Clamp the texture alpha and color modulation values to 0-255

This commit is contained in:
Sam Lantinga 2024-10-19 20:18:21 -07:00
parent 541ba33714
commit dcbb2f11a8

View file

@ -1812,13 +1812,13 @@ bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b)
}
if (r) {
*r = (Uint8)(fR * 255.0f);
*r = (Uint8)SDL_roundf(SDL_clamp(fR, 0.0f, 1.0f) * 255.0f);
}
if (g) {
*g = (Uint8)(fG * 255.0f);
*g = (Uint8)SDL_roundf(SDL_clamp(fG, 0.0f, 1.0f) * 255.0f);
}
if (b) {
*b = (Uint8)(fB * 255.0f);
*b = (Uint8)SDL_roundf(SDL_clamp(fB, 0.0f, 1.0f) * 255.0f);
}
return true;
}
@ -1883,7 +1883,7 @@ bool SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha)
}
if (alpha) {
*alpha = (Uint8)(fA * 255.0f);
*alpha = (Uint8)SDL_roundf(SDL_clamp(fA, 0.0f, 1.0f) * 255.0f);
}
return true;
}