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Sync SDL3 wiki -> header
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1 changed files with 10 additions and 3 deletions
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@ -249,7 +249,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
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* still uses the sRGB colorspace, but values can go beyond 1.0 and float
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* (linear) format textures can be used for HDR content.
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* - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER`: non-zero if you want
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* present synchronized with the refresh rate. This property can take any value that is supported by SDL_SetRenderVSync() for the renderer.
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* present synchronized with the refresh rate. This property can take any
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* value that is supported by SDL_SetRenderVSync() for the renderer.
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*
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* With the vulkan renderer:
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*
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@ -360,7 +361,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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* - `SDL_PROP_RENDERER_SURFACE_POINTER`: the surface where rendering is
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* displayed, if this is a software renderer without a window
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* - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting
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* - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width and height
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* - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width
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* and height
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* - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace value
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* describing the colorspace for output to the display, defaults to
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* SDL_COLORSPACE_SRGB.
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@ -2136,7 +2138,12 @@ extern DECLSPEC int SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer
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* Toggle VSync of the given renderer.
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*
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* \param renderer The renderer to toggle
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* \param vsync the vertical refresh sync interval, 1 to synchronize present with every vertical refresh, 2 to synchronize present with every second vertical refresh, etc., or -1 for late swap tearing (adaptive vsync). Not every value is supported by every renderer, so you should check the return value to see whether the requested setting is supported.
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* \param vsync the vertical refresh sync interval, 1 to synchronize present
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* with every vertical refresh, 2 to synchronize present with
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* every second vertical refresh, etc., or -1 for late swap
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* tearing (adaptive vsync). Not every value is supported by
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* every renderer, so you should check the return value to see
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* whether the requested setting is supported.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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