mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-14 16:58:28 +00:00
bytepusher example: always render text to render target and remove unused variable
This commit is contained in:
parent
faddff1bcc
commit
cbf44700d8
1 changed files with 11 additions and 12 deletions
|
@ -27,7 +27,6 @@
|
|||
|
||||
typedef struct {
|
||||
Uint8 ram[RAM_SIZE + 8];
|
||||
Uint8 screenbuf[SCREEN_W * SCREEN_H];
|
||||
Uint64 last_tick;
|
||||
Uint64 tick_acc;
|
||||
SDL_Window* window;
|
||||
|
@ -187,7 +186,7 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
|
|||
}
|
||||
|
||||
if (!(vm->screen = SDL_CreateSurfaceFrom(
|
||||
SCREEN_W, SCREEN_H, SDL_PIXELFORMAT_INDEX8, vm->screenbuf, SCREEN_W
|
||||
SCREEN_W, SCREEN_H, SDL_PIXELFORMAT_INDEX8, vm->ram, SCREEN_W
|
||||
))) {
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
@ -296,18 +295,18 @@ SDL_AppResult SDL_AppIterate(void* appstate) {
|
|||
SDL_UnlockTexture(vm->screentex);
|
||||
|
||||
SDL_RenderTexture(vm->renderer, vm->screentex, NULL, NULL);
|
||||
}
|
||||
|
||||
if (vm->display_help) {
|
||||
print(vm, 4, 4, "Drop a BytePusher file in this");
|
||||
print(vm, 8, 12, "window to load and run it!");
|
||||
print(vm, 4, 28, "Press ENTER to switch between");
|
||||
print(vm, 8, 36, "positional and symbolic input.");
|
||||
}
|
||||
if (vm->display_help) {
|
||||
print(vm, 4, 4, "Drop a BytePusher file in this");
|
||||
print(vm, 8, 12, "window to load and run it!");
|
||||
print(vm, 4, 28, "Press ENTER to switch between");
|
||||
print(vm, 8, 36, "positional and symbolic input.");
|
||||
}
|
||||
|
||||
if (vm->status_ticks > 0) {
|
||||
vm->status_ticks -= 1;
|
||||
print(vm, 4, SCREEN_H - 12, vm->status);
|
||||
if (vm->status_ticks > 0) {
|
||||
vm->status_ticks -= 1;
|
||||
print(vm, 4, SCREEN_H - 12, vm->status);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetRenderTarget(vm->renderer, NULL);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue