = (okay && ((threadpool_lock = SDL_CreateMutex()) != NULL));
|
||||||
|
okay = (okay && ((threadpool_condition = SDL_CreateCondition()) != NULL));
|
||||||
|
okay = (okay && MaybeSpinNewWorkerThread()); // make sure at least one thread is going, since we'll need it.
|
||||||
|
|
||||||
|
if (!okay) {
|
||||||
|
if (threadpool_condition) {
|
||||||
|
SDL_DestroyCondition(threadpool_condition);
|
||||||
|
threadpool_condition = NULL;
|
||||||
|
}
|
||||||
|
if (threadpool_lock) {
|
||||||
|
SDL_DestroyMutex(threadpool_lock);
|
||||||
|
threadpool_lock = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_SetInitialized(&threadpool_init, okay);
|
||||||
|
}
|
||||||
|
return okay;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ShutdownThreadpool(void)
|
||||||
|
{
|
||||||
|
if (SDL_ShouldQuit(&threadpool_init)) {
|
||||||
|
SDL_LockMutex(threadpool_lock);
|
||||||
|
|
||||||
|
// cancel anything that's still pending.
|
||||||
|
SDL_AsyncIOTask *task;
|
||||||
|
while ((task = LINKED_LIST_START(threadpool_tasks, threadpool)) != NULL) {
|
||||||
|
LINKED_LIST_UNLINK(task, threadpool);
|
||||||
|
task->result = SDL_ASYNCIO_CANCELLED;
|
||||||
|
AsyncIOTaskComplete(task);
|
||||||
|
}
|
||||||
|
|
||||||
|
stop_threadpool = true;
|
||||||
|
SDL_BroadcastCondition(threadpool_condition); // tell the whole threadpool to wake up and quit.
|
||||||
|
|
||||||
|
while (running_threadpool_threads > 0) {
|
||||||
|
// each threadpool thread will broadcast this condition before it terminates if stop_threadpool is set.
|
||||||
|
// we can't just join the threads because they are detached, so the thread pool can automatically shrink as necessary.
|
||||||
|
SDL_WaitCondition(threadpool_condition, threadpool_lock);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_UnlockMutex(threadpool_lock);
|
||||||
|
|
||||||
|
SDL_DestroyMutex(threadpool_lock);
|
||||||
|
threadpool_lock = NULL;
|
||||||
|
SDL_DestroyCondition(threadpool_condition);
|
||||||
|
threadpool_condition = NULL;
|
||||||
|
|
||||||
|
max_threadpool_threads = running_threadpool_threads = idle_threadpool_threads = threadpool_threads_spun = 0;
|
||||||
|
|
||||||
|
stop_threadpool = false;
|
||||||
|
SDL_SetInitialized(&threadpool_init, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
static Sint64 generic_asyncio_size(void *userdata)
|
||||||
|
{
|
||||||
|
GenericAsyncIOData *data = (GenericAsyncIOData *) userdata;
|
||||||
|
return SDL_GetIOSize(data->io);
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool generic_asyncio_io(void *userdata, SDL_AsyncIOTask *task)
|
||||||
|
{
|
||||||
|
return task->queue->iface.queue_task(task->queue->userdata, task);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void generic_asyncio_destroy(void *userdata)
|
||||||
|
{
|
||||||
|
GenericAsyncIOData *data = (GenericAsyncIOData *) userdata;
|
||||||
|
SDL_DestroyMutex(data->lock);
|
||||||
|
SDL_free(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static bool generic_asyncioqueue_queue_task(void *userdata, SDL_AsyncIOTask *task)
|
||||||
|
{
|
||||||
|
#if SDL_ASYNCIO_USE_THREADPOOL
|
||||||
|
QueueAsyncIOTask(task);
|
||||||
|
#else
|
||||||
|
SynchronousIO(task); // oh well. Get a better platform.
|
||||||
|
#endif
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void generic_asyncioqueue_cancel_task(void *userdata, SDL_AsyncIOTask *task)
|
||||||
|
{
|
||||||
|
#if !SDL_ASYNCIO_USE_THREADPOOL // in theory, this was all synchronous and should never call this, but just in case.
|
||||||
|
task->result = SDL_ASYNCIO_CANCELLED;
|
||||||
|
AsyncIOTaskComplete(task);
|
||||||
|
#else
|
||||||
|
// we can't stop i/o that's in-flight, but we _can_ just refuse to start it if the threadpool hadn't picked it up yet.
|
||||||
|
SDL_LockMutex(threadpool_lock);
|
||||||
|
if (LINKED_LIST_PREV(task, threadpool) != NULL) { // still in the queue waiting to be run? Take it out.
|
||||||
|
LINKED_LIST_UNLINK(task, threadpool);
|
||||||
|
task->result = SDL_ASYNCIO_CANCELLED;
|
||||||
|
AsyncIOTaskComplete(task);
|
||||||
|
}
|
||||||
|
SDL_UnlockMutex(threadpool_lock);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
static SDL_AsyncIOTask *generic_asyncioqueue_get_results(void *userdata)
|
||||||
|
{
|
||||||
|
GenericAsyncIOQueueData *data = (GenericAsyncIOQueueData *) userdata;
|
||||||
|
SDL_LockMutex(data->lock);
|
||||||
|
SDL_AsyncIOTask *task = LINKED_LIST_START(data->completed_tasks, queue);
|
||||||
|
if (task) {
|
||||||
|
LINKED_LIST_UNLINK(task, queue);
|
||||||
|
}
|
||||||
|
SDL_UnlockMutex(data->lock);
|
||||||
|
return task;
|
||||||
|
}
|
||||||
|
|
||||||
|
static SDL_AsyncIOTask *generic_asyncioqueue_wait_results(void *userdata, Sint32 timeoutMS)
|
||||||
|
{
|
||||||
|
GenericAsyncIOQueueData *data = (GenericAsyncIOQueueData *) userdata;
|
||||||
|
SDL_LockMutex(data->lock);
|
||||||
|
SDL_AsyncIOTask *task = LINKED_LIST_START(data->completed_tasks, queue);
|
||||||
|
if (!task) {
|
||||||
|
SDL_WaitConditionTimeout(data->condition, data->lock, timeoutMS);
|
||||||
|
task = LINKED_LIST_START(data->completed_tasks, queue);
|
||||||
|
}
|
||||||
|
if (task) {
|
||||||
|
LINKED_LIST_UNLINK(task, queue);
|
||||||
|
}
|
||||||
|
SDL_UnlockMutex(data->lock);
|
||||||
|
return task;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void generic_asyncioqueue_signal(void *userdata)
|
||||||
|
{
|
||||||
|
GenericAsyncIOQueueData *data = (GenericAsyncIOQueueData *) userdata;
|
||||||
|
SDL_LockMutex(data->lock);
|
||||||
|
SDL_BroadcastCondition(data->condition);
|
||||||
|
SDL_UnlockMutex(data->lock);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void generic_asyncioqueue_destroy(void *userdata)
|
||||||
|
{
|
||||||
|
GenericAsyncIOQueueData *data = (GenericAsyncIOQueueData *) userdata;
|
||||||
|
SDL_DestroyMutex(data->lock);
|
||||||
|
SDL_DestroyCondition(data->condition);
|
||||||
|
SDL_free(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SDL_SYS_CreateAsyncIOQueue_Generic(SDL_AsyncIOQueue *queue)
|
||||||
|
{
|
||||||
|
#if SDL_ASYNCIO_USE_THREADPOOL
|
||||||
|
if (!PrepareThreadpool()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
GenericAsyncIOQueueData *data = (GenericAsyncIOQueueData *) SDL_calloc(1, sizeof (*data));
|
||||||
|
if (!data) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
data->lock = SDL_CreateMutex();
|
||||||
|
if (!data->lock) {
|
||||||
|
SDL_free(data);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
data->condition = SDL_CreateCondition();
|
||||||
|
if (!data->condition) {
|
||||||
|
SDL_DestroyMutex(data->lock);
|
||||||
|
SDL_free(data);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const SDL_AsyncIOQueueInterface SDL_AsyncIOQueue_Generic = {
|
||||||
|
generic_asyncioqueue_queue_task,
|
||||||
|
generic_asyncioqueue_cancel_task,
|
||||||
|
generic_asyncioqueue_get_results,
|
||||||
|
generic_asyncioqueue_wait_results,
|
||||||
|
generic_asyncioqueue_signal,
|
||||||
|
generic_asyncioqueue_destroy
|
||||||
|
};
|
||||||
|
|
||||||
|
SDL_copyp(&queue->iface, &SDL_AsyncIOQueue_Generic);
|
||||||
|
queue->userdata = data;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool SDL_SYS_AsyncIOFromFile_Generic(const char *file, const char *mode, SDL_AsyncIO *asyncio)
|
||||||
|
{
|
||||||
|
#if SDL_ASYNCIO_USE_THREADPOOL
|
||||||
|
if (!PrepareThreadpool()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
GenericAsyncIOData *data = (GenericAsyncIOData *) SDL_calloc(1, sizeof (*data));
|
||||||
|
if (!data) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
data->lock = SDL_CreateMutex();
|
||||||
|
if (!data->lock) {
|
||||||
|
SDL_free(data);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
data->io = SDL_IOFromFile(file, mode);
|
||||||
|
if (!data->io) {
|
||||||
|
SDL_DestroyMutex(data->lock);
|
||||||
|
SDL_free(data);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const SDL_AsyncIOInterface SDL_AsyncIOFile_Generic = {
|
||||||
|
generic_asyncio_size,
|
||||||
|
generic_asyncio_io,
|
||||||
|
generic_asyncio_io,
|
||||||
|
generic_asyncio_io,
|
||||||
|
generic_asyncio_destroy
|
||||||
|
};
|
||||||
|
|
||||||
|
SDL_copyp(&asyncio->iface, &SDL_AsyncIOFile_Generic);
|
||||||
|
asyncio->userdata = data;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SDL_SYS_QuitAsyncIO_Generic(void)
|
||||||
|
{
|
||||||
|
#if SDL_ASYNCIO_USE_THREADPOOL
|
||||||
|
ShutdownThreadpool();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#if SDL_ASYNCIO_ONLY_HAVE_GENERIC
|
||||||
|
bool SDL_SYS_AsyncIOFromFile(const char *file, const char *mode, SDL_AsyncIO *asyncio)
|
||||||
|
{
|
||||||
|
return SDL_SYS_AsyncIOFromFile_Generic(file, mode, asyncio);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SDL_SYS_CreateAsyncIOQueue(SDL_AsyncIOQueue *queue)
|
||||||
|
{
|
||||||
|
return SDL_SYS_CreateAsyncIOQueue_Generic(queue);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SDL_SYS_QuitAsyncIO(void)
|
||||||
|
{
|
||||||
|
SDL_SYS_QuitAsyncIO_Generic();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
|
@ -331,6 +331,7 @@ files2headers(gamepad_image_headers
|
||||||
files2headers(icon_bmp_header icon.bmp)
|
files2headers(icon_bmp_header icon.bmp)
|
||||||
files2headers(glass_bmp_header glass.bmp)
|
files2headers(glass_bmp_header glass.bmp)
|
||||||
|
|
||||||
|
add_sdl_test_executable(testasyncio MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testasyncio.c)
|
||||||
add_sdl_test_executable(testaudio MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testaudio.c)
|
add_sdl_test_executable(testaudio MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testaudio.c)
|
||||||
add_sdl_test_executable(testcolorspace SOURCES testcolorspace.c)
|
add_sdl_test_executable(testcolorspace SOURCES testcolorspace.c)
|
||||||
add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
|
add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
|
||||||
|
|
176
test/testasyncio.c
Normal file
176
test/testasyncio.c
Normal file
|
@ -0,0 +1,176 @@
|
||||||
|
/*
|
||||||
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define SDL_MAIN_USE_CALLBACKS 1
|
||||||
|
#include <SDL3/SDL_main.h>
|
||||||
|
#include <SDL3/SDL_test.h>
|
||||||
|
#include <SDL3/SDL_test_common.h>
|
||||||
|
|
||||||
|
static SDL_Renderer *renderer = NULL;
|
||||||
|
static SDL_Texture *texture = NULL;
|
||||||
|
static SDL_AsyncIOQueue *queue = NULL;
|
||||||
|
static SDLTest_CommonState *state = NULL;
|
||||||
|
|
||||||
|
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
||||||
|
{
|
||||||
|
const char *base = NULL;
|
||||||
|
char **bmps = NULL;
|
||||||
|
int bmpcount = 0;
|
||||||
|
int i;
|
||||||
|
|
||||||
|
SDL_srand(0);
|
||||||
|
|
||||||
|
/* Initialize test framework */
|
||||||
|
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
|
||||||
|
if (!state) {
|
||||||
|
return SDL_APP_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Enable standard application logging */
|
||||||
|
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
||||||
|
|
||||||
|
/* Parse commandline */
|
||||||
|
for (i = 1; i < argc;) {
|
||||||
|
int consumed = SDLTest_CommonArg(state, i);
|
||||||
|
if (consumed <= 0) {
|
||||||
|
static const char *options[] = {
|
||||||
|
NULL,
|
||||||
|
};
|
||||||
|
SDLTest_CommonLogUsage(state, argv[0], options);
|
||||||
|
SDL_Quit();
|
||||||
|
SDLTest_CommonDestroyState(state);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
i += consumed;
|
||||||
|
}
|
||||||
|
|
||||||
|
state->num_windows = 1;
|
||||||
|
|
||||||
|
/* Load the SDL library */
|
||||||
|
if (!SDLTest_CommonInit(state)) {
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
|
||||||
|
return SDL_APP_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_SetLogPriorities(SDL_LOG_PRIORITY_VERBOSE);
|
||||||
|
|
||||||
|
renderer = state->renderers[0];
|
||||||
|
if (!renderer) {
|
||||||
|
/* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
|
||||||
|
return SDL_APP_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STATIC, 512, 512);
|
||||||
|
if (!texture) {
|
||||||
|
SDL_Log("Couldn't create texture: %s", SDL_GetError());
|
||||||
|
return SDL_APP_FAILURE;
|
||||||
|
} else {
|
||||||
|
static const Uint32 blank[512 * 512];
|
||||||
|
const SDL_Rect rect = { 0, 0, 512, 512 };
|
||||||
|
SDL_UpdateTexture(texture, &rect, blank, 512 * sizeof (Uint32));
|
||||||
|
}
|
||||||
|
|
||||||
|
queue = SDL_CreateAsyncIOQueue();
|
||||||
|
if (!queue) {
|
||||||
|
SDL_Log("Couldn't create async i/o queue: %s", SDL_GetError());
|
||||||
|
return SDL_APP_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
base = SDL_GetBasePath();
|
||||||
|
bmps = SDL_GlobDirectory(base, "*.bmp", SDL_GLOB_CASEINSENSITIVE, &bmpcount);
|
||||||
|
if (!bmps || (bmpcount == 0)) {
|
||||||
|
SDL_Log("No BMP files found.");
|
||||||
|
return SDL_APP_FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < bmpcount; i++) {
|
||||||
|
char *path = NULL;
|
||||||
|
if (SDL_asprintf(&path, "%s%s", base, bmps[i]) < 0) {
|
||||||
|
SDL_free(path);
|
||||||
|
} else {
|
||||||
|
SDL_Log("Loading %s...", path);
|
||||||
|
SDL_LoadFileAsync(path, queue, path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_free(bmps);
|
||||||
|
|
||||||
|
return SDL_APP_CONTINUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
||||||
|
{
|
||||||
|
switch (event->type) {
|
||||||
|
case SDL_EVENT_QUIT:
|
||||||
|
return SDL_APP_SUCCESS;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return SDLTest_CommonEventMainCallbacks(state, event);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void async_io_task_complete(const SDL_AsyncIOOutcome *outcome)
|
||||||
|
{
|
||||||
|
const char *fname = (const char *) outcome->userdata;
|
||||||
|
const char *resultstr = "[unknown result]";
|
||||||
|
|
||||||
|
switch (outcome->result) {
|
||||||
|
#define RESCASE(x) case x: resultstr = #x; break
|
||||||
|
RESCASE(SDL_ASYNCIO_COMPLETE);
|
||||||
|
RESCASE(SDL_ASYNCIO_FAILURE);
|
||||||
|
RESCASE(SDL_ASYNCIO_CANCELLED);
|
||||||
|
#undef RESCASE
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Log("File '%s' async results: %s", fname, resultstr);
|
||||||
|
|
||||||
|
if (outcome->result == SDL_ASYNCIO_COMPLETE) {
|
||||||
|
SDL_Surface *surface = SDL_LoadBMP_IO(SDL_IOFromConstMem(outcome->buffer, (size_t) outcome->bytes_transferred), true);
|
||||||
|
if (surface) {
|
||||||
|
SDL_Surface *converted = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_RGBA8888);
|
||||||
|
SDL_DestroySurface(surface);
|
||||||
|
if (converted) {
|
||||||
|
const SDL_Rect rect = { 50 + SDL_rand(512 - 100), 50 + SDL_rand(512 - 100), converted->w, converted->h };
|
||||||
|
SDL_UpdateTexture(texture, &rect, converted->pixels, converted->pitch);
|
||||||
|
SDL_DestroySurface(converted);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_free(outcome->userdata);
|
||||||
|
SDL_free(outcome->buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_AppResult SDL_AppIterate(void *appstate)
|
||||||
|
{
|
||||||
|
SDL_AsyncIOOutcome outcome;
|
||||||
|
if (SDL_GetAsyncIOResult(queue, &outcome)) {
|
||||||
|
async_io_task_complete(&outcome);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||||
|
SDL_RenderClear(renderer);
|
||||||
|
SDL_RenderTexture(renderer, texture, NULL, NULL);
|
||||||
|
SDL_RenderPresent(renderer);
|
||||||
|
|
||||||
|
return SDL_APP_CONTINUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
||||||
|
{
|
||||||
|
SDL_DestroyAsyncIOQueue(queue);
|
||||||
|
SDL_DestroyTexture(texture);
|
||||||
|
SDLTest_CommonQuit(state);
|
||||||
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue