From ce49465b13a0eb2598d18f30b9d792e525cadb37 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Tue, 15 Oct 2024 03:30:54 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index ef60ac04b..9ce563a1d 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -128,8 +128,9 @@ * explaining this situation. * * It is optimal for apps to pre-compile the shader formats they might use, - * but for ease of use SDL provides a separate project, [SDL_gpu_shadercross](https://github.com/libsdl-org/SDL_gpu_shadercross), - * for performing runtime shader cross-compilation. + * but for ease of use SDL provides a separate project, + * [SDL_gpu_shadercross](https://github.com/libsdl-org/SDL_gpu_shadercross) + * , for performing runtime shader cross-compilation. * * This is an extremely quick overview that leaves out several important * details. Already, though, one can see that GPU programming can be quite