From c7087fea01ea4126c3186cff347202944e7a3214 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 13 May 2024 22:07:34 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_render.h | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 10d08dba76..0162a11ff5 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -249,7 +249,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co * still uses the sRGB colorspace, but values can go beyond 1.0 and float * (linear) format textures can be used for HDR content. * - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER`: non-zero if you want - * present synchronized with the refresh rate. This property can take any value that is supported by SDL_SetRenderVSync() for the renderer. + * present synchronized with the refresh rate. This property can take any + * value that is supported by SDL_SetRenderVSync() for the renderer. * * With the vulkan renderer: * @@ -360,7 +361,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend * - `SDL_PROP_RENDERER_SURFACE_POINTER`: the surface where rendering is * displayed, if this is a software renderer without a window * - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting - * - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width and height + * - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width + * and height * - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_ColorSpace value * describing the colorspace for output to the display, defaults to * SDL_COLORSPACE_SRGB. @@ -2136,7 +2138,12 @@ extern DECLSPEC int SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer * Toggle VSync of the given renderer. * * \param renderer The renderer to toggle - * \param vsync the vertical refresh sync interval, 1 to synchronize present with every vertical refresh, 2 to synchronize present with every second vertical refresh, etc., or -1 for late swap tearing (adaptive vsync). Not every value is supported by every renderer, so you should check the return value to see whether the requested setting is supported. + * \param vsync the vertical refresh sync interval, 1 to synchronize present + * with every vertical refresh, 2 to synchronize present with + * every second vertical refresh, etc., or -1 for late swap + * tearing (adaptive vsync). Not every value is supported by + * every renderer, so you should check the return value to see + * whether the requested setting is supported. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. *