48 lines
2.3 KiB
C
48 lines
2.3 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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All hid command sent and effect rendering are ported from https://github.com/berarma/new-lg4ff
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*/
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#ifndef SDL_hidapihaptic_h_
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#define SDL_hidapihaptic_h_
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bool SDL_HIDAPI_HapticInit(void);
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bool SDL_HIDAPI_HapticIsHidapi(SDL_Haptic *haptic);
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bool SDL_HIDAPI_JoystickIsHaptic(SDL_Joystick *joystick);
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bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick);
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bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick);
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void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic);
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void SDL_HIDAPI_HapticQuit(void);
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SDL_HapticEffectID SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base);
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bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, const SDL_HapticEffect *data);
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bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, Uint32 iterations);
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bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, SDL_HapticEffectID id);
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void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, SDL_HapticEffectID id);
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bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID id);
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bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain);
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bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter);
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bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic);
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bool SDL_HIDAPI_HapticResume(SDL_Haptic *haptic);
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bool SDL_HIDAPI_HapticStopAll(SDL_Haptic *haptic);
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#endif //SDL_hidapihaptic_h_
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