Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-05-13 22:07:34 +00:00
parent 5f1e01cce0
commit c7087fea01

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@ -249,7 +249,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
* still uses the sRGB colorspace, but values can go beyond 1.0 and float
* (linear) format textures can be used for HDR content.
* - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER`: non-zero if you want
* present synchronized with the refresh rate. This property can take any value that is supported by SDL_SetRenderVSync() for the renderer.
* present synchronized with the refresh rate. This property can take any
* value that is supported by SDL_SetRenderVSync() for the renderer.
*
* With the vulkan renderer:
*
@ -360,7 +361,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
* - `SDL_PROP_RENDERER_SURFACE_POINTER`: the surface where rendering is
* displayed, if this is a software renderer without a window
* - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting
* - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width and height
* - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width
* and height
* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace value
* describing the colorspace for output to the display, defaults to
* SDL_COLORSPACE_SRGB.
@ -2136,7 +2138,12 @@ extern DECLSPEC int SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer
* Toggle VSync of the given renderer.
*
* \param renderer The renderer to toggle
* \param vsync the vertical refresh sync interval, 1 to synchronize present with every vertical refresh, 2 to synchronize present with every second vertical refresh, etc., or -1 for late swap tearing (adaptive vsync). Not every value is supported by every renderer, so you should check the return value to see whether the requested setting is supported.
* \param vsync the vertical refresh sync interval, 1 to synchronize present
* with every vertical refresh, 2 to synchronize present with
* every second vertical refresh, etc., or -1 for late swap
* tearing (adaptive vsync). Not every value is supported by
* every renderer, so you should check the return value to see
* whether the requested setting is supported.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*