Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-10-15 03:30:54 +00:00
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* explaining this situation. * explaining this situation.
* *
* It is optimal for apps to pre-compile the shader formats they might use, * It is optimal for apps to pre-compile the shader formats they might use,
* but for ease of use SDL provides a separate project, [SDL_gpu_shadercross](https://github.com/libsdl-org/SDL_gpu_shadercross), * but for ease of use SDL provides a separate project,
* for performing runtime shader cross-compilation. * [SDL_gpu_shadercross](https://github.com/libsdl-org/SDL_gpu_shadercross)
* , for performing runtime shader cross-compilation.
* *
* This is an extremely quick overview that leaves out several important * This is an extremely quick overview that leaves out several important
* details. Already, though, one can see that GPU programming can be quite * details. Already, though, one can see that GPU programming can be quite