include: Fixes to make the headers friendly with the latest wikiheaders.
This commit is contained in:
parent
9216b7a5ee
commit
e75d72670f
19 changed files with 59 additions and 56 deletions
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@ -260,7 +260,9 @@ typedef void (*SDL_KernelMemoryBarrierFunc)();
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* \brief A type representing an atomic integer value. It is a struct
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* so people don't accidentally use numeric operations on it.
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*/
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typedef struct { int value; } SDL_atomic_t;
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typedef struct SDL_atomic_t {
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int value;
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} SDL_atomic_t;
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/**
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* Set an atomic variable to a new value if it is currently an old value.
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@ -37,7 +37,7 @@ extern "C" {
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/**
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* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
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*/
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typedef enum
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typedef enum SDL_BlendMode
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{
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SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
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dstRGBA = srcRGBA */
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@ -62,7 +62,7 @@ typedef enum
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/**
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* \brief The blend operation used when combining source and destination pixel components
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*/
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typedef enum
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typedef enum SDL_BlendOperation
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{
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SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
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SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
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@ -74,7 +74,7 @@ typedef enum
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/**
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* \brief The normalized factor used to multiply pixel components
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*/
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typedef enum
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typedef enum SDL_BlendFactor
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{
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SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
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SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
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@ -52,7 +52,7 @@ extern "C" {
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/**
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* The types of events that can be delivered.
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*/
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typedef enum
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typedef enum SDL_EventType
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{
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SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */
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@ -696,7 +696,7 @@ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NUL
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extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
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/* @{ */
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typedef enum
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typedef enum SDL_eventaction
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{
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SDL_ADDEVENT,
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SDL_PEEKEVENT,
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@ -58,7 +58,7 @@ extern "C" {
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struct _SDL_GameController;
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typedef struct _SDL_GameController SDL_GameController;
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typedef enum
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typedef enum SDL_GameControllerType
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{
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SDL_CONTROLLER_TYPE_UNKNOWN = 0,
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SDL_CONTROLLER_TYPE_XBOX360,
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@ -77,7 +77,7 @@ typedef enum
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SDL_CONTROLLER_TYPE_MAX
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} SDL_GameControllerType;
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typedef enum
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typedef enum SDL_GameControllerBindType
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{
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SDL_CONTROLLER_BINDTYPE_NONE = 0,
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SDL_CONTROLLER_BINDTYPE_BUTTON,
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@ -617,7 +617,7 @@ extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
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* (fully pressed) when reported by SDL_GameControllerGetAxis(). Note that this is not the
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* same range that will be reported by the lower-level SDL_GetJoystickAxis().
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*/
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typedef enum
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typedef enum SDL_GameControllerAxis
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{
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SDL_CONTROLLER_AXIS_INVALID = -1,
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SDL_CONTROLLER_AXIS_LEFTX,
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@ -727,7 +727,7 @@ SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameController
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/**
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* The list of buttons available from a controller
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*/
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typedef enum
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typedef enum SDL_GameControllerButton
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{
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SDL_CONTROLLER_BUTTON_INVALID = -1,
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SDL_CONTROLLER_BUTTON_A,
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@ -52,7 +52,7 @@ extern "C" {
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* GUIDs may be platform-dependent (i.e., the same device may report
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* different GUIDs on different operating systems).
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*/
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typedef struct {
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typedef struct SDL_GUID {
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Uint8 data[16];
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} SDL_GUID;
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@ -2702,7 +2702,7 @@ extern "C" {
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/**
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* \brief An enumeration of hint priorities
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*/
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typedef enum
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typedef enum SDL_HintPriority
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{
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SDL_HINT_DEFAULT,
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SDL_HINT_NORMAL,
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@ -47,7 +47,7 @@ typedef Sint32 SDL_Keycode;
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#define SDLK_SCANCODE_MASK (1<<30)
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#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
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typedef enum
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typedef enum SDL_KeyCode
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{
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SDLK_UNKNOWN = 0,
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@ -329,7 +329,7 @@ typedef enum
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/**
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* \brief Enumeration of valid key mods (possibly OR'd together).
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*/
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typedef enum
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typedef enum SDL_Keymod
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{
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KMOD_NONE = 0x0000,
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KMOD_LSHIFT = 0x0001,
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@ -61,7 +61,7 @@ extern "C" {
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* at the VERBOSE level and all other categories are enabled at the
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* ERROR level.
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*/
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typedef enum
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typedef enum SDL_LogCategory
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{
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SDL_LOG_CATEGORY_APPLICATION,
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SDL_LOG_CATEGORY_ERROR,
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@ -99,7 +99,7 @@ typedef enum
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/**
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* \brief The predefined log priorities
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*/
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typedef enum
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typedef enum SDL_LogPriority
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{
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SDL_LOG_PRIORITY_VERBOSE = 1,
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SDL_LOG_PRIORITY_DEBUG,
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@ -34,7 +34,7 @@ extern "C" {
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/**
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* SDL_MessageBox flags. If supported will display warning icon, etc.
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*/
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typedef enum
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typedef enum SDL_MessageBoxFlags
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{
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SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
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SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
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@ -46,7 +46,7 @@ typedef enum
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/**
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* Flags for SDL_MessageBoxButtonData.
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*/
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typedef enum
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typedef enum SDL_MessageBoxButtonFlags
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{
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
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SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
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@ -55,7 +55,7 @@ typedef enum
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/**
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* Individual button data.
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*/
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typedef struct
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typedef struct SDL_MessageBoxButtonData
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{
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Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
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int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
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@ -65,12 +65,12 @@ typedef struct
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/**
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* RGB value used in a message box color scheme
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*/
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typedef struct
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typedef struct SDL_MessageBoxColor
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{
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Uint8 r, g, b;
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} SDL_MessageBoxColor;
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typedef enum
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typedef enum SDL_MessageBoxColorType
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{
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SDL_MESSAGEBOX_COLOR_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_TEXT,
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@ -83,7 +83,7 @@ typedef enum
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/**
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* A set of colors to use for message box dialogs
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*/
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typedef struct
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typedef struct SDL_MessageBoxColorScheme
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{
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SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
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} SDL_MessageBoxColorScheme;
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@ -91,7 +91,7 @@ typedef struct
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/**
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* MessageBox structure containing title, text, window, etc.
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*/
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typedef struct
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typedef struct SDL_MessageBoxData
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{
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Uint32 flags; /**< ::SDL_MessageBoxFlags */
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SDL_Window *window; /**< Parent window, can be NULL */
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@ -43,7 +43,7 @@ typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */
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/**
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* \brief Cursor types for SDL_CreateSystemCursor().
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*/
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typedef enum
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typedef enum SDL_SystemCursor
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{
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SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */
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SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */
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@ -63,7 +63,7 @@ typedef enum
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/**
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* \brief Scroll direction types for the Scroll event
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*/
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typedef enum
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typedef enum SDL_MouseWheelDirection
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{
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SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
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SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
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@ -39,7 +39,7 @@ extern "C" {
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/**
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* The basic state for the system's power supply.
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*/
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typedef enum
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typedef enum SDL_PowerState
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{
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SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */
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SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
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@ -61,7 +61,7 @@ extern "C" {
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/**
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* Flags used when creating a rendering context
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*/
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typedef enum
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typedef enum SDL_RendererFlags
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{
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SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
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SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
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@ -98,7 +98,7 @@ typedef struct SDL_Vertex
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/**
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* The scaling mode for a texture.
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*/
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typedef enum
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typedef enum SDL_ScaleMode
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{
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SDL_ScaleModeNearest, /**< nearest pixel sampling */
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SDL_ScaleModeLinear, /**< linear filtering */
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@ -108,7 +108,7 @@ typedef enum
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/**
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* The access pattern allowed for a texture.
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*/
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typedef enum
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typedef enum SDL_TextureAccess
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{
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SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
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SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
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@ -118,7 +118,7 @@ typedef enum
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/**
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* The texture channel modulation used in SDL_RenderCopy().
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*/
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typedef enum
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typedef enum SDL_TextureModulate
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{
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SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
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SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
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/**
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* Flip constants for SDL_RenderCopyEx
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*/
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typedef enum
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typedef enum SDL_RendererFlip
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{
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SDL_FLIP_NONE = 0x00000000, /**< Do not flip */
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SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */
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@ -40,7 +40,7 @@
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* The values in this enumeration are based on the USB usage page standard:
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* https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf
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*/
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typedef enum
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typedef enum SDL_Scancode
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{
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SDL_SCANCODE_UNKNOWN = 0,
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@ -105,7 +105,7 @@ typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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/**
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* \brief The formula used for converting between YUV and RGB
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*/
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typedef enum
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typedef enum SDL_YUV_CONVERSION_MODE
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{
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SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
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SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
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@ -472,7 +472,7 @@ extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param);
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/**
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* \brief WinRT / Windows Phone path types
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*/
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typedef enum
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typedef enum SDL_WinRT_Path
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{
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/** \brief The installed app's root directory.
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Files here are likely to be read-only. */
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@ -496,7 +496,7 @@ typedef enum
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/**
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* \brief WinRT Device Family
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*/
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typedef enum
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typedef enum SDL_WinRT_DeviceFamily
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{
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/** \brief Unknown family */
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SDL_WINRT_DEVICEFAMILY_UNKNOWN,
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@ -33,14 +33,15 @@
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#include "SDL_video.h"
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#include "SDL_version.h"
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/**
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* \brief SDL_syswm.h
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/*
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* \file SDL_syswm.h
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*
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* Your application has access to a special type of event ::SDL_SYSWMEVENT,
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* which contains window-manager specific information and arrives whenever
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* an unhandled window event occurs. This event is ignored by default, but
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* you can enable it with SDL_EventState().
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*/
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struct SDL_SysWMinfo;
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#if !defined(SDL_PROTOTYPES_ONLY)
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/**
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* These are the various supported windowing subsystems
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*/
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typedef enum
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typedef enum SDL_SYSWM_TYPE
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{
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SDL_SYSWM_UNKNOWN,
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SDL_SYSWM_WINDOWS,
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@ -19,7 +19,7 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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/*
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* \file SDL_test_crc32.h
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*
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* Include file for SDL test framework.
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#define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */
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#endif
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/**
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/*
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* Data structure for CRC32 (checksum) computation
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*/
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typedef struct {
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/* ---------- Function Prototypes ------------- */
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/**
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/*
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* \brief Initialize the CRC context
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*
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* Note: The function initializes the crc table required for all crc calculations.
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int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext);
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/**
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/*
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* \brief calculate a crc32 from a data block
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*
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* \param crcContext pointer to context variable
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@ -101,7 +101,7 @@ int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
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int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
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/**
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/*
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* \brief clean up CRC context
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*
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* \param crcContext pointer to context variable
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@ -72,7 +72,7 @@ typedef unsigned int SDL_TLSID;
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*
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* \note On many systems you require special privileges to set high or time critical priority.
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*/
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typedef enum {
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typedef enum SDL_ThreadPriority {
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SDL_THREAD_PRIORITY_LOW,
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SDL_THREAD_PRIORITY_NORMAL,
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SDL_THREAD_PRIORITY_HIGH,
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@ -50,7 +50,7 @@ extern "C" {
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* \sa SDL_SetWindowDisplayMode()
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* \sa SDL_GetWindowDisplayMode()
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*/
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typedef struct
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typedef struct SDL_DisplayMode
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{
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Uint32 format; /**< pixel format */
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int w; /**< width, in screen coordinates */
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*
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* \sa SDL_GetWindowFlags()
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*/
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typedef enum
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typedef enum SDL_WindowFlags
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{
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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/**
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* \brief Event subtype for window events
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*/
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typedef enum
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typedef enum SDL_WindowEventID
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{
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SDL_WINDOWEVENT_NONE, /**< Never used */
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SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
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/**
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* \brief Event subtype for display events
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*/
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typedef enum
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typedef enum SDL_DisplayEventID
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{
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SDL_DISPLAYEVENT_NONE, /**< Never used */
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SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
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/**
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* \brief Display orientation
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*/
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typedef enum
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typedef enum SDL_DisplayOrientation
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{
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SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
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SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
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/**
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* \brief Window flash operation
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*/
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typedef enum
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typedef enum SDL_FlashOperation
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{
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SDL_FLASH_CANCEL, /**< Cancel any window flash state */
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SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
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/**
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* \brief OpenGL configuration attributes
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*/
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typedef enum
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typedef enum SDL_GLattr
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{
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SDL_GL_RED_SIZE,
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SDL_GL_GREEN_SIZE,
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@ -253,14 +253,14 @@ typedef enum
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SDL_GL_FLOATBUFFERS
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} SDL_GLattr;
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typedef enum
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typedef enum SDL_GLprofile
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{
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SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
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SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
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SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
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} SDL_GLprofile;
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typedef enum
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typedef enum SDL_GLcontextFlag
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{
|
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SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
|
||||
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
|
||||
|
@ -268,13 +268,13 @@ typedef enum
|
|||
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
|
||||
} SDL_GLcontextFlag;
|
||||
|
||||
typedef enum
|
||||
typedef enum SDL_GLcontextReleaseFlag
|
||||
{
|
||||
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
|
||||
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
|
||||
} SDL_GLcontextReleaseFlag;
|
||||
|
||||
typedef enum
|
||||
typedef enum SDL_GLContextResetNotification
|
||||
{
|
||||
SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
|
||||
SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
|
||||
|
@ -1715,7 +1715,7 @@ extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
|
|||
*
|
||||
* \sa SDL_HitTest
|
||||
*/
|
||||
typedef enum
|
||||
typedef enum SDL_HitTestResult
|
||||
{
|
||||
SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
|
||||
SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue