Add and use SDL_HapticEffectID typedef
This commit is contained in:
parent
fb940fff80
commit
d50520462a
9 changed files with 70 additions and 60 deletions
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@ -70,7 +70,7 @@
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* {
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* SDL_Haptic *haptic;
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* SDL_HapticEffect effect;
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* int effect_id;
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* SDL_HapticEffectID effect_id;
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*
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* // Open the device
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* haptic = SDL_OpenHapticFromJoystick(joystick);
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@ -450,6 +450,16 @@ typedef Uint8 SDL_HapticDirectionType;
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/* @} *//* Haptic features */
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/**
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* ID for haptic effects.
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*
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* This is -1 if the ID is invalid.
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*
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* \sa SDL_CreateHapticEffect
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*/
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typedef int SDL_HapticEffectID;
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/**
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* Structure that represents a haptic direction.
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*
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@ -1203,7 +1213,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, c
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* \sa SDL_RunHapticEffect
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* \sa SDL_UpdateHapticEffect
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect);
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extern SDL_DECLSPEC SDL_HapticEffectID SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect);
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/**
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* Update the properties of an effect.
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@ -1225,7 +1235,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const
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* \sa SDL_CreateHapticEffect
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* \sa SDL_RunHapticEffect
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data);
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extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data);
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/**
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* Run the haptic effect on its associated haptic device.
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@ -1249,7 +1259,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int
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* \sa SDL_StopHapticEffect
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* \sa SDL_StopHapticEffects
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations);
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extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, Uint32 iterations);
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/**
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* Stop the haptic effect on its associated haptic device.
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@ -1264,7 +1274,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, int eff
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* \sa SDL_RunHapticEffect
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* \sa SDL_StopHapticEffects
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, int effect);
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extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect);
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/**
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* Destroy a haptic effect on the device.
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@ -1279,7 +1289,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, int ef
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*
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* \sa SDL_CreateHapticEffect
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect);
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extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect);
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/**
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* Get the status of the current effect on the specified haptic device.
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@ -1295,7 +1305,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, int
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*
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* \sa SDL_GetHapticFeatures
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect);
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extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID effect);
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/**
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* Set the global gain of the specified haptic device.
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@ -137,7 +137,7 @@ SDL_DYNAPI_PROC(SDL_GPUSampler*,SDL_CreateGPUSampler,(SDL_GPUDevice *a, const SD
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SDL_DYNAPI_PROC(SDL_GPUShader*,SDL_CreateGPUShader,(SDL_GPUDevice *a, const SDL_GPUShaderCreateInfo *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_CreateGPUTexture,(SDL_GPUDevice *a, const SDL_GPUTextureCreateInfo *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_GPUTransferBuffer*,SDL_CreateGPUTransferBuffer,(SDL_GPUDevice *a, const SDL_GPUTransferBufferCreateInfo *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_HapticEffectID,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, SDL_WindowFlags f),(a,b,c,d,e,f),return)
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@ -171,7 +171,7 @@ SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyEnvironment,(SDL_Environment *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, int b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyProcess,(SDL_Process *a),(a),)
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@ -386,7 +386,7 @@ SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return)
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SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
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SDL_DYNAPI_PROC(bool,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_GetHapticEffectStatus,(SDL_Haptic *a, SDL_HapticEffectID b),(a,b),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return)
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SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
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@ -802,7 +802,7 @@ SDL_DYNAPI_PROC(bool,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16
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SDL_DYNAPI_PROC(bool,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(bool,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(bool,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_RunHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Surface*,SDL_ScaleSurface,(SDL_Surface *a, int b, int c, SDL_ScaleMode d),(a,b,c,d),return)
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@ -948,7 +948,7 @@ SDL_DYNAPI_PROC(void,SDL_SignalSemaphore,(SDL_Semaphore *a),(a),)
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SDL_DYNAPI_PROC(bool,SDL_StartTextInput,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_StartTextInputWithProperties,(SDL_Window *a, SDL_PropertiesID b),(a,b),return)
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SDL_DYNAPI_PROC(Uint32,SDL_StepUTF8,(const char **a, size_t *b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_StopHapticEffect,(SDL_Haptic *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_StopHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b),(a,b),return)
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SDL_DYNAPI_PROC(bool,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_StopTextInput,(SDL_Window *a),(a),return)
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@ -986,7 +986,7 @@ SDL_DYNAPI_PROC(void,SDL_UnmapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransf
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SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
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SDL_DYNAPI_PROC(bool,SDL_UnsetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
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SDL_DYNAPI_PROC(bool,SDL_UpdateHapticEffect,(SDL_Haptic *a, int b, const SDL_HapticEffect *c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_UpdateHapticEffect,(SDL_Haptic *a, SDL_HapticEffectID b, const SDL_HapticEffect *c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),)
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SDL_DYNAPI_PROC(bool,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(void,SDL_UpdateSensors,(void),(),)
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@ -418,7 +418,7 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
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void SDL_CloseHaptic(SDL_Haptic *haptic)
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{
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int i;
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SDL_HapticEffectID i;
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SDL_Haptic *hapticlist;
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SDL_Haptic *hapticlistprev;
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@ -522,9 +522,9 @@ bool SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effec
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return false;
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}
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int SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
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SDL_HapticEffectID SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
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{
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int i;
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SDL_HapticEffectID i;
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CHECK_HAPTIC_MAGIC(haptic, -1);
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@ -564,7 +564,7 @@ int SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
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return -1;
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}
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static bool ValidEffect(SDL_Haptic *haptic, int effect)
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static bool ValidEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect)
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{
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if ((effect < 0) || (effect >= haptic->neffects)) {
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SDL_SetError("Haptic: Invalid effect identifier.");
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@ -573,7 +573,7 @@ static bool ValidEffect(SDL_Haptic *haptic, int effect)
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return true;
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}
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bool SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffect *data)
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bool SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data)
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{
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CHECK_HAPTIC_MAGIC(haptic, false);
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@ -606,7 +606,7 @@ bool SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffe
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return true;
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}
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bool SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
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bool SDL_RunHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, Uint32 iterations)
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{
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CHECK_HAPTIC_MAGIC(haptic, false);
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@ -628,7 +628,7 @@ bool SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
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return true;
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}
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bool SDL_StopHapticEffect(SDL_Haptic *haptic, int effect)
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bool SDL_StopHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect)
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{
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CHECK_HAPTIC_MAGIC(haptic, false);
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@ -650,7 +650,7 @@ bool SDL_StopHapticEffect(SDL_Haptic *haptic, int effect)
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return true;
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}
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void SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect)
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void SDL_DestroyHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect)
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{
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CHECK_HAPTIC_MAGIC(haptic,);
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@ -673,7 +673,7 @@ void SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect)
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SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
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}
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bool SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect)
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bool SDL_GetHapticEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID effect)
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{
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CHECK_HAPTIC_MAGIC(haptic, false);
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@ -52,7 +52,7 @@ struct SDL_Haptic
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struct haptic_hwdata *hwdata; // Driver dependent
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int ref_count; // Count for multiple opens
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int rumble_id; // ID of rumble effect for simple rumble API.
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SDL_HapticEffectID rumble_id; // ID of rumble effect for simple rumble API.
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SDL_HapticEffect rumble_effect; // Rumble effect.
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struct SDL_Haptic *next; // pointer to next haptic we have allocated
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};
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@ -237,37 +237,37 @@ void SDL_HIDAPI_HapticQuit(void)
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}
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}
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int SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base)
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SDL_HapticEffectID SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->CreateEffect(device, base);
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}
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bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, int id, const SDL_HapticEffect *data)
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bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, const SDL_HapticEffect *data)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->UpdateEffect(device, id, data);
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}
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bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, int id, Uint32 iterations)
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bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, Uint32 iterations)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->RunEffect(device, id, iterations);
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}
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bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, int id)
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bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, SDL_HapticEffectID id)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->StopEffect(device, id);
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}
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void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, int id)
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void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, SDL_HapticEffectID id)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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device->driver->DestroyEffect(device, id);
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}
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bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, int id)
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bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID id)
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{
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SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
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return device->driver->GetEffectStatus(device, id);
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@ -33,12 +33,12 @@ bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystic
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bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick);
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void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic);
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void SDL_HIDAPI_HapticQuit(void);
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int SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base);
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bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, int id, const SDL_HapticEffect *data);
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bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, int id, Uint32 iterations);
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bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, int id);
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void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, int id);
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bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, int id);
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SDL_HapticEffectID SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base);
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bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, const SDL_HapticEffect *data);
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bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, Uint32 iterations);
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bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, SDL_HapticEffectID id);
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void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, SDL_HapticEffectID id);
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bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID id);
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bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain);
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bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
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bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic);
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@ -41,7 +41,7 @@ typedef struct SDL_HIDAPI_HapticDevice
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struct SDL_HIDAPI_HapticDriver
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{
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bool (*JoystickSupported)(SDL_Joystick *joystick); /* return SDL_TRUE if haptic can be opened from the joystick */
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bool (*JoystickSupported)(SDL_Joystick *joystick); /* return true if haptic can be opened from the joystick */
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void *(*Open)(SDL_Joystick *joystick); /* returns a driver context allocated with SDL_malloc, or null if it cannot be allocated */
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/* functions below need to handle the possibility of a null joystick instance, indicating the absence of the joystick */
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@ -52,17 +52,17 @@ struct SDL_HIDAPI_HapticDriver
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int (*NumEffectsPlaying)(SDL_HIDAPI_HapticDevice *device); /* returns supported number of effects the device can play concurrently */
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Uint32 (*GetFeatures)(SDL_HIDAPI_HapticDevice *device); /* returns supported effects in a bitmask */
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int (*NumAxes)(SDL_HIDAPI_HapticDevice *device); /* returns the number of haptic axes */
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int (*CreateEffect)(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data); /* returns effect id if created correctly, negative number on error */
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bool (*UpdateEffect)(SDL_HIDAPI_HapticDevice *device, int id, const SDL_HapticEffect *data); /* returns 0 on success, negative number on error */
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bool (*RunEffect)(SDL_HIDAPI_HapticDevice *device, int id, Uint32 iterations); /* returns 0 on success, negative number on error */
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bool (*StopEffect)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 on success, negative number on error */
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void (*DestroyEffect)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 on success, negative number on error */
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bool (*GetEffectStatus)(SDL_HIDAPI_HapticDevice *device, int id); /* returns 0 if not playing, 1 if playing, negative number on error */
|
||||
bool (*SetGain)(SDL_HIDAPI_HapticDevice *device, int gain); /* gain 0 - 100, returns 0 on success, negative number on error */
|
||||
bool (*SetAutocenter)(SDL_HIDAPI_HapticDevice *device, int autocenter); /* gain 0 - 100, returns 0 on success, negative number on error */
|
||||
bool (*Pause)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
|
||||
bool (*Resume)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
|
||||
bool (*StopEffects)(SDL_HIDAPI_HapticDevice *device); /* returns 0 on success, negative number on error */
|
||||
SDL_HapticEffectID (*CreateEffect)(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data); /* returns effect id if created correctly, negative number on error */
|
||||
bool (*UpdateEffect)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id, const SDL_HapticEffect *data); /* returns true on success, false on error */
|
||||
bool (*RunEffect)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id, Uint32 iterations); /* returns true on success, false on error */
|
||||
bool (*StopEffect)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id); /* returns true on success, false on error */
|
||||
void (*DestroyEffect)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id);
|
||||
bool (*GetEffectStatus)(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id); /* returns true if playing, false if not playing or on error */
|
||||
bool (*SetGain)(SDL_HIDAPI_HapticDevice *device, int gain); /* gain 0 - 100, returns true on success, false on error */
|
||||
bool (*SetAutocenter)(SDL_HIDAPI_HapticDevice *device, int autocenter); /* autocenter 0 - 100, returns true on success, false on error */
|
||||
bool (*Pause)(SDL_HIDAPI_HapticDevice *device); /* returns true on success, false on error */
|
||||
bool (*Resume)(SDL_HIDAPI_HapticDevice *device); /* returns true on success, false on error */
|
||||
bool (*StopEffects)(SDL_HIDAPI_HapticDevice *device); /* returns true on success, false on error */
|
||||
};
|
||||
|
||||
extern SDL_HIDAPI_HapticDriver SDL_HIDAPI_HapticDriverLg4ff;
|
||||
|
|
|
@ -302,7 +302,7 @@ static Uint16 get_effect_replay_delay(SDL_HapticEffect *effect)
|
|||
Bernat Arlandis <berarma@hotmail.com>
|
||||
`git blame 1a2d5727876dd7befce23d9695924e9446b31c4b hid-lg4ff.c`, https://github.com/berarma/new-lg4ff.git
|
||||
*/
|
||||
static int lg4ff_play_effect(struct lg4ff_device *device, int effect_id, int value)
|
||||
static int lg4ff_play_effect(struct lg4ff_device *device, SDL_HapticEffectID effect_id, int value)
|
||||
{
|
||||
struct lg4ff_effect_state *state;
|
||||
Uint64 now = get_time_ms();
|
||||
|
@ -334,7 +334,7 @@ static int lg4ff_play_effect(struct lg4ff_device *device, int effect_id, int val
|
|||
Bernat Arlandis <berarma@hotmail.com>
|
||||
`git blame 1a2d5727876dd7befce23d9695924e9446b31c4b hid-lg4ff.c`, https://github.com/berarma/new-lg4ff.git
|
||||
*/
|
||||
static int lg4ff_upload_effect(struct lg4ff_device *device, const SDL_HapticEffect *effect, int id)
|
||||
static int lg4ff_upload_effect(struct lg4ff_device *device, const SDL_HapticEffect *effect, SDL_HapticEffectID id)
|
||||
{
|
||||
struct lg4ff_effect_state *state;
|
||||
Uint64 now = get_time_ms();
|
||||
|
@ -995,11 +995,11 @@ static int SDL_HIDAPI_HapticDriverLg4ff_NumAxes(SDL_HIDAPI_HapticDevice *device)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int SDL_HIDAPI_HapticDriverLg4ff_CreateEffect(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data)
|
||||
static SDL_HapticEffectID SDL_HIDAPI_HapticDriverLg4ff_CreateEffect(SDL_HIDAPI_HapticDevice *device, const SDL_HapticEffect *data)
|
||||
{
|
||||
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
|
||||
int i;
|
||||
int state_slot = -1;
|
||||
SDL_HapticEffectID i;
|
||||
SDL_HapticEffectID state_slot = -1;
|
||||
int ret;
|
||||
if (!SDL_HIDAPI_HapticDriverLg4ff_EffectSupported(device, data)) {
|
||||
SDL_SetError("Unsupported effect");
|
||||
|
@ -1031,7 +1031,7 @@ static int SDL_HIDAPI_HapticDriverLg4ff_CreateEffect(SDL_HIDAPI_HapticDevice *de
|
|||
}
|
||||
|
||||
// assumes ctx->mutex locked
|
||||
static bool lg4ff_effect_slot_valid_active(lg4ff_device *ctx, int id)
|
||||
static bool lg4ff_effect_slot_valid_active(lg4ff_device *ctx, SDL_HapticEffectID id)
|
||||
{
|
||||
if (id >= LG4FF_MAX_EFFECTS || id < 0) {
|
||||
return false;
|
||||
|
@ -1042,7 +1042,7 @@ static bool lg4ff_effect_slot_valid_active(lg4ff_device *ctx, int id)
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool SDL_HIDAPI_HapticDriverLg4ff_UpdateEffect(SDL_HIDAPI_HapticDevice *device, int id, const SDL_HapticEffect *data)
|
||||
static bool SDL_HIDAPI_HapticDriverLg4ff_UpdateEffect(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id, const SDL_HapticEffect *data)
|
||||
{
|
||||
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
|
||||
int ret;
|
||||
|
@ -1060,7 +1060,7 @@ static bool SDL_HIDAPI_HapticDriverLg4ff_UpdateEffect(SDL_HIDAPI_HapticDevice *d
|
|||
return ret == 0;
|
||||
}
|
||||
|
||||
static bool SDL_HIDAPI_HapticDriverLg4ff_RunEffect(SDL_HIDAPI_HapticDevice *device, int id, Uint32 iterations)
|
||||
static bool SDL_HIDAPI_HapticDriverLg4ff_RunEffect(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id, Uint32 iterations)
|
||||
{
|
||||
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
|
||||
int ret;
|
||||
|
@ -1078,12 +1078,12 @@ static bool SDL_HIDAPI_HapticDriverLg4ff_RunEffect(SDL_HIDAPI_HapticDevice *devi
|
|||
return ret == 0;
|
||||
}
|
||||
|
||||
static bool SDL_HIDAPI_HapticDriverLg4ff_StopEffect(SDL_HIDAPI_HapticDevice *device, int id)
|
||||
static bool SDL_HIDAPI_HapticDriverLg4ff_StopEffect(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id)
|
||||
{
|
||||
return SDL_HIDAPI_HapticDriverLg4ff_RunEffect(device, id, 0);
|
||||
}
|
||||
|
||||
static void SDL_HIDAPI_HapticDriverLg4ff_DestroyEffect(SDL_HIDAPI_HapticDevice *device, int id)
|
||||
static void SDL_HIDAPI_HapticDriverLg4ff_DestroyEffect(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id)
|
||||
{
|
||||
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
|
||||
struct lg4ff_effect_state *state;
|
||||
|
@ -1101,7 +1101,7 @@ static void SDL_HIDAPI_HapticDriverLg4ff_DestroyEffect(SDL_HIDAPI_HapticDevice *
|
|||
SDL_UnlockMutex(ctx->mutex);
|
||||
}
|
||||
|
||||
static bool SDL_HIDAPI_HapticDriverLg4ff_GetEffectStatus(SDL_HIDAPI_HapticDevice *device, int id)
|
||||
static bool SDL_HIDAPI_HapticDriverLg4ff_GetEffectStatus(SDL_HIDAPI_HapticDevice *device, SDL_HapticEffectID id)
|
||||
{
|
||||
lg4ff_device *ctx = (lg4ff_device *)device->ctx;
|
||||
bool ret = false;
|
||||
|
|
|
@ -37,7 +37,7 @@ int main(int argc, char **argv)
|
|||
char *name = NULL;
|
||||
int index = -1;
|
||||
SDL_HapticEffect efx[9];
|
||||
int id[9];
|
||||
SDL_HapticEffectID id[9];
|
||||
int nefx;
|
||||
unsigned int supported;
|
||||
SDL_HapticID *haptics;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue