From dcbb2f11a8c9c7ac1a00d8bfdc7597f3ec78f2c2 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 19 Oct 2024 20:18:21 -0700 Subject: [PATCH] Clamp the texture alpha and color modulation values to 0-255 --- src/render/SDL_render.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index f96e6194e..23518cbaf 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -1812,13 +1812,13 @@ bool SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b) } if (r) { - *r = (Uint8)(fR * 255.0f); + *r = (Uint8)SDL_roundf(SDL_clamp(fR, 0.0f, 1.0f) * 255.0f); } if (g) { - *g = (Uint8)(fG * 255.0f); + *g = (Uint8)SDL_roundf(SDL_clamp(fG, 0.0f, 1.0f) * 255.0f); } if (b) { - *b = (Uint8)(fB * 255.0f); + *b = (Uint8)SDL_roundf(SDL_clamp(fB, 0.0f, 1.0f) * 255.0f); } return true; } @@ -1883,7 +1883,7 @@ bool SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha) } if (alpha) { - *alpha = (Uint8)(fA * 255.0f); + *alpha = (Uint8)SDL_roundf(SDL_clamp(fA, 0.0f, 1.0f) * 255.0f); } return true; }