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* explaining this situation.
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*
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* It is optimal for apps to pre-compile the shader formats they might use,
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* but for ease of use SDL provides a separate project, [SDL_gpu_shadercross](https://github.com/libsdl-org/SDL_gpu_shadercross),
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* for performing runtime shader cross-compilation.
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* but for ease of use SDL provides a separate project,
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* [SDL_gpu_shadercross](https://github.com/libsdl-org/SDL_gpu_shadercross)
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* , for performing runtime shader cross-compilation.
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*
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* This is an extremely quick overview that leaves out several important
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* details. Already, though, one can see that GPU programming can be quite
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